• Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
This topic contains spoilers - you can click, tap, or highlight to reveal them
  1. Boards
  2. Disgaea 2: Cursed Memories
  3. Tips for a new player? Changes from Disgaea 1?

User Info: demonguardian

demonguardian
2 years ago#11
AFAIK, you couldn't get Legendaries in the first game either. Oh well, at least you know now

User Info: fire_bolt

fire_bolt
2 years ago#12
demonguardian posted...
AFAIK, you couldn't get Legendaries in the first game either. Oh well, at least you know now


Nah, you definitely could in the first game, and apparently in the third game as well. I used to reset for every relic class item in D1 because of how much better they were when leveling them up.
Still, not complaining. Got a lvl 10 Dark Rosary that I passed an Improved Movement bill onto and encountered a Dancing Pirate in. She was a bit tough to take down, since she was f***ing 100 levels stronger than me, but we managed. Got a free specialist out of it too :D
http://steamcommunity.com/id/bolt_thundara/wishlist

User Info: demonguardian

demonguardian
2 years ago#13
A few more things that may come in handy (though you might already know by now):

- Lifting an ally don't damage you at the end of the turn (unlike the first game).

- It's possible to do tower attacks (useful for defending/leveling a weak char).

- Characters' elemental affinities (fire/wind/ice %) affect their magic damage - e.g. casting ice with 50% in ice will do much more damage than with -50%, something to keep in mind when reincarnating and learning spells through the Master/Pupil system. Also, it only affects magic (Fire, Wind, Ice and their stronger versions), not abilities.

- One of the things I mentioned before that helped increasing the level (of the item) in the item world that was included on DHD (which I assume also works on your version): when you encounter the fortune teller in a mystery room, not only they removed his ability to deduct 10 levels from the item ("horrible luck"), but you can gain an extra 3 levels just by killing him.

- One broken mechanic that I didn't mentioned was about Thieves/Kunoichis innate abilities... they have 100% infliction rate on anything that's not a boss, a Marionette enemy (due to it's Evility), or something that's on a Invincibility panel (and maybe a couple other situations, like someone with a status resistant specialist in their equips). With that, you can use a Poison+Sleep combo to kill most things (such as the fortune teller that I mentioned). You won't get EXP for it, but you'll live. Thieves need to be at least lv 10 and Kunoichis lv 25.

- If you ever need to raise/max your Bonus Gauge: create 9 Kunoichis, give them a bow and a weight (and possibly some shoes) and make them as weak as possible. In battle, isolate an enemy and bring them out. Have all of them attack the monster (team attacks raise the bonus gauge more, so make use of them) and finish the monster with someone capable. Just be careful with the team attacks so that your strong attacker don't finish the enemy before you need it. With the Kunoichi's Evility, you'll end up with roughly 13~16 hits, and with the kill, it's pretty much guaranteed to max the Bonus Gauge. Until you unlock Kunoichis, you can use Beastmasters instead (they have a natural ability to double the bonus gauge gain), though they aren't as effective due to the fewer hits.

- When farming for Felonies, you should throw as much people as possible in the gate, they all get the Felony at once. That said, the maximum you can get is 9 people in there (one is used to throw the others). Also, don't bother farming felonies for your monsters - with magichange, the monster also gets the EXP bonus from the felonies of its user.

- You can preserve a char "status" by throwing them in the base panel before ending your turn. Buffs won't degrade, magichange turns will remain the same (it's a good combination with Ash's Evility), you won't get ticks for poison (though it won't cure you). Also, you won't get poison ticks if you lift the inflicted char for the turn. I've never tested it, but I don't think lifting someone grants the other benefits I've mentioned with the base panel.

The first couple ones are very basic, but I don't know how much you know (since you just have experience with the first game, and I don't even know which version), and the tutorial leave a few things out (such as tower attacks, as simple as the mechanics are), so it's better to be safe than sorry.

Again, if I remember anything else, I'll post it here.

User Info: fire_bolt

fire_bolt
2 years ago#14
I knew chunks of that but lots of it is really helpful, particularly the bit about elemental affinity and magic damage. The bit about thieves and sleep having 100% hit rate is good to know too. I typically ignore status effects since killing things is simply faster but its a good tool to have in my back pocket if I ever bite off more than I can chew

For the record, I played the DS version of D1. I'm fairly familiar with the game but a few things still throw me for a loop. The first time I encountered a map with Deathblow panels I was like "What....?", so I looked it up online and quickly noped the f*** out the end gate for that floor xD
http://steamcommunity.com/id/bolt_thundara/wishlist

User Info: fire_bolt

fire_bolt
2 years ago#15
Any idea what I should do about Etna trying to become the main character? I've pretty much maxed out the Assembly in my favor, which is wrecking me on this xD
http://steamcommunity.com/id/bolt_thundara/wishlist

User Info: demonguardian

demonguardian
2 years ago#16
The first and only time I did it, I brute forced it. I didn't want my influence with the senators to plummet, and I had heard that if you fuse them together you don't lose that influence (don't know if it's true or not, though). In this case, you want to try until someone votes "NAY", and throw the other senators on top of it. Just make sure they have a lower level than the senator who you're throwing at (only a problem with the first few throws, as the levels get combined). If you're strong enough, you can just kill them and bribe them again later. I'm not even sure if they still loathe you if you kill them, I know they did in the first game, but I never killied any senator on this one (never had to).

... Or you can just ignore the bill, you get nothing important from it (same for the ones with Flonne and Laharl).

User Info: fire_bolt

fire_bolt
2 years ago#17
I think you get a mid-high tier weapon for it.

I'm too low level to be risking throwing lvl 700 people around. I think my highest level character is Wayne at level 56, the generic Fire Skull you start the game with. He's soaking up all the EXP due to being able to nuke anything weak vs fire from half way across the map. Next highest is Adell, at around lvl 53 and it just goes down hill from there.
http://steamcommunity.com/id/bolt_thundara/wishlist

User Info: demonguardian

demonguardian
2 years ago#18
Well, I still don't think it's worth it. You can just as easily farm money and buy the weapons at the store (the ones you get in these bills have a chance to be rare/legendary, but still not that big of a deal). Don't feel too intimidated by their levels, you have 10 throws to get rid of the big threats on the first turn. The remaining ones can kill some of your party members, though it's unlikely you'll get wiped out in 1 turn. You can use the Thieves/Kunoichis' sleep skill to make them lose a turn if needed. If it doesn't work, just reload and try again (if you're so willing to get the weapon, that is).

Having a char giving most of the kills might actually be beneficial, as he/she/it will hoard a lot of Mana (instead of being distributed amongst multiple chars), allowing you to pass certain bills. What I refer to is the Cave of Ordeals (700 Mana). Just like the first game, it offers great maps to grind. You're at a decent level to start grinding on CoO1. Destroy 1 of the geopanels and all enemies will be almost dead (assuming no SEB passed); throw the +EXP geopanels on the sides of the map (2 Thieves with 3x shoes each should be enough to reach/throw them in the 1st turn) and start the slaughter. That should take care of the level disparity in a couple runs through the map, as well as some nice rewards from the bonus gauge.

User Info: fire_bolt

fire_bolt
2 years ago#19
Well, for the bills where Adell attends the Assembly, you don't get access to your whole party. It's just him.

Yeah, I passed CoO a while back. I've used the first map to grind for a bit of XP and Hel already. If you throw one of the +EXP cubes onto the red tiles and then break one of the color tiles it will kill all of the archers. It fills up like 2 levels of the bonus gauge, so I was using just the bonus gauge to get items/EXP/Hel
http://steamcommunity.com/id/bolt_thundara/wishlist

User Info: demonguardian

demonguardian
2 years ago#20
Well, for the bills where Adell attends the Assembly, you don't get access to your whole party. It's just him.

Huh... my bad then. I guess I did force a couple bills, because I remember using the whole party (or at least more than just Adell).

Well, time to start another run to refresh my memories. Must've been Zenon's curse. ;)
  1. Boards
  2. Disgaea 2: Cursed Memories
  3. Tips for a new player? Changes from Disgaea 1?
  • Topic Archived