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I picked up Super Metroid on my 3DS and grabbed wave beam early for the first time ever. Never done any sequence breaking before, usually vanilla playthroughs are my cup of tea. But that was so easy and so satisfying that I'll probably always grab it early now.
Yeah they released it about two months ago I think. It's only for the New 3DS though- so you can't play it on an original 3DS. Generally, it's exactly the same game. Only difference is the save state feature, and graphically you can choose between a normal mode with slightly stretched pixels or a pixel-perfect mode where all the pixels are perfectly crisp. No new sequence breaks to my knowledge, unless someone figures out how to game the save state feature.
I think that's where it is. Only thing you need to do to get it early is pull off a relatively easy climb up one wall using the wall jump.
Wow, I just saw the trailer for Super Metroid 3DS. Actually looks gorgeous. Samus seems bigger, or is the camera more zoomed?
Don't know what's Nintendo's obsession with graphically enhanced remakes these days, but it is what it is. Super Metroid will always be an early memory of adventure and puzzle solving for me. How many times you think you've played through the game? Have you ever tried speed runs?
I've never done any speed runs and probably won't, just because that would be way too huge of a time investment to develop the necessary skills and practice the routes. I've probably beat the game at least half a dozen times, probably more.
Yeah same here. It's a testament to the game's quality that it's still fun to just do vanilla playthroughs. Even with the Primes I tend to beat them maybe 2-3 times a decade, but always just do normal playthroughs. I've never gotten bored enough that I have to force an extra layer of challenge.
I'm in love with MP1 and I beat that one maybe twice on normal and once on hard. Echoes I beat only twice IIRC, and Corruption only twice. I don't really have any desire to play Corruption again. But damn would I love an MP4! Another one of those beautiful universes to get lost in...why can't they give it to us??
Holy s***, AM2R is beautiful! The design is really nice and they even developed a soundtrack. We all know there's talent all over, not just at Nintendo. The few amazing levels in Super Mario Maker prove that.
There seem to be some secrets that are not intuitive at all, like the morph ball shortcuts. The entrances seem to be placed in locations that only the developer could possibly know. Maybe there's patterns that you are conditioned to look for after a few playthroughs. Also it looks like they used Metroid Fusion's physics. It's not as floaty as SM.
So how do you get that game? You just play on the computer?