Shield's Damage Limit? Front Mission 5: Scars of the War
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it's a bit confusing, but damage limit is indeed separate from damage cut. the way i can describe it is that damage limit is fm1 and 2 shield mechanics, whereas damage cut is fm3 and 4 shield mechanics. fm1 and 2 shields directly reduced damage based on a value (attack does 30, shield blocks 25, damage is 5). fm3 and 4 shields reduce damage by percentage (attack does 30, shield cuts 50%, damage is 15). in fm5, damage limit only goes off if that value is exceeded by at least 1 point. otherwise, damage cut will go off instead.
if you have the best shield, SP-06, this is pretty clear because it has an extremely low damage limit, but a very high damage cut. big attacks that do over 300 won't be sliced in half because SP-06's damage limit is a mere 20 points at max. so, in this case, the big attack won't be reduced to 50% but by 20 points. basically, it's great for assault weapons but horrible against striker, gunner, and launcher weapons.
also, i don't know if you've been reading the topics, but the tutorials are being polished up so that translation might be something which the team overlooked. i'd imagine things will be cleared up in the final patch.
In other words, DamageLimit is the max damage, when DamageReducing % is applicable. Well, when in goes a 300 dmg vs 20, you can't say, if those 20 were substracted because of armor value, or just for some randomized damage value (not 300 all the time, but say, 280-320).
- if you want something that can block small damage well, go for SP06 - if you want something that can block big damage well, go for SN or WS - if you want something that can block both to some degree, go for Light Shield
Check out Front Mission 5! Translation in progress: frontmission.info for more!