• Topic Closed
11 years ago #4
[2.9] What kind of Magic Materia will we see/won't see?
Will see:
+Fire (Fira/Firaga)
+Dark Fire (Fira/Firaga) (Fire + Status ailments)
+Triple Firaga (Three Fireballs)
+Blizzard (Blizzara/Blizzaga) (renamed Ice)
+Dark Blizzard (Blizzara/Blizzaga) (Blizzard + Status ailments)
+Thunder (Thundara/Thundaga)
+Dark Thunder (Thundara/Thundaga) (Thunder + Status ailments)
+Triple Thundaga
+Drain (HP Absorb)
+Aspir (MP Absorb)
+Gravity (renamed Demi)
+Quake/Electric Shock (renamed Quake3)
+Flare (Surround enemies Magic)
+Energy (Single enemy Magic)
+Ultima
+Dispel
+Poison
+Silence
+Stop
+Death
+Regen
+Barrier/Wall
+Esuna
+Cure (Cura/Curaga)
+Full Cure

Won't See:
-Poisona
-Resist
-Life/Life2 (renamed Full-Life)
-Quake 2 (skipped)
-Bio
-Sleepel
-Confu
-Beserk
-Mini
-Toad
-Haste/Slow
-Reflect
-DeBarrier
-Escape/Remove
-Comet/Comet2 (closet thing is Comet Limit Break)
-Freeze/Break/Tornado
-Shield

Some Magic is not compatible with the Materia 'Double Magic' in Crisis Core.

[2.10] What kind of Summon DMW Limits will we see/won't see?
Will See:
Note: Summon monsters are no longer Materia. They must be accessed through DMW like Limit Breaks. All summon attacks ignore Spirit.

+Ifrit (Fire Damage)
+Bahamut (Non-elemental)
+Odin (Zantetsuken)
+Phoenix (ReRaise on Zack, Non-elemental damage against all enemies)

Note: Chocobo Mode attacks ignore Vitality.

+Chocobo (Psychical)
+Cactuar (Fixed damage)
+Tonberry (Psychical)
+Cait Sith (Cures status ailments, gives Endurance, Barrier, Magic Barrier, 0 AP/MP consumption, Magic/Psychical Guard)
+Moogle (Regen)
+Magic Pot (Special)

Won't See:
-Shiva
-Ramuh
-Titan
-Leviathan
-Kjata
-Alexander
-Hades
-Typhoon
-Knights of Round

[2.11] What kind of Support Materia will we see/won't see?
Will See:
Note: There will be a short summary after each listing.
+Libra: Shows targets HP/MP and status ailments. (former Sense)
+Status Attack: Equip with either Command or Magic Status Materia to apply.
+Status Defend: Equip with either Command or Magic Status Materia to apply.
+Attribute Attack: Equip with either Command or Magic Status or Elemental Materia to apply.
+Attribute Defend: Equip with either Command or Magic Status or Elemental Materia to apply.
+Sp Turbo Magic: Spends SP to deal more Magic damage.
+SP Turbo Attack: Spends SP to deal more Attack damage.
+SP Turbo: Spends SP to more damage with both magical and psychical attacks.
+SP Barrier: Spends SP to reduce damage done by enemies.
+SP Master: Spends SP to increase damage with psychical and magical attacks, and reduce damage.

Won't See:
-All
-Counter
-Magic Counter
-MP Turbo
-HP Absorb
-MP Absorb
-Quadra Magic
-Sneak Attack
-Final Attack
-Added Cut
-Steal As Well