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User Info: sithmaster15

sithmaster15
2 years ago#31
Yeah you get an achievement for doing that IIRC.

The Seeker missile was most fun / useful when repelling the Space Pirate attack on Elysia when you're moving the bomb into position. It's not so hot against Metroids though, just because they dodge it. What makes it fun is that you can quickly tag multiple enemies. Charging multiple missiles on one target is a bit slow but satisfying. It's really the Wii controls that make the weapon fun.
There are two of me.

User Info: sithmaster15

sithmaster15
2 years ago#32
Also, AM2R anyone? Kinda pissed at Nintendo for attacking the guy, bit of a dick move to wait until he's worked on it almost a decade (quite publicly) before going after him. But also kinda grateful that they did, because now we have a great new 2D Metroid game for the 30th anniversary, even if we have to be kinda sneaky about distribution now.
There are two of me.

User Info: PappinAce

PappinAce
2 years ago#33
"The unapproved use of Nintendo’s intellectual property can weaken our ability to protect and preserve it, or to possibly use it for new projects.”"

What a load of BS!! As if Nintendo even gives a damn about the Metroid franchise. They're so adamant about shutting down something that, at worst, is going to regenerate interest in the series. It's been almost a decade since the last real installment. Start developing some new games before talking about intellectual property!

Also, it's just a remake FFS. An homage. Nothing has been stolen.

In the meantime, since we're not getting much, have you played any of the Metroid-like games? I heard of one called Axiom Verge that looks amazing. Apparently you can just download it on Steam.
http://pappinace.deviantart.com/

User Info: The Rogue Cobra

The Rogue Cobra
2 years ago#34
Whether or not they give a damn, they also kind of have to do this. Nothing was stolen but the game is also built on an existing game they released years ago. It's their IP, they own it.

Just be glad things went down the way they did. The remake's done and out there in the wild, so people can find it if they look in the right places.

Guacamelee and Ori and the Blind Forest were pretty legit too.
It takes more than a costume and an attitude to do this work. - Batman
I'm crazy enough to take on Batman, but the IRS, NOOOOO thank you! - The Joker

User Info: sithmaster15

sithmaster15
2 years ago#35
The right place being my computer because I snagged it early, thankfully. Been playing it bit by bit, it's actually really good!

I heard people were setting up drop boxes with the game in it and giving out the info.

I've been playing a bit of Cave Story, and it's pretty good.
There are two of me.

User Info: BlanketPI

BlanketPI
2 years ago#36
The achievement was even called "Bowling for Bots."

Yeah, I really like Seeker Missiles, but the biggest problem for them in Metroid Prime 2: Echoes is that Super Missiles are faster and more economical when dealing with an enemy strong enough to warrant using them. (each of the 5 Missiles do 15 damage, for a total of 75, while the Super Missile throws in an extra 15, for a total of 90) In Metroid Prime 3: Corruption, they were improved by the controls, but also the lack of Super Missiles and the presence of Ice Missiles. They're actually pretty fun to mess around with. Speaking of Ice Missiles, those things are amazingly useful and powerful. They slow down enemies that aren't in Hypermode by a huge amount, and that increases when you fire more. I'm glad that they did something to make regular Missiles (as opposed to Beam Combos) useful!

I used to not use Missiles much, even in the 2D games, but I did a playthrough of Metroid Fusion where I was a lot more Missile-happy, and it was actually more fun. They're a bit more clumsy in the Metroid Prime series because of the time it takes to use them (compared to the more powerful Charge Beam which in the 2D games, multiplies the power by 4, but in the Metroid Prime games, while it multiplies it by 3 with the Ice Beam, it multiplies it by 25 with the Power Beam!), which the Seeker Missiles reduce..., but not as much as the Beam Combos. But one can always do a no Beam Combo run (except when needed, and then only without hitting enemies that it isn't required for), right?

Also, I don't really think Nintendo took it down. There haven't been any letters to the game creator, himself, and Nintendo doesn't have a history of sending out cease and desist orders. This is probably a troll or group of trolls who wanted to cause a commotion. Normally, these "cease and desist orders" that actually reach the creator are actually people getting tired of working on their project and wanting to start something new. To prevent public backlash, they show why they can't do it anymore. The biggest case of that which I am familiar with is Super Mario Bros. X, where the supposed requirement that he give "supermariobros.com" to them (whereupon it redirected one to one of the websites for a Mario game) is now shown false, since the domain can now be bought by anyone. Nintendo allows huge hacking websites devoted entirely to hacking their games, and there are extremely well known hacks like Kaizo Mario, which they do nothing about. I suppose it's possible that Nintendo did this, but I highly, highly doubt it.
Sorry, can't talk; switching feet!

User Info: PappinAce

PappinAce
2 years ago#37
Seeker missiles definitely seem like something that was put in solely because of the control scheme. Like they were brainstorming things they could do with motion controls that would make the game feel unique. It turned out okay, but I wish there would have been more situations where you're attacked from many sides by lots of enemies, other than the closing Elysia segment. That would have justified its use. Usually it was 2-3 space pirates max. Even in the part where you have to escort the Federation soldiers, there weren't many instances of lots of enemies at once.

I never really used missiles in general either. Even back in SM I just used them to open pink doors, and emptied them out on Ridley lol. I wonder if Nintendo intended us to use them more frequently as a mode of attack?
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User Info: sithmaster15

sithmaster15
2 years ago#38
Yeah I was disappointed when I got to the Federation escort mission, as I was hoping that using Seeker Missiles would spruce up the otherwise low point of the game, just as it made the Elysia defense segment more exciting. Nope. Doesn't help make it more fun at all. Don't know what would, really...
There are two of me.

User Info: PappinAce

PappinAce
2 years ago#39
Anyone see the trailer for that upcoming game SCORN? Looks like another one that can be added to the list of Metroid-like games. From the developers: The world of Scorn is open-ended, and players will need to pay close attention to environmental cues as there are no in-game prompts or tutorials.

Definitely looks like Metroid in terms of isolation and atmosphere, just with the horror and gore aspect amped up. Might be something else to hold us over through the eternity until the next decent Metroid installment.
http://pappinace.deviantart.com/

User Info: sithmaster15

sithmaster15
2 years ago#40
I haven't seen it. I did however just beat AM2R. You should all play it. It stands up there with the other 2D Metroid games. I'd say it beats Fusion for sure, maybe even Zero Mission.

Also I've heard this idea of a "buycott" of Federation Force, where on FF's release day we buy other Metroid games off the eShop instead. What do you guys think?
There are two of me.
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