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This is one of those early games where current experience and understanding of how RPGs are supposed to work gives a major advantage compared to the understanding that the average gamer had when the game was originally released back in the 80s. It's almost second-nature today for people to realize how certain character types are supposed to play to be most effective, so it's more intuitive for us to use a character a certain way once we have a "class" in mind, which in turn raises the appropriate stats far more effectively than general level up mechanics in most games.
Although people often disliked the stat mechanics in this game, I do feel it was ahead of its time. That's not to say the implementation was great, but it is still one of my favorite systems when attempted.
Soft kitty, warm kitty, little ball of fur Happy kitty, sleepy kitty, purr purr purr
Nope it's not just you. One time somebody asked me "what's the game with the biggest gamebreaker?" and FFII instantly came to mind. If you understand the mechanics, you can easily bring the game to its knees. Shields can easily make you nearly invincible. Teleport, berserk, and osmose are insanely powerful spells. In fact, there's so many gamebreakers that it's hard to determine which is the biggest offender.