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User Info: Prometheusx303

Prometheusx303
11 years ago#11
As stated above, all lovers boost all stats by 1% per lover level. Any additional affects they have are listed below.

Unless otherwise noted, the effect listed is PER LEVEL of the lover.

Lover Effects:

HUMANOIDS:
Male Warrior: +1% damage bonus to critical hits when in critical status.
Female Warrior: +1% critical hit chance when in critical status.
Skull: +1 spell experience per 2 lover levels.
Mage: 1% less SP cost for spells.
Ninja: +1% dodge rate per 2 lover levels when in critical.
Kunoichi: +1% chance for a double attack per 2 lover levels when in critical.
Majin: No lover boost besides standard stat boost.
Knight: +1% DEF when in critical.
Sinner: +1% counter damage when in critical status. (Why not just use a catgirl, then?)
Geomancer: +1 Geo Warp distance per 5 lover levels.
Samurai: +1% chance to instantly kill with a normal attack when in critical.
Gunner: +1% damage per 2 lover levels for attacking in a combo.
Thieves: +1% steal chance.
Healer: +1% elemental damage resistance.
Archer: +1 bow range per 10 lover levels.
Beast Tamer: +1% to stats of adjacent ally monsters.
Magic Knight: +1% damage to elemental spells.

MONSTERS:
Spirit: +1% of max SP recharged per turn.
Zombie: No boost to special skill; +1.25% stat boost instead of usual 1%.
Succubus: +1% damage to humanoid males.
Felynn: +1% counter damage boost.
Dragon: +1% absorption of fire damage.
Prinny: +1% damage when thrown (over usual 50%).
Orc: +1% ATK when in critical.
Winged: +1 Move per 10 lover levels.
Aqua Demon: +1% absorption of ice damage.
Flora Beast: 1% less damage from magical attacks.
Mystic Beast: +1% absorption of wind damage.
Marionette: No boost to special skill; +1.25% stat boost instead of usual 1%.
Holy Dragon: +1% absorption of non-elemental special attack damage
Wood Golem: +1% regeneration of maximum HP per turn.
Rifle Demon: No boost to special skill; +1.25% stat boost instead of usual 1%.
Dragon Zombie: 1% less damage from physical attacks.
Roc (Chicken): Lowers stats of adjacent enemies by 1%.


*SECRET CHARACTER SPOILERS*


SPECIALS:
Adell: +1% damage to enemies of a higher level.
Rozalin: +1% stat boost to adjacent ally males.
Tink: Effect depends on Tink's current form:
- Blue Tink: Move +1 per 10 lover levels.
- Red Tink: +1% stat boost from any adjacent ally females.
Hanako: 1% less damage from monsters.
Taro: 1% boost to DEF and RES when in critical.
Yukimaru: +1% chance to inflict Amnesia status with normal attack.
Etna: +1% stat boost to adjacent ally Prinnies.
Flonne: +1% boost to healing skills.
Laharl: +1% damage to monsters.
Kurtis: 1% less damage from enemies of a higher level.
Axel: 1% less damage from humanoid characters.
Fubuki: +1% of damage inflicted will also be removed from enemy SP.

Popular stages for lover farming include CoO4, which most people spend a lot of time on anyways, and stage 1-2. Stage 1-2 simply requires you to walk forward and throw one prinny to win, and is recommended for early-game lover harvesting.

==============

Q : How come my lovers haven't spawned yet ? I'm already done 35 battles with the same equipment on.

A :
It could be that the rank of your equipment is too low, but the chance of Lovers spawning that early is purely ridiculous. It's a 35 battle minimum. Some of the lovers I have spawned didn't appear until after over 100 battles.

User Info: Prometheusx303

Prometheusx303
11 years ago#12
=================
AZG09 - CAPTURING
=================

Contributed by LordMagus:

Capturing is a great way to add monsters to your team without having to create them and level them up. Capturing your first monster also allows you to create the Beastmaster character class after passing the "Make a Tamer" bill in the Dark Assembly (10 mana). However, you must follow certain guidelines in order to successfully capture monsters, so listen up!

Capture an enemy by throwing it into your Base Panel (the blue square your characters come out of). You must have characters still in the base panel for a chance to capture successfully.

You can only capture MONSTERS. This includes "Über" monsters from the Land of Carnage; these monsters keep their boosted stats until you reincarnate them, at which point you lose that bonus forever.

You CANNOT capture humanoids, clones, innocents, pirates, chests, or "bosses" (such as Gate Guardians, Item Generals/Kings/Gods, certain storyline monsters, or any "unique" character). Quite sure you cannot capture any monsters inside an Item World mystery gate, either.

You know how you have to level up a tier of humanoid classes to a certain level before the next tier is open in the Dark Assembly? Monsters work the same way. You can only capture monsters you can CREATE in the Dark Assembly. Open the lowest tier by killing any monster in that class once. Then either create one and level it up to the appropriate level, or capture one of the requisite level to open up the next tier. Rinse and repeat to unlock all tiers. (NOTE: After capturing a monster, you must revive it at the hospital before the next tier unlocks in the dark assembly. So no capturing a bunch of tiers of the same monster in one item world run).

Now, after selecting the target that catches your fancy, you throw it into the Base Panel. The monster will then engage in "battles" with the characters in your Base Panel, randomly chosen, until all your characters are killed or the monster is defeated. (If anyone tells you it only fights 10 characters, don't listen to them). Many people say the monster should be no more than twice the level of the strongest character in the base panel, and this is somewhat helpful. However, the actual battles are more dependent on stats. If you have a level 1 character with leveled up powerful equipment, they can defeat a level 9999 monster thrown in your panel. Likewise, a level 30 naked Nekomata could be defeated by a level 60 Uber Shadow Orc, for example. Similarly, it helps to weaken the monster as much as possible before throwing them in your base.

If all your characters are killed, the Base Panel will be destroyed with the monster standing in its place. If the monster is defeated in the base, you will get a message so indicating. If the capture is successful (and maybe even if it isn't), any allies killed in the Base Panel count as ALLY KILLS. Keep this in mind if you're shooting for the better endings.

Capturing can thus be used to get very powerful monsters on your team quite early and with little effort. Keep an eye out for stages with "Enemy Level Up 10%" geo panels, or stages where you can combine monsters by throwing them together. First capture a monster twice the level of your strongest character (or thereabouts). Then revive that monster, equip it, and capture one double THAT monster's level. Repeat this process until you have as strong a monster as you want. Keep in mind, this can quickly rob the game of any challenge if you rely on your captured monsters too much.

Popular Stages:
Stage 4-3: Nekomatas
Stage 13-3: Wood Golems
Dark World 5-2: Carmillas
Dark World 1-1: Observers

User Info: Prometheusx303

Prometheusx303
11 years ago#13
=================================
AZG10 - OBTAINING R39 & R40 ITEMS
=================================

Q : How can I get r39 items?
A :
There are 3 main methods used to obtain r39 items.

1) Stealing them from characters in the IW. R39 equipment can start to spawn on enemies that are level 120 or higher, and there is a 1/32 chance that any piece of equipment is a Legendary version. So, one of the ways you can start getting r39 items is to go into the IW of items which have enemies over level 120. The level that the enemies in the IW START out at on floor 1 with NO SEB passed depends on the rank of the item, with r39 enemies starting at level 127 and r40 items starting at level 255. Other items can be used to spawn the level 120+ enemies, but you will have to be further into the item (e.g., 10 floors into the item).

2) You can get r39 items from the Bonus List. This entails using the Geomancers "Bonus Change" technique to change the items in the bonus list until the legendary r39 turns up. This involves first finding a map in a high rank item (e.g., r40 item) in which the whole map is covered in the same colour Geo Panel, has 3-4 different coloured geo symbols and a island or gate keeper so 1 enemy can be isolated. You then set off the geo chain to fill up the bonus list points, kill all of the enemies except for the isolated one (the gate keeper or the one you can throw onto the island) and then pull out some Geomancers to Bonus Change the Bonus List until the item you are looking for shows. This can take A LOT of Bonus Changes to get the item you are after, so an army of 5 Geomancers using Bonus Change will speed up the process (It took me 50 turns to get my Legendary The King).

3) You can steal a r39 item from the IG of an r38 item in HV or LoC. There is however only a 1/32 chance that the r39 item will be Legendary so this method will involve resetting the game until you get your Legendary version.

Other methods include buying a r39 from an IW MR shop, getting one from a chest in IW/IW MR and randomly finding one on a DW Bonus List (you can't do Bonus Change in DW).

==============

Q : How can I get r40 items
A :
You can ONLY obtain your first r40 piece of equipment by stealing it from the IG2 of the corresponding Legendary r39 piece of equipment in the LoC. This will involve leveling the item up in Holt until floor 99, gencying out, going to the LoC, saving, reentering the r39 item, clearing/skipping the 99th floor and stealing the r40 item off the IG2 on the 100th floor. If you reach the 100th floor of the legendary r39 item in Holt, gency out then enter it in the LoC then it will be carrying random stuff. It will ONLY carry the r40 equipment the first time you encounter it. Once you have a piece of r40 equipment, you can then steal a duplicate piece off the IG2 in HV or LoC. Special, one at a time only r40 equipment is obtained from doing various side quests.


================
AZG11 - FELONIES
================

A Felony Guide is already available at GameFAQs, as well as other sites, so Felonies will only be covered briefly.

==============

Q : I need 300 felonies on one character to get the 300% exp boost right? What is the fastest way to do that? Are there item residents that I can transfer all into one item to get a bunch at once or something."
A :

Felonies

Once you commit a crime you can obtain a subpoena from a post officer in either Holt Village or the Land of Carnage. Subpoenas contain specialists called Bailliff. Baillif are subdued specialists, so you can move them around as soon as you get them. Items can only hold one Baillif specialist at a time. The level of the Baillif is always an even number and is the floor that the Dark Court will appear on.

User Info: Prometheusx303

Prometheusx303
11 years ago#14
When you reach that floor you will receive a message that the Court Gate has appeared. The Court Gate is a blue portal that leads to the Dark Court. When you enter, there will be a Prinny judge and Prinny jury. Depending on the crime you committed, whoever enters the court will receive some felonies and a prize. You can throw a stack of NINE characters onto the Court Gate and they will all get the felonies; it won't be split.

There are several things you should do for optimal felony gathering.

1. Obtain some of the subpoenas listed below.
2. Place your lowest level Baillif in an item.
3. Proceed to the floor equal to the baillif level and throw your stack onto the Court Gate. They will all get the felonies but you will only receive one prize.
4. Use a Mr. Gency Exit once you are out of the Dark Court.
5. Place your next highest level Baillif in the same item.
6. Proceed to the floor equal to the baillif level and throw your stack onto the Court Gate. They will all get the felonies but you will only receive one prize.
7. Repeat Steps 4-6.

Note: If the next highest level baillif you have isn't for a floor until after the next Item Boss, proceed to that Item Boss and leave via the gate there.

Subpoenas:
Too High: Level; Stat || Floors: 16-24 || Prize: 2,000,000 HL || Felonies: 6
Way Too High: Level; Stat || Floors: 36-44 || Prize: 500,000,000 || Felonies: 10
Mastering: Weapon; Magic || Floors: 56-64 || Prize: Weapon Scroll, Exodus / Universal Orb || Felonies: 12
Reincarnating || Floors: 56-64 || Prize: Red Moon Bow || Felonies: 16

If you use 4 "Too High" subpoenas, 4 "Way Too High" subpoenas, and 3 mastering subpoenas you can get 100 felonies per item. You could interchange two of the "Too High" subpoenas for one more mastering subpoena if you would like.

There are two types of felonies.

1. Displayed Felonies (Max = 99)
- Decrease Shop buy prices by 1% per felony (Max = 33%)
- Increase Shop sell prices by 1% per felony (Max = 33%)
- Increase Dark Assembly Approval Rating
- X felonies levels up enemies by X when you ascend in Dark World (you can use this to your advantage, but it is meant to be a drawback)

2. Hidden Felonies (Max = 300)
- Increase EXP gain by +1% per felony

Each felony you get counts as a Displayed Felony and a Hidden felony (e.g., if you got 10 felonies, you would have really gotten 10 Displayed and 10 Hidden Felonies). I only made these two categories so it would be easier to understand how felonies work.

Normal Reincarnation --- ALL felonies remain. Crimes are reset so you can get all your subpoenas again, with a few exceptions.

Reincarnate to Atone for Sins / Reincarnate into a Prinny --- Displayed felonies are removed. Hidden felonies remain. Ally kills set to 0.

Removing the displayed felonies is commonly done to help keep track of how many felonies you have. Instead, you can use the felony calculator at:
http://www.geocities.com/darthnemesisx/disgaea/d2_felony_calc.html

You can also calculate it yourself using this method.

1. Kill enemy X with felon and record EXP gained (EXP after kill - EXP before kill = Y1).
2. Kill enemy X with non-felon and record EXP gained (EXP after kill - EXP before kill = Y2).

[Y1 / Y2 * 100] - 100 = Number of Felonies on Felon

User Info: Prometheusx303

Prometheusx303
11 years ago#15
======================
AZG12 - PIRATE HUNTING
======================

A Pirate Guide is already available at GameFAQs, as well as other sites, so Pirate Hunting will only be covered briefly.

==============

Q : Why should I hunt Pirates ?
A :
When you have all 16 Treasure Maps, you can unlock an area called the Land of Carnage. LoC features enemies with Level*21+200 and double stats. As a side note, EXP and HL count as stats in this case.

==============

Q : I need to find Pirate X. How do I do it easily ?
A :
There is NO easy way to find a pirate, they appear randomly and there is NO way to force a certain pirate to appear. You can however improve the chance of pirates in general appearing by equipping the treasure maps you are carrying on characters in your base panel. You can also narrow down the number of pirates that can possibly appear by hunting a certain pirate down in "Brackets". That is, say, if you are looking for the Monk pirates (which start appearing at Floor 21) then you want to get a Rare item, go to floor 20, save, enter at floor 21 where they can start to spawn and proceed onto floor 39, waiting 1-3 turns per floor (If they have not appeared after 3 turns then they PROBABLY won't appear at all. The chance of a pirate appearing decreases significantly after each turn). If the Monk pirate has not appeared after you reach floor 39 then you would reload and try again. The reason you reset on floor 39 if the pirate didn't appear is because a new pirate can appear on floor 41+, so they're also thrown in the bag. No pirates can appear on a floor that is a multiple of 10.

==============

Q : Can I do other stuff while I am Pirate hunting?
A :
Of course you can, and you should. There are 2 general trains of thought for this.

1) You can combine your Pirate hunting with your r39 item leveling. This is a good option if you can handle HIGH level pirates.

2) Do pirate hunting in LOW rank items. This is so the pirates that spawn will be at LOW levels and thus easy to kill and swipe their maps.

Either way you can combine Pirate hunting with other duties such as felony collection/collecting Gencys.

User Info: Prometheusx303

Prometheusx303
11 years ago#16
==================
AZG13 - NEKO TRICK
==================

Q : What is the Neko trick ?
A :
There are a number of maps in D2 which posses +xx% Enemy Level panels. These maps can be used to boost the level of enemy monsters, which can then be captured, giving you access to HIGH level monsters. The "Neko Trick" is simply the 1st time which
you can take advantage of this game mechanism to capture a level 9999 monster at map 4-3.

You can basically capture a Neko which is x2 the level of the highest character you can in your base panel, so after a just a couple of cycles you can capture a HIGH level monster which would otherwise take you HOURS to level up to normally (at that point in the game) Basically what you do (I suggest not to even consider doing it until AFTER you have finished the story missions and have a level 100ish character at your disposal normally) is level up ALL of the Nekos on the map and capture 4-5 Neko's per cycle, and kill the rest for HL to heal and equip your Neko's, as well as boosting your Customer Ranking.

So with a level 100 character in your Base Panel you will be able to capture a couple of level 200 Nekos. Simply let the Nekos level up to lv 200ish, destroy the +10% Enemy Level symbol, capture 3-4 Nekos and then clear the map. Then heal the Nekos, equip them and reenter 4-3. This cycle you can now capture level 400 Nekos. Simply leave 1-2 Nekos in the Base Panel to do the capturing and place the others near the + 10% Enemy Level symbol. Let the Neko's level up as before, destroy the symbol, capture some Nekos and clear the rest of the map. Continue the process, now capturing level 800, 1600, 3200, 6400 and 9999. You may want to do a couple of cycles capturing a heap of level 9999 Nekos which can be reincarnated into other generic characters, giving them a decent yellow bar boost and 9999 stored levels, and you will net a heap of HL too.

Here is a vid showing you how to capture the Nekos.

http://youtube.com/watch?v=FsXV9iYspTE
This vid may disappear from YouTube at any time.

=============

Q : Why capture a level 9999 Neko?
A :
Level 9999 monsters can be used for a number of purposes including Stealing items (a guaranteed 50% chance of stealing anything from behind the character, including r40 equipment from IG2's), DS bombs in the DW, reincarnating into generic characters, leveling up other, weaker character by putting them onto the top of Tower Attacks. They can obviously kill most enemies in HV too, but become useless once you reach the LoC.

User Info: Prometheusx303

Prometheusx303
11 years ago#17
Q : How can I level up my characters using Neko's?
A :
You can level up characters in 4-3, but it is not the most efficient method for leveling. But the basics behind Neko leveling are...

1) Capture some level 9999 Nekos (4-5 is a good number)
2) Go to stage 4-3 and level up all the enemies to level 9999
3) Use a character to lure a Neko across the bridge
4) Once in range, move the character you want to level AND a neko near the enemy. Have the character you are leveling pick up the Neko and perform a tower attack. The EXP will be split between the neko and the character you are leveling
5) Get another character to pick up the neko/leveling character tower
6) End turn

On the next turn 1 of 2 things will happen:

a) A heap of Nekos will swarm your tower and the bottom character will be killed
b) No Nekos will move

If a), your tower gets attacked then only the bottom character will be attacked. Your leveling character and the neko will survive untouched. So on your next turn you kill another neko using the tower attack, then bring out another sacrifice to pick up the tower again and end the turn.

If b), no Nekos move then you need to get more nekos into range. Pick up the tower with another 2 characters and throw the tower deeper into the map. Attack another neko if you want the EXP split between the 3 characters in the tower, or just end the turn. On the nekos next turn they will attack the tower, kill the bottom character and end the turn. On your turn attack a neko, pick up the tower and end the turn.

Rinse and repeat the process.

You will eventually run out of sacrifices, at which point you mop up the map with the neko from the top of the tower and earn A LOT of HL. I would suggest to stop the leveling so that 1 neko can always be pulled out to help with the clearing of the map just to make sure you never lose the map. (e.g., have 1 character to level, 2 nekos and 7 sacrifices).

=============

Q : What is a more effective method of leveling?
A : Read the next section

User Info: Prometheusx303

Prometheusx303
11 years ago#18
======================
AZG14 - POWER LEVELING
======================

Q : Where are the places I can power level early/mid/late in the game.
A :
Early:
The earliest place you can power level is 4-3 as mentioned above.

Stage 9-2 (Alche City, Grave of Alchemy) is the first real power leveling map. Two (2) groups of four (4) characters on +50% Exp panels. Two characters can clear the map in one turn using large AoE attacks such as spells, Big Bang or Winged Slayer. If you pass eight (8) SEBs, the Magic Knights will become level 99. Level 99 characters grant about as much EXP as a level 323 because of a "glitch"(?) in the EXP To Next level formula.

Dark World 1-2 has five (5) Orcs, four (4) of which can be boosted to level 99 with one (1) SEB. They will actually yield 1.42x the EXP of the Magic Knights in 9-2, but they're on Enemy Boost panels, so they could be more difficult to kill.

CoO1. Set off the Geo Chain, crippling the Archers. Then get two (2) characters to place the two (2) +50% Exp panels onto the near by Geo Panels so the crippled archers are standing on +100% Exp panels. Mop up the crippled archers. Due to the level 99 trick, I do not recommend doing this stage for leveling unless you don't have one of the other stages unlocked.

MID:
CoO4. Eight (8) Jesters on +100% Exp panels in a 2x4 formation. Two (2) characters can clear the map in 1 turn, either each clearing 4 Jesters each or 1 killing 6 and the other clearing 2.

LoC 9-2, LoC CoO1 or LoC DW 1-2

LATE:
LoC CoO4

LoC Baal Castle (You will need some Perfect r40 equipment so you can 1 hit the Baal's and UPB)

=============

Q : Leveling is becoming slow ..... What can I do ?
A :
Try passing some SEB to increase the level of the enemy and thus increase the amount of Exp you earn from them. Also try collecting some felonies on your characters as mentioned above.

=============

Q :
I have finished leveling with the 99 trick, but cannot unlock/clear CoO4 efficiently. What should I do?
A :
Try boosting your Weapon Mastery to increase your ATK or level up some equipment. A Testament/Exodus is a good option for an overall stat boost. Weapon for increased ATK. Providence if you are having trouble landing a hit.


=====================
AZG15 - DARK ASSEMBLY
=====================

A Dark Assembly Guide is already available at GameFAQs, as well as other sites, so the Dark Assembly will only be covered briefly.

==============

Q : How many senators are there ?
A : 64 (10 per faction + 4 legendary senators)

==============

Q : How does the Triple EXP Bill work ?
A :
It makes it so the first character you kill on the next map grants you x3 EXP. If you target multiple enemies with a special ability, the first enemy in the target window will be the one for which you get triple EXP.

==============

Q : How does the 'Prinny Day' bill work ?
A :
It makes it so the next map only has items on the Bonus List, but you can only use Prinnies during the whole map.

==============

Q : Where can I get some more Gold Bars so I can bribe these Senators into liking me?
A :
You can find them on a Bonus List or in a Bribery Specialists shop in Item World Mystery Rooms. Gold Bars aren't necessary though if you know what rarities the Senators like. The Dark Assembly Guide states how to find that information out.

User Info: Prometheusx303

Prometheusx303
11 years ago#19
================
AZG16 - SPECIALS
================

Q : How do I learn spells ?
A:
Certain classes naturally learn spells at certain levels. If you're not one of those classes or you want a different spell, you can create a pupil that naturally learns that spell. When they've learned it, you can access it in battle when you stand next to them. After you've used it enough and it reaches level 1, it is now your own, so you can use it whenever you want. You can also learn the spell and reincarnate; you'll keep it if the spell level didn't go lower than one (1). These spells can be taught/transferred:

Fire/Ice/Wind/Star
Mega Fire/Ice/Wind/Star
Giga Fire/Ice/Wind/Star
Omega Fire/Ice/Wind/Star
Tera Fire/Ice/Wind/Star

Heal
Mega Heal
Giga Heal
Omega Heal

Enfeeble
Blind
Mind Break
Armor Break
Slow
Resist Break

Espoir
Shield
Magic Wall
Braveheart
Target Lock
Speed Boost
Magic Boost

==============

Q : How do I learn Special Attacks ?
A :
For class-specific skills, you need only to reach a certain level to learn different ones, although a few a story related. For Weapon Skills, you need to reach a certain level of Weapon Mastery.

==============

Q : How do I level Specials ?
A : Use them in battle.

User Info: Prometheusx303

Prometheusx303
11 years ago#20
Q : Where can I find information on all the Specials ?
A :
In an FAQ... or right here.


HUMANOID WEAPON SKILLS
=======================

SWORDS
=-=-=-=-=-=-=

BLADE RUSH
WM Lv Learned: Lv 1
Base SP Cost: 10
Stat(s): ATK
Power: +10%
Height: 24/24

HURRICANE SLASH
WM Lv Learned: Lv 3
Base SP Cost: 18
Stat(s): ATK
Element: WIND
Power: +30%
Height: 16/16

MOON SLASH
WM Lv Learned: Lv 6
Base SP Cost: 38
Stat(s): ATK
Power: +10%
Height: 12/12

WINGED SLAYER
WM Lv Learned: Lv 10
Base SP Cost: 82
Stat(s): ATK
Power: +20%
Height: 16/18

DARK X SLASH
WM Lv Learned: Lv 15
Base SP Cost: 120
Stat(s): ATK
Power: +70%
Height: 12/12

DIMENSION SLASH
WM Lv Learned: Lv 21
Base SP Cost: 260
Stat(s): ATK
Element: STAR
Power: +60%
Height: 24/24


FISTS
=-=-=-=-=-=-=

TRIPLE STRIKE
WM Lv Learned: Lv 1
Base SP Cost: 8
Stat(s): (ATK+SPD)/2
Power: +10%
Height: 12/12

TIGER CHARGE
WM Lv Learned: Lv 3
Base SP Cost: 24
Stat(s): (ATK+SPD)/2
Power: +20%
Height: 36/36

LION'S ROAR
WM Lv Learned: Lv 6
Base SP Cost: 56
Stat(s): (ATK+SPD)/2
Power: +10%
Height: 12/12

KING OF BEASTS
WM Lv Learned: Lv 10
Base SP Cost: 82
Stat(s): (ATK+SPD)/2
Power: +40%
Height: 12/12

RISING DRAGON
WM Lv Learned: Lv 15
Base SP Cost: 124
Stat(s): (ATK+SPD)/2
Power: +70%
Height: 12/12

BIG BANG
WM Lv Learned: Lv 21
Base SP Cost: 240
Stat(s): (ATK+SPD)/2
Element: FIRE
Power: +50%
Height: 64/64


SPEARS
=-=-=-=-=-=-=

IMPALER
WM Lv Learned: Lv 1
Base SP Cost: 7
Stat(s): ATK
Power: +10%
Height: 24/36

LIGHTNING SPEAR
WM Lv Learned: Lv 3
Base SP Cost: 15
Stat(s): ATK
Power: +20%
Height: 12/12

ASTEROID DROP
WM Lv Learned: Lv 6
Base SP Cost: 45
Stat(s): ATK
Power: +20%
Height: 24/18

TURBULENCE
WM Lv Learned: Lv 10
Base SP Cost: 80
Stat(s): ATK
Element: WIND
Power: +30%
Height: 24/24

DIVINE STRIKE
WM Lv Learned: Lv 15
Base SP Cost: 125
Stat(s): ATK
Power: +40%
Height: 24/24

SPEAR STORM
WM Lv Learned: Lv 21
Base SP Cost: 250
Stat(s): ATK
Element: FIRE
Power: +60%
Height: 24/24


BOWS
=-=-=-=-=-=

POISON BLAST
WM Lv Learned: Lv 1
Base SP Cost: 8
Stat(s): (ATK+HIT)/2
Element: ICE
Power: +10%
Effect: Poison 30%
Height: 12/12

RAIDEN MISSILE
WM Lv Learned: Lv 3
Base SP Cost: 22
Stat(s): (ATK+HIT)/2
Power: +20%
Effect: Deprave 40%
Height: 24/24

DELTA SPLIT
WM Lv Learned: Lv 6
Base SP Cost: 36
Stat(s): (ATK+HIT)/2
Power: +40%
Effect: Sleep 40%
Height: 14/14

ZIELREGEN
WM Lv Learned: Lv 10
Base SP Cost: 80
Stat(s): (ATK+HIT)/2
Element: FIRE
Power: +40%
Effect: Paralyze 40%
Height: 24/24

DOPPELGANGER
WM Lv Learned: Lv 15
Base SP Cost: 120
Stat(s): (ATK+HIT)/2
Power: +50%
Effect: Forget 40%
Height: 15/15

OMEGA COMET
WM Lv Learned: Lv 21
Base SP Cost: 260
Stat(s): (ATK+HIT)/2
Element: ICE
Power: +60%
Height: 18/18
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