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  3. ATTN Competitively-Interested Users: A guide to help one in making EV spreads

User Info: Fantasty

11 years ago#1

Note to anyone who is about to read this topic: it contains an incredibly long intro which explains the point of this guide and how to use it. If you feel you don't need to read it, feel free to skip it.

1.0. Table Of Contents: The List of Lists
1.1. Introduction: How will this guide help me?
1.2. Introduction: How do I use this guide?

2.0. Lists of pokemon whose Def and HP should be considered in calculations
2.1. Physical Tanks/Walls
2.2. Physical-Defensive Sweepers
2.3. Intermediate Physical-Defensive Sweepers
2.4. Physically Fragile Sweepers
2.5. High Physical-Defense Status Inducers
2.6. Intimidators

3.0. Lists of pokemon whose SpD and HP should be considered in calculations
3.1. Special Tanks/Walls
3.2. Special-Defensive Sweepers
3.3. Intermediate Special-Defensive Sweepers
3.4. Specially Fragile Sweepers
3.5. High Special-Defense Status Inducers

4.0. Lists of pokemon whose Atk should be considered in calculations
4.1. Physical Sweepers
4.2. Physical Sweepers with random special attacks
4.3. Physical-Offensive Tanks
4.4. Physical Sweepers with status-related abilities

5.0. Lists of pokemon whose SpA should be considered in calculations
5.1. Special Sweepers
5.2. Special Sweepers with random physical attacks
5.3. Special-Offensive Tanks
5.4. Special Sweepers with status-related abilities

6.0. Other Lists
6.1. Mixed Tanks/Walls
6.2. Mixed Sweepers
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#2

This guide will include lists of pokemon that are meant to reflect what kind of function said pokemon usually or always fulfills inside a team of 6 pokemon. These lists intend to make the process of coming to a good EV spread for your pokemon easier and less time consuming, while improving the results thereof at the same time.
A little bit about EVs: Aside from the movesets, base stats and typing of your pokemon, EVs play a one of the biggest roles you could think of when it comes to how well a pokemon functions in the competitive environment of pokemon (note that with EVs, I mean all the factors surrounding it, such as the nature of your pokemon and the IVs of said pokemon as well).

A common problem is that, because the amount of EVs you can invest in a pokemon is limited, it's often hard to find out the optimal way to "spread" them, which is to say divide the (510) EVs you are allowed to use on your pokemon in such a way that you are most likely to get the best results when using the pokemon in an actual battle.

Aside from Speed (and in some cases HP), no stat is absolute or concrete: Speed makes a difference that is directly visible. If you have even only 1 Speed point more than your opponent, you go first, it's as simple as that. With all the other stats, it's a lot harder, since the damage formula the game uses for calculating the final amount of damage your attack will inflict is based partially on a random number generator (RNG for short). Aside from that, there's always the problem that there are a whole lot of pokemon, all with a different Atk stat and different moves, making determining the final EV spread even harder, since unlike with Speed, there are hundreds and hundreds of possible situations.

Needless to say, it's impossible to take all of them into account, but considering only (for example) 10 possible situations would make the EV spread situational, and during a battle, chances are your chosen EV spread may not work out that well. Obviously, going through 30 or more calculations just to come to a single EV spread is a pain for most people, not to mention the less common situations that might be taken into account as well. A process of elimination is crucial to save yourself time; picking the correct pokemon to do your calculations with, the ones you are most likely to face and the ones you are most eager to take down may the need arise, those are the ones that you should be looking for when deciding what calculations you are going to do; what situations you are going to take into account, out of all the hundreds possible.

Despite there being hundreds possible cases, there is no need at all to consider all of them; not only would it take way too much time, but aside from pure theory, psychology is a large part of pokemon as well. No one in their right mind would send a Weavile directly into a Heracross to name a simple example; it is far more likely that a physical wall like Gliscor or Weezing would be summoned to combat the Heracross. Now behind these decisions, there obviously lies a theory as well, but it's a different one than the numbers and the "standard pokemon" theories that you'd be using when blindly running your calculations.
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#3
The main theory is simple. To get back to our example: Heracross hits incredibly hard, so what I'd want to do is send something in that takes as less damage as possible from his main attacks, while also having a way to scare it off. Both Gliscor and Weezing come to mind instantly and they therefore would make a likely option for your opponent, assuming you are the one who's having the Heracross out. The reason why the opponent picked Gliscor and Weezing is, like said earlier, because they are very capable of taking hits. That is their main functions on the team they are in, and therefore, they deserve consideration when deciding an EV spread for your Heracross, or other sweepers for that matter. Again, for the sake of consistensy, let's get back to our example: you might want to consider for a Heracross how much your Stone Edge does to a Weezing. Although it won't be much, there can still be found a number to go for. Weezing can only 2HKO a Heracross, assuming the Weezing is using Fire Blast (worst case scenario). Heracross also outspeeds it, so you might want to make it so that Stone Edge can still 3HKO Weezing, making it unable to come in directly when you use Stone Edge. Factors like Stone Edge's low accuracy and Fire Blast's burn rate can be ignored in the calculations themselves, but when constructing a team that involves this very same Heracross, that's relying on a low accuracy move to take down one of its counters, you might want to consider a back-up plan to use when something goes wrong.

Now why am I boring you with all this? Because I want to illustrate my point clearly. Using common sense to select pokemon to use for your calculations is of great importancy for the final results of your EV spread, and calculations have always formed the best way to come to one. Random numbers rarely work, it's facts that make the difference. Like said previously, it's the massive amount of time that goes into running calculations that scares people off, that makes them want to ignore the fact that calculations are the best way to form an EV spread and go for the easier solution: random numbers. Solving this time problem is the main thing I intend to do with this guide.

The example of Weezing, Gliscor and Heracross was used, because it fits this guide very well: If you have a sweeper, the opponent is bound to send in a tank as a response. Instead of just looking a long list of pokemon that all have different purposes to select potential pokemon to use in your calculations, it would be much easier if the pokemon on that list would have been categorized, split into other lists that take into account the different functions of pokemon and their sub-functions, so that when you know the function of the pokemon you're thinking of, you simply have to figure out what response would be most likely to be chosen, what "category" of pokemon it would be most likely to face and which ones it should be able to take down or scare off. From there, you just search for the lists fitting those criteria and use your common sense to select the "right" pokemon from that list.

Then comes the issue of knowing the stat numbers of the pokemon you chose: knowing the pokemon you're going to use in your calculations is one thing, knowing the numbers that come with them is a second thing. That too will be addressed here: simple EV spreads that should be considered in the calculations, or max, max situations (like max HP, max Def for Weezing) will be given with the different pokemon that are included in this guide, and with them, I will put down the stat numbers that the given EV spreads result in (for example, a physical wall like Skarmory: Skarmory: 252 HP, 252 Def, 4 SpD (+ Def): 334 HP, 416 Def, 177 SpD.

This all should greatly limit the amount of time one should have to invest in their calculations, with the added bonus of having a full view of possible other pokemon to consider, some that you may easily forget otherwise

User Info: Fantasty

11 years ago#4
Like said earlier, this guide's purpose is to lower the amount of time you spend on figuring out what pokemon to include in your damage calculations by putting pokemon in different lists, depending on their function in a team, while at the same time giving you insight in the data necessary for said calculations.

In this guide, I have taken into account pokemon that are very capable of succesfully competing in the standard metagame, meaning most of the pokemon that will eventually most likely end up in either the OU or BL tier. Below, I will display the list of pokemon that have been considered when making this guide, along with the most common moves they use, so you can take a quick look at those before doing your calculations, to make sure you don't overlook simple things. Without further adieu, here are the pokemon you can find in this guide:

User Info: Fantasty

11 years ago#5
Aerodactyl: Earthquake, Stone Edge, Ice Fang, Crunch, Pursuit, Aerial Ace, Thunder Fang, Dragon Claw, Fire Fang

Alakazam: Psychic, Focus Blast, Grass Knot, Shadow Ball, Calm Mind, Recover, Trick, Encore

Ambipom: Fake Out, Double Hit, U-Turn, Last Resort, Shadow Claw

Arcanine: Will-O-Wisp, Thunder Fang, ExtremeSpeed, Flare Blitz, Fire Blast, Crunch, Howl, Dragon Pulse, Hidden Power Ice, Reversal

Azelf: Nasty Plot, Psychic, Thunderbolt, Flamethrower, Grass Knot, Explosion, Fire Blast, Shadow Ball, Charm

Blissey: Thunder Wave, Counter, Softboiled, Seismic Toss, Ice Beam, Thunderbolt, Calm Mind, Aromatherapy, Sing, Toxic, Wish

Breloom: Substitute, Spore, Focus Punch, Seed Bomb, Leech Seed, Stone Edge, Protect, Mach Punch, Facade, Sky Uppercut, ThunderPunch

Bronzong: Hypnosis, Reflect, Light Screen, Stealth Rock, Explosion, Gyro Ball, Calm Mind, Earthquake, Psychic, Flash Cannon, Trick Room

Celebi: Leech Seed, Calm Mind, Baton Pass, Energy Ball, Psychic, Recover, Substitute, U-Turn, Leaf Storm, Heal Bell, Charge Beam, Swords Dance, Thunder Wave

Charizard: Belly Drum, Fire Punch, Flare Blitz, Earthquake, Dragon Claw, Dragon Dance, Fire Blast, Substitute, Air Slash, Overheat, Focus Blast, Shadow Claw

Cresselia: Calm Mind, Thunder Wave, Ice Beam, Grass Knot, Charge Beam, Psychic, Rest, Sleep Talk, Moonlight, Lunar Dance

Donphan: Knock Off, Ice Shard, Earthquake, Stone Edge, Roar, Stealth Rock, Thunder Fang

Dragonite: Draco Meteor, Dragon Dance, Outrage, Fire Blast, Earthquake, Roost, Focus Punch, Thunderbolt, Ice Beam, Substitute, ThunderPunch, Ice Punch, Heal Bell, Brick Break, Waterfall, Dragon Pulse

Dugtrio: Earthquake, Stone Edge, Aerial Ace, Night Slash, Sucker Punch, Protect

Dusknoir: Will-O-Wisp, Pain Split, ThunderPunch, Ice Punch, Focus Punch, Fire Punch, Earthquake, Shadow Sneak

Electivire: ThunderPunch, Thunderbolt, Earthquake, Ice Punch, Hidden Power
Grass, Cross Chop, Meditate, Flamethrower, Fire Punch

Empoleon: Stealth Rock, Yawn, Ice Beam, Surf, Grass Knot, Agility, Swords Dance, Aqua Jet, Earthquake, Waterfall, Return

Forretress: Rapid Spin, Spikes, Stealth Rock, Explosion, Reflect, Light Screen, Gyro Ball, Earthquake, Toxic Spikes

Gallade: Will-O-Wisp, Thunder Wave, Hypnosis, Close Combat, Psycho Cut, Leaf Blade, Ice Punch, Stone Edge, Wish, Swords Dance, Shadow Sneak

Garchomp: Swords Dance, Substitute, Earthquake, Dragon Claw, Outrage, Fire Blast, Stone Edge, Fire Fang, Draco Meteor, Crunch

Gardevoir: Will-O-Wisp, Thunder Wave, Hypnosis, Calm Mind, Thunderbolt, Psychic, Wish, Grass Knot, Focus Blast, Shadow Ball
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#6
Gengar: Shadow Ball, Thunderbolt, Explosion, Focus Punch, Substitute, Energy Ball, Hypnosis, Will-O-Wisp, Hidden Power Ice, Counter, Focus Blast, Sludge Bomb

Gliscor: Knock Off, Earthquake, Swords Dance, Agility, Aerial Ace, Baton Pass, U-Turn, Stealth Rock, Stone Edge, Ice Fang, Roost

Gyarados: Dragon Dance, Taunt, Waterfall, Ice Fang, Stone Edge, Earthquake, Return

Hariyama: Knock Off, Belly Drum, Close Combat, Fake Out, Bullet Punch, Stone Edge, ThunderPunch, Ice Punch, Whirlwind, Earthquake

Heatran: Overheat, Fire Blast, Flamethrower, Explosion, Earth Power, Dragon Pulse, Dark Pulse, Will-O-Wisp, Hidden Power Electric, Hidden Power Ice

Heracross: Close Combat, Megahorn, Stone Edge, Night Slash, Pursuit, Swords Dance, Reversal, Endure, Substitute

Hippowdon: Earthquake, Stone Edge, Ice Fang, Slack Off, Curse, Stealth Rock, Roar

Houndoom: Nasty Plot, Substitute, Flamethrower, Dark Pulse, Solarbeam, Hidden Power Ice, Sunny Day, Pursuit, Crunch

Infernape: Close Combat, Flamethrower, Fire Blast, Flare Blitz, Nasty Plot, Swords Dance, U-Turn, Grass Knot, Overheat, Hidden Power Ice, Focus Blast

Jirachi: Thunder Wave, Thunder, Psychic, Zen Headbutt, Wish, U-Turn, Reflect, Light Screen

Jolteon: Thunder Wave, Substitute, Baton Pass, Agility, Hidden Power Ice, Thunderbolt, Fake Tears

Kingdra: Dragon Pulse, Draco Meteor, Surf, Ice Beam, Waterfall, Dragon Dance, Return, Rain Dance, Yawn, Endure

Lucario: Swords Dance, Calm Mind, Close Combat, Stone Edge, Reversal, Aura Sphere, Shadow Ball, Agility, Extremespeed, Shadow Claw

Ludicolo: Leech Seed, Surf, Ice Beam, Energy Ball, Toxic, Protect, Rain Dance, Giga Drain

Machamp: Close Combat, Cross Chop, DynamicPunch, ThunderPunch, Ice Punch, Bulk Up, Stone Edge, Rest, Sleep Talk

Magmortar: Overheat, Flamethrower, Thunderbolt, Psychic, Solarbeam, Sunny Day, Cross Chop

Magnezone: Thunderbolt, Thunder Wave, Substitute, Magnet Rise, Hidden Power Grass, Hidden Power Ice, Explosion, Metal Sound

Mamoswine: Ice Shard, Earthquake, Stone Edge, Curse, Stealth Rock

Marowak: Earthquake, Stone Edge, Fire Punch, Swords Dance, Double Edge,

Medicham: ThunderPunch, Ice Punch, Hi Jump Kick, Focus Punch, Recover, Bulk Up, Baton Pass, Psycho Cut

Metagross: Explosion, ThunderPunch, Ice Punch, Earthquake, Meteor Mash, Bullet Punch, Agility, Pursuit

Milotic: Hypnosis, Rest, Sleep Talk, Surf, Ice Beam, Toxic, Haze, Mirror Coat

Mismagius: Calm Mind, Will-O-Wisp, Thunder Wave, Shadow Ball, Thunderbolt, Hidden Power Fighting, Hidden Power Ice, Taunt, Pain Split, Destiny Bond
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#7
Ninetales: Calm Mind, Flamethrower, Energy Ball, Nasty Plot, Confuse Ray, Hypnosis, Hidden Power Ice, Fire Blast

Ninjask: Baton Pass, Substitute, Protect, Swords Dance, X-Scissor, Aerial Ace, Night Slash

Poliwrath: Bulk Up, Brick Break, Waterfall, Ice Punch, Rock Slide, Belly Drum, Hypnosis, Focus Punch, Substitute

Porygon-Z: Nasty Plot, Thunderbolt, Ice Beam, Tri-Attack, Hyper Beam, Dark Pulse, Hidden Power Fighting, Agility

Raikou: Calm Mind, Thunderbolt, Hidden Power Grass, Hidden Power Ice, Substitute, Thunder Wave, Roar, Extrasensory, Discharge, Reflect, Shadow Ball

Rampardos: Head Smash, Stone Edge, Earthquake, Hammer Arm, Ice Beam, Rock Polish

Regice: Thunderbolt, Ice Beam, Rest, Sleep Talk, Thunder Wave, Explosion

Regirock: Thunder Wave, Curse, Stone Edge, Earthquake, Drain Punch,
Explosion, Hammer Arm, Focus Punch

Rhyperior: Stone Edge, Earthquake, Megahorn, Focus Punch, Avalanche, Substitute, Swords Dance, Rock Polish

Roserade: Leech Seed, Substitute, Leaf Storm, Sleep Powder, Stun Spore, Rain Dance, Sludge Bomb, Hidden Power Ice, Weatherball, Energy Ball,
Aromatherapy, Spikes, Toxic Spikes, Sunny Day

Salamence: Draco Meteor, Dragon Claw, Dragon Dance, Earthquake, Brick
Break, Stone Edge, Fire Blast, Hydro Pump, Flamethrower, Dragon Pulse, Hidden
Power Ground

Sceptile: Substitute, Leech Seed, Leaf Storm, Hidden Power Ice, Focus Blast, Energy Ball, Dragon Pulse, Swords Dance, Leaf Blade, Earthquake, ThunderPunch,
X-Scissor, Hidden Power Fire, Focus Punch, Aerial Ace

Scizor: Swords Dance, U-Turn, Agility, Baton Pass, Roost, X-Scissor, Brick
Break, Substitute, Night Slash, Pursuit, Aerial Ace, Double Hit, Quick Attack, Iron Head, Metal Claw

Skarmory: Roost, Drill Peck, Spikes, Stealth Rock, Whirlwind, Taunt, Substitute, Rest, Brave Bird, Swords Dance

Slaking: Fire Blast, Thunderbolt, Ice Beam, Focus Blast, Shadow Ball, Return, Focus Punch, Earthquake, ThunderPunch, Ice Punch, Double Edge, Fury Swipes, Giga Impact

Slowbro: Calm Mind, Thunder Wave, Slack Off, Surf, Ice Beam, Fire Blast, Flamethrower, Grass Knot, Yawn, Curse, Focus Punch, Psychic, Rest, Sleep Talk, Amnesia

Snorlax: Return, Earthquake, Curse, Crunch, Body Slam, Selfdestruct, Block, Focus Punch, Yawn, Rest, Sleep Talk, Double Edge, Whirlwind, Fire Blast

Spiritomb: Will-O-Wisp, Hypnosis, Pain Split, Dark Pulse, Shadow Ball, Calm Mind, Nasty Plot, Psychic, Hidden Power Fighting, Sucker Punch, Calm Mind, Hidden
Power Ice, Hidden Power Electric

Staraptor: Close Combat, Brave Bird, Return, U-Turn, Roost, Double-Edge,

Starmie: Thunder Wave, Rapid Spin, Recover, Confuse Ray, Surf, Ice Beam, Thunderbolt, Psychic, Grass Knot, Thunder, Hydro Pump

Steelix: Explosion, Block, Earthquake, Stone Edge, Stealth Rock, Roar, Screech, Gyro Ball, Toxic

Suicune: Calm Mind, Roar, Rest, Sleep Talk, Surf, Ice Beam, Hidden Power Electric, Toxic

Swampert: Curse, Earthquake, Stone Edge, Roar, Stealth Rock, Ice Beam, Surf, Hydro Pump, Counter, Mirror Coat, Avalanche, Waterfall, Hammer Arm, Focus
Punch, Ice Punch, Rest

Swellow: Protect, Return, U-Turn, Quick Attack, Aerial Ace, Brave Bird, Roost, Facade, Double Edge
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#8
Tangrowth: Leech Seed, Knock Off, Sleep Powder, Stun Spore, Power Whip, Morning Sun, Leaf Storm, Amnesia, Substitute, Swords Dance, Earthquake, Rock
Slide, Energy Ball, Hidden Power Fire, Focus Blast, Sunny Day, Hidden Power Electric

Tauros: Return, Earthquake, Stone Edge, Fire Blast, Pursuit, Zen Headbutt

Togekiss: Thunder Wave, Air Slash, Aura Sphere, Grass Knot, Softboiled,
Wish, Nasty Plot, Roost, Baton Pass, Focus Punch, Extremespeed, Fire Blast, Aerial Ace, Shadow Ball, Flamethrower, Drain Punch

Torterra: Leech Seed, Stealth Rock, Curse, Wood Hammer, Seed Bomb, Earthquake, Stone Edge, Superpower, Amnesia, Leaf Storm, Roar

Tyranitar: Dragon Dance, Taunt, Stone Edge, Earthquake, Crunch, Focus Punch, Substitute, Thunderbolt, Ice Beam, Dark Pulse, Fire Blast, Pursuit, Curse, Rock Polish,

Umbreon: Yawn, Curse, Mean Look, Baton Pass, Charm, Moonlight, Payback, Dark Pulse, Wish

Ursaring: Protect, Close Combat, Return, Earthquake, Stone Edge, Yawn, Swords Dance, Crunch, Pursuit, Double Edge, Fire Punch

Vaporeon: Acid Armor, Baton Pass, Wish, Substitute, Surf, Ice Beam, Yawn, Toxic, Aqua Ring

Weavile: Brick Break, Ice Punch, Night Slash, Pursuit, Swords Dance, Ice Shard, Aerial Ace, Fake Out, Focus Punch

Weezing: Fire Blast, Thunderbolt, Sludge Bomb, Explosion, Will-O-Wisp, Pain Split, Haze, Thunder, Flamethrower, Taunt, Rest, Sleep Talk

Yanmega: Protect, Hypnosis, Bug Buzz, Air Slash, Shadow Ball, Hidden Power Fire, Hidden Power Ice, Substitute

Zangoose: Close Combat, Swords Dance, Return, Stone Edge, Counter, Quick Attack, Pursuit, Night Slash,

Zapdos: Thunderbolt, Thunder Wave, Roar, Drill Peck, Hidden Power Ice, Hidden Power Grass, Agility, Baton Pass, Reflect, U-Turn, Light Screen, Substitute, Extrasensory
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#9
Note: When doing calculations involving the above pokemon, make sure to take into account the stat-boosting moves that have been listed next to their names as well, if you think it's necessary. To give a simple example: if you have a pokemon that you plan to send in on a Suicune, it would only be logical to assume that the Suicune gets up a Calm Mind on the turn you switch in your pokemon. The same thing goes for Metagross; if you have a fast tank, like Gliscor, don't blindly trust on the fact that you can outspeed the Metagross when you switch into it, because odds are it uses Agility on that turn, making you unable to outspeed it.

Now that that's out of the way, let's continue with how to use the actual guide.
The biggest part of the guide consists out of lists of pokemon that also display their most common (or the one you should consider in your calculations) EV spread(s) followed by the nature of the pokemon (positive (+), negative (-) or neutral (~)) and the stats those factors combined result in, assuming 31 IVs in all stats. To look at the moves they commonly use, refer to the list shown above.

This guide does not mention every stat of a pokemon in each list, only the stats that are important for its place in said list. For example, in the "Physical Tanks/Walls" list, there is a mention of Donphan, but only his Def and HP are given. In the "Physical-Offensive Tanks" list however, there is another mention of Donphan (with another EV spread, since a 252 HP/252 Def Donphan isn't that offensive; a 252 Atk/252 [Def/HP] spread is) that mentions his Atk, Def and HP, since all three are important there. The way the EVs and the stats they result in are listed is quite self-explanatory, but I'll give a brief example nonetheless:

Milotic: 212 HP/252 Def (+Def) - 384 HP/282 Def

Simple: Milotic is the name of the pokemon. Next comes its most common spread. The abbrevations I use in this guide are as follows: Hit Points = HP; Attack = Atk; Defense = Def; Special Attack = SpA; Special Defense = SpD; Speed = Speed. Note that this example was taken from the "Physical Tanks/Walls" lists, so therefore, only the HP and Def EVs are listed. Then there's the nature. If only one stat is of any imortancy (HP doesn't count, since it can't be affected by a nature), I always point out only how that stat is affected by the nature of the pokemon. In Milotic's example, a Bold nature is assumed, which would boost Def, hence the "(+Def)". However, if we for one crazy second would assume an Adamant Milotic, I would not list its nature as "(+Atk)", but instead I would point it out like "(~Def)", since Adamant does not affect Def at all. Then there are the stats that the EVs result in, which don't need a further explanation IMO.
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com

User Info: Fantasty

11 years ago#10
So now you know what the names and numbers that are about to follow stand for. But how do you put those to good use?
When using this guide, you should first of all take a good look at the pokemon you're trying to make an EV spread for, so that you can determine what role or function it has in your team. Then, you think of the pokemon your pokemon is most likely to encounter in battle. If we'd use Regice as our example here, you should be looking mainly at the "High special-offensive sweepers" list. Pick the ones that seem most important to you and look up their standard moves if you think that is necessary. Open up your damage calculator of choice (I prefer Misty's, which can be downloaded at www.smogon.com in the Contributions section of their forums (it requires mIRC to work)) and you fill in the numbers/data displayed next to the pokemon you picked out of the list you picked previously (see how you narrow down the pokemon you're going to use in your calculations effectively and fast?) and you pick a random EV spread for Regice, doesn't matter what. Begin by doing calculations with the pokemon on the top of your list (order doesn't really matter, it's just easier to work your way from top to bottom) and adjust your random EV spread according to the results you get. For example, if Regice took 47.35% - 56.67% from a certain special attack from a certain pokemon (these numbers are completely random), you might want to boost your HP or SpD a bit more to lower the maximum damage output to just below 53.125%, so that, assuming you hold Leftovers, this certain attack can never 2HKO you, unless it critically hits. Write down the results of these calculations (how many EVs you need in what stats to prevent a certain attack of XHKO'ing you and proceed to the next pokemon on your list. Adjust accordingly again until you've gone through all of them. When your final results would "force" you to use an illegal EV spread (more than 510 EVs) or when you don't have enough EVs left for other goals you wanted to achieve, such as surviving random Focus Punches from Gengar and other special sweepers who commonly use that attack, or if you can't put enough EVs in SpA to XHKO certain pokemon, you have to drop some goals and settle for a bit less than you originally would have wanted to: which pokemon's attack would you want to survive the most? After selecting those things that seem "more important" than others to you, drop your defensive side of the EV spread to that point that you can still take on the attacks of the pokemon you picked. You won't have enough EVs anymore to take on everything on the list you first compiled, but at least you have considered them all and you know which ones you can't take on. Knowing the capabilities of your pokemon is something that is very helpful. If you think you've done enough and you don't want to consider offensive potential, you can stop right there and be done with it: you have a solid defensive EV spread that can take on the pokemon you wanted it to take on, and you'll know which ones it still has problems with, allowing you to act accordingly when you face (one of) those pokemon in a battle. If you'd still like to consider a few pokemon you might be attacking (in Regice's case, you might want to run some calcs with Ice Beam vs. Salamence or Garchomp for example), put all EVs you still have left in (Sp)Atk and do the calculations you wanted to do. If your results are satisfying enough that you think you don't need any more EVs in (Sp)Atk than you currently have access to, you're all set. If you need, let's say, 16 more EVs in (Sp)Atk to XHKO a certain pokemon, think about the situation for a minute: is it worth to lose 16 EVs on the defensive side of your EV spread to satisfy your offensive needs?
The Libelldra Forge, a competitive pokemon community: http://www.libelldra.com
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