How I would revise the Normal Campaign and Hard Campaign Advance Wars: Dual Strike
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Normal Campaign * Reclaim the Skies -- Timer is reduced to 10 minutes. * Ocean Blue -- Orange Star gains a B. Copter * Signs and Omens -- Black Hole has an APC in the southeast (to help the Infantry reach the Factory faster). Black Hole gains a city on each island. Black Hole starts with a Black Boat with 2 Infantry inside nearby the Comm Towers. * Muck Amok -- Black Hole gains a Factory and 3 Cities by the mini-cannons. Black Hole owns the existing Comm Towers. * Pincer Strike -- Black Hole gains a Lander with 2 Infantry inside on the southeast ocean of the map. * Ring of Fire -- Black Hole has 5 cities nearby the northeast factory and 4 Infantry in the interior mountains. * Surrounded -- Black Hole gains an additional Factory on each quadrant of the map and a Piperunner on the eastern pipe * For the Future -- Black Hole has a Megatank guarding the Black Obelisk. * Means to an End -- Black Hole (bottom front) has 4 more Infantry by the southern cities, 4 more Oozium in the north and a Piperunner on each pipe.
* Skills are disabled. * Enemy units recieve a constant 10% offense and 10% defense buff.
* The New Black -- Black Hole gains a Neotank up north. * Fog Rolls In -- Black Hole gains 1 APC, 1 Infantry and 1 Recon by their HQ. * Tag Battle -- Black Hole gains 2 APC's by their HQ. * Victory or Death -- Black Hole gains a Fighter by their Black Crystal. * Black Boats Ahoy -- Black Hole gains a Factory in the northeast. * Lightning Strikes -- Yellow Comet gains a 2 Infantry and 1 APC. Two more neutral cities are added east of the river. * Frozen Fortess -- Comm Towers are guarded by stationary Md Tanks. Black Hole starts with 2 more Infantry by their HQ and an Infantry in the southeast. * Verdant Hills -- All Comm Towers are controlled by Green Earth at the start. * Omens and Signs -- Black Hole gains 3 Landers (each with 2 Infantry inside) in the middle of the map. * Into the Woods -- Black Hole gains 4 cities and a Factory near their HQ. * Muck Amok -- Black Hole gains a cluster of 7 cities and 2 Factories in the north. * Pincer Strike -- Black Hole has 2 Landers (each with 2 Infantry inside) in the southeast ocean. Black Hole gains two cities and a Factory near their HQ. * Ring of Fire -- Black Hole controls all the properties on the map (except the cluster of properties in the southeast). Black Hole gains a Megatank in the northeast. * For The Future -- Black Hole gains 9 cities throughout the map. * Means to an End -- Black Hole (on the top front) gains 3 mini-cannons, a Battleship, a Megatank and a Fighter. Black Hole (on the bottom front) gains 8 Oozium, a Piperunner on each Pipe, 4 more Infantry in the south.