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I think it's because the devs wanted to make a bigger game, but were running out of time/money/space, so they had to reuse assets. The story had to evolve to accommodate that. No worries, it's still an awesome game.
"The most important thing is to never stop questioning." -Albert Einstein. Xbox Live: AlteraLateralus
So am I right in that the game never acknowledges the significance of a second, upside-down castle?
Nobody says it's part of Shaft's ritual, or something Castlevania (as in, the entity of chaos) does, or even acknowledges that it's just kind of weird that there's an identical, floating, upside down castle in the sky?
I know it's there for gameplay reasons, it's just weird that it's ignored narratively.