SolInstall posted...You are a godsend thank you for the advice. Guess I just gotta grind a little bit and start using abilities like crazy. I guess I wasn't expecting the spike. It came just so out of nowhere. Sucks that it happens in a prison.
This is where the game shifts heavily to spamming abilities each battle. You CAN try and power through fighting "normally" like you have been thus far, but it'll make for a long and frustrating playthrough. So I'd get used to it as soon as you can, and always prioritize upgrading those abilities on the revelation flow over passive ones.
On the plus side, the prison is the main difficulty spike you'll encounter. There are a few more, but you'll generally handle them much more easily due to spells.
Also, some general tips to help:
-Regarding weapons, go with what has the highest power stat. Status effects are nice, but don't trigger often enough to sacrifice higher damage for. Element stats on weapons are purely a luxury; NEVER choose a weaker weapon because its elementals are better.
-Flash Sword for "tall" enemies, Illusion Sword for bosses. Live by this rule, and (hopefully) don't die by this rule.
-Once you can afford to stay stocked on healing items and status cures, set your party strategy to "Go All Out." You will save SO much time by having the AI use items without your explicit command to do so. I'd say chapter 5-7 is the time to do this, depending on your resources. After that point, I would say the game is nearly unplayable without using Go All Out.
-Attack or defense buff abilities that give your party a golden glow (like Drunken Burst and Gelnamin X) are godly, and all of them stack with each other (at least 3 times or so for attack and defense). You'll also get consumables that do the same effect that also stack.
Eclipsing power is, at times, not only the instrument of demons, but also of gods.
Lost, but not forgotten.