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User Info: genericfighter

genericfighter
9 years ago#1
Launchers (juggle starters) CH 4_d/f+2_CH BT+2, BT+d+4

follow with

b+2,3,4_DSS3

Launcher u/f+4,3 (the double flip)
either

1,2,3_1,2,3 for wall carry
or
1,2_ f,f+2,1,3

Launchers WS+2_d+2,3_u/f~2 (hop kick), u/f,n,4

4,u+3_ f,f 4,3_ DSS+3

CH launchers d+4,3_d/f+4,3_ WS+4,3_ u/f+4

WS+4 (after flip)_b+2,3,4_DSS+3

oki sweep follow with d+1,3_b+4,3

check tekkenzaibatsu.com for strats

User Info: genericfighter

genericfighter
9 years ago#2
Forgot a few...
CH f+1+2
any of the 1st two staples

wall combos

4,3,4 DSS (for pressure)

variations of 1,2,f+2,f+1+2
1,1,1,2,f+2,f+1+2
1,1,2,f+2,f+1+2
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