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Humm, I'm not familiar with the PC version (I don't know if it is a port of the vanilla version - Cursed Memories, or the remake - Dark Hero Days).
Assuming the former:
- Classes are more balanced, though there are still some better than others. In Disgaea 1, once you unlocked Majins, there's little reason to use other classes, with exception of a couple (Thieves for stealing, Scouts for Geo Change and the turret/sentry/gattling gun thingy, etc). In Disgaea 2, the 6th tier Majins still have 120% proficiency and S rank in all weapons, but as a drawback it has low throwing and movement stats. Most (if not all) tier 6 classes now can reach 120%, or even 130% in their important stats.
- All characters now have Evilities, which are special passive abilities for each class (or character, if they are unique). For example, Adell (main character) gets a stat bonus when fighting monsters above his level. This is one of the biggest changes and makes for a lot more interesting strategies. Granted, some abilities are better than others, and while some are very situational, they still have their use.
- Along with Evilities, you have Lovers, a special type of specialist that boosts their effect. They randomly appear on equipment that you kept on a character for at least ~35 battles (as such, there's a chance that you keep something equipped for hundreds of battles and no Lovers pop up...). Only 1 Lover spawn per item, which needs to be above rank 5 and obviously have space for the specialist. Better to farm them later on Legendary items.
- Instead of the specialist Statistician (the one that gives bonus EXP), you have Felonies. These have other effects, like discounts on shops, more influence on the Dark Assembly, unlocking different/bad endings, but they are mainly for the EXP. And they are awful to farm.
- The Item World got considerably more complex. Extra Gates that lead you to random rooms (not floors), the introduction of Pirates (super enemies that you need to loot their map to unlock a mode that I mentioned), items can be leveled up to 200, but it's a big pain to do so (9~16+ hours in a single item, depending on your luck), etc.
- Compared to the first game, there were also many minor improvements in already existing features, like new geo panels, new specialists, new "modes" (one is a remake of all story stages with different enemies/geopanels, the other is the same as the regular stages, but the enemies have much higher lvs and IIRC double their stats on top of it. In exchange, you get double EXP), you can skip animations (thank God, everything is so much faster after this was implemented), new items (like Weights, that reduce your HP to 25% to activate certain Evilities. It also revives the equipped char after battle if they die), among others.
If this port took after DHD:
- All of the above
- More unlockable chars. One in particular makes grinding lvs much faster.
- A couple little additions to the Item World, which lets you get (item) levels a little easier.
- Axel mode, a side story (you can start the game in this mode if you use a secret code), which unlocks:
-- Magichange and Magichange2, allows you to transform your monsters into weapons for a couple turns, gaining/losing stats (depending on the monster you used), getting new skills for the duration of the transformation, and the holder also receive their Evility.
-- While monster chars still can't throw, they can "bounce" characters you throw on top of them.
There are probably more that I can't remember right now. Either way, I'm running out of space. I'll post it if I remember/think that they are important enough. Feel free to ask any questions.
Ahh, I forgot that you asked for tips as well...
Which is a little more complicated because it really depends on how you play the game. For example, you can unlock the Dark World after completing the first story stage (or the first couple ones, all easy anyway). If you do so, and finish the first Dark Stage, you can get a lot of money, EXP and mid-game items that will allow you to roflstomp until most of the game. When you get to chapter 5, you can unlock another Dark Stage that's even better, with the highest Bonus Level in the game IIRC. It does need 2 specific classes to do so, but even just created, lv 1, good-for-nothing of them will do.
Another less abusable but still OP exploit is that the Hospital trick still works in this game. If you don't know what that is, it's basically removing and re-equipping Muscle/Orbs from your character (preferably with high % affinity in the respective stats) and healing at the hospital, which gives you the next tier as a prize. It does need some money to do so, but it's not that much, especially if you sell the Muscles/Orbs that just got outclassed by their superior versions.
That said, I personally think that will take all the fun of the game, and that you're better off experiencing the game as you will.
For generic tips, I guess I could mention:
- The Dark Assembly got reformulated, and now it's much easier to bribe Senators. In the first game, you had 700+ senators to bribe. Here you have 64, divided in 6 groups. Some of them you can't bribe at all, and some require items for the bribe to be more efficient (or to work at all), but it's still much faster than Disgaea 1. That said, just buy a lot of junk and bribe them. Start with the Golems, then Mothmen, then the Petit Orcs. The bigger ones have more influence.
- If you like star magic, you can unlock the Geomancer class in one of the Tutorial battles (though you're probably already past it...). The class itself isn't that great, but you can teach it to your mage/healer. If you missed the opportunity (you can't replay the tutorial stages), don't sweat it, it's not that important, and you'll unlock the class eventually. Also, it doesn't take long for you to unlock the Star Mage/Skull anyway.
- As with the first game, if you have some fist users, some SP healing items and dedicated throwers (the fighters are good enough, though I prefer Beastmasters early on), you can pass through the item world relatively easily. Sometimes it won't be possible to knock the enemy over, and yeah, there's not much you can do about that if you're very underleveled (which tends to happen if you do this). But with determination/resets you can get some powerful items.
- Just in case you're interested in the aforementioned Beastmasters (you'll probably want to unlock them eventually, just for the sake of having them anyway), you need to capture a monster first. Go to the first stage, weaken the enemy if necessary (it probably won't be), and throw it in your base panel. Then just clear the stage, pass the respective bill and there you have it.
- Something I forgot to mention before, the capture mechanics changed in the vanilla version to the remake. In the original, you can usually capture something roughly twice of your level (if your highest char have decent stats/equips). There's even an exploit to capture lv 9999 Nekomatas (catgirls) on a certain stage. In DHD, they changed it so that you can only capture monsters up to Adell's level (so the exploit isn't possible anymore). That said, if you intend on capturing monsters, beware of which version you have when reincarnating Adell. Also, humanoid, bosses, clones and a few other chars are impossible to capture.
Again, running out of space... sorry for the wall of text. Hopefully any of these will be helpful.
All quite helpful. Tbh I'm not sure which version the game is. It definitely has Axel mode from what I've read tho, so I assume the remake. Apparently it also has all the DLC characters like Gig for free?
Like I've said, I'm not familiar at all with the PC version, but if it has Axel mode, then it is most likely based on the remake. If you do get all DLC characters, good for you! I've heard some of them (such as Gig) were only available in Japan or something like that. Personally, I don't really care about the DLC characters (also heard they were not properly added to the game, at least on the PSP, some being glitchy in one way or another).
Tbh I'm not very far in atm. Trying to finish up Rune Factory 4 before I start to heavily on this. Just kinda have Rozy, Adell, and Plenair gunning down poor, defensely Prinnies. Unlocking all the DLC characters (who I probably won't use xD) took a good chunk of time.
When making new characters, what should I put their bonus stats into if I make them above Good For Nothing? Like, should I just dump all of it in their primary damage stat? I'm not sure exactly how those bonus stats work.
Yeah, just put them in their main stats.
ATK/INT/HIT for offensive chars (depending on which weapon they are using and/or their aptitudes),
RES for your healer (btw, this was changed from the first game, it's now RES instead of INT),
HP for your tank...
AGI for your thief, ninja, kunoichi, anyone that doesn't have good defenses but has good AGI aptitude (Mothman, Tink, etc), it helps them dodge more attaks. This is a little more iffy depending on how you use them. For example, if you gave your thief a gun, you might want to put in HIT instead, and kunoichis have great potential as magic users (so INT).
The only one I'm not too sure about is the tank, I usually don't use one. I could put some in DEF and/or RES, but IIRC HP increases about 4x faster than your other stats, though I don't know how much that actually weighs in gameplay.
EDIT: I forgot to mention, but you also should consider the skills each char uses and how the stat synergizes with the char. For example, if you're using Adell offensively, focus on ATK instead of AGI, since his innate skills uses ATK. Ninja's ability also uses ATK, but you generally want to focus on his survability (both through his natural evade and his Evility), so it might be a better idea to put in AGI instead. If you're using an Archer, put it in HIT simply because she has better aptitude towards that stat. These might be the only ones you have to wonder, though, all other weapons use only 1 stat to calculate damage, and skills usually follow that (Rozalin's last innate skill uses HIT, for example).
I don't know how the lv1 stats work either, I think it affects the stat growth of the char, but it doesn't matter much in the end. Equipments eventually get so powerful that it becomes almost irrelevant. I believe equipment works like in Disgaea 1, humanoid weapons get a stat multiplier bonus depending on the user's weapon mastery on that particular weapon, and all other equips (including monsters' weapons) are based solely on the user's level.
Sounds about right. Was making my first theif and dumped her 6 points into Str and Hit then slapped a bow on her. Probably should have went with speed instead.
Had my first grinding coma last night. Realized I was broke so I decided to hit up the Item World and do some Geo Cube smashing to load up on bonus items and money in a Dark Rosary world. Next thing I know its 3 AM and everyone on my team has 3x China Dresses equipped. Probably good enough gear to go rescue Taro now xD
Spent a fair amount of time build up the Dark Assembly too. Made Adell a Senator, maxed out his Voice, then gave the Wood Golems, Mothmen, and Petit Orcs more voice. I should be good for awhile.
Oh wow, glad I looked up hospital item stuff. I've been reseting for about 30 minutes trying to get a legendary Devil Ring. Looks like they changed that in this one. Oh well, rares will do XD