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  2. Phantom Brave
  3. Finally, the ULTIMATE NEW PLAYER TOPIC!!! (No SPOILERS, but just in case)

User Info: Wiggy

Wiggy
15 years ago#1
For starters, you guys suck for not knowing everything about one of the deepest games ever made as soon as you buy it. What happened to the olden days of omnipotence? Anyway...

Utility characters:
A utility character is a character that does things when you talk to him or her on Phantom Isle. The first two utility characters you get are the Healer and the Merchant, both women for some reason. The Healer I can understand, I mean, men just aren't sensitive enough, but the Merchant? I don't trust her. She probably tries to use her feminine wiles to get away with inflated prices. Anyway, there are other utility characters, too: the Titlist, Blacksmith, Fusionist, DungeonMonk, and Witch. The DungeonMonk and Witch are available from the start; all you have to do is create them with Marona. The other three, however, must first be defeated in story levels or in random dungeons before you can make them. Their uses are pretty easy to figure out, so I won't waste space with those, except to say this: when you use the Titlist to change a character's or item's title, the titles swap, allowing you to keep the old one; when you change a random dungeon's title, the old title is destroyed.

Level cap:
The maximum maximum level is 9999. I say, "maximum maximum," because there's another level cap for each character and item. The base for this is 100 for characters; it varies for items. To increase the maximum level, you must fuse the character or item with another character or item. The new maximum level is equal to the old maximum level of the base item plus the current level of the second item. Trying to get the maximum level to 9999 by constantly creating and fusing new little characters is a delicious waste of time; don't do it.

Powering up titles:
As you go through a random dungeon, the any stats of the title assigned except elemental resistances, experience, or bonus to the dungeon will increase a little per completed floor. This is a double-edged sword: on the one hand, the title will be more powerful when you get it back; on the other, the enemies become more powerful as the title does. You'll receive the title again when you complete the dungeon, although the dungeon will be lost.

Extending your favorite dungeons:
Got a dungeon you just love? Can't stand to see them go after so many good times and fond memories? There's a way to extend your enjoyment with a dungeon. Simply change the title before you clear the dungeon, and, assuming you didn't use a rank-zero title, the enemy level and number of floors will increase. Note that the maximum number of floors is ninety-nine, so once you get your dungeon there, it's either beat it or leave before you kill the last enemy.
"You know how some people don't have hands? Well, I don't have a mother."
"Oh, you were born without one?"

User Info: Wiggy

Wiggy
15 years ago#2
The "3-2 Trick":
On the second level of the third episode, in the upper corner, there are two Scrabbits that have the "Level Up" protection. Every time they get a turn, they increase one level. Here's the thing, though: although their stats increase, their hit points don't go up. The idea is to kill everything in the level but the Old Man granting them this protection and one Scrabbit, then get out of the Scrabbit's range so it won't come after you. If you keep skipping your turns and letting the Scrabbit level up, it'll eventually reach level 9999. Here's the big part, though: summon a Titlist, Prinny, or character that has been fused to one of the two to get the ability Big Bang to a rock nearby to deal damage to the Scrabbit without regard to defense. Deal around 55 damage, and the Scrabbit dies, giving that character gets a buttload of experience. Tricks to streamline the process include lowering your characters' speeds so you don't have to skip as often at the beginning and staying just far enough out of range that the Scrabbit won't attack you so the screen doesn't have to scroll as far between turns.

Failure dungeons:
When Marona creates a phantom, the phantom receives a random title. Sometimes this title is pretty boring, like Plain or Normal. Sometimes it's kind of exciting, like Erotic. Sometimes, though, it sucks, like Aloof, Useless, or Ruined. One of these titles, though, sucks so much that it's actually completely awesome: the Failure title. This title gives -80% to all stats and reduces experience, money, and mana gained to zero. Needless to say, a character with this title equipped leaves something to be desired. However, if you pick up the character, talk to Marona, banish the character, create a random dungeon with high-level enemies, and use a Titlist to assign the Failure title to the new dungeon, you've created yourself quite a nice little hunting ground since the Failure title will be given to all the enemies. Suddenly, level-100 baddies are nothing more than lunchmeat with stats twenty-percent of their original values. Don't get any bright ideas, though; the Failure title weakens them significantly, but they still don't give any money, mana, or experience. The enemies are still really just nuisances. Here's the thing that makes all this worthwhile: a dungeon title doesn't apply to the items in the dungeon. While your enemies are running away like scared little baby girly men, the items are...well, sitting there, waiting for you to confine your phantoms to them. You may have noticed that, at the end of a battle, phantoms receive bonus experience. This experience is based on the level of the item to which they were confined; the higher the level, the more the experience. Figure it out yet? Even though the enemies won't give you any experience, confining phantoms to the items will give you lots of bonus experience after the battle. It's a cheap and easy way to powerlevel your guys; just make sure you have a DungeonMonk handy, though, because there's a good chance that you'll eventually run into monsters that your group can't handle, and it'd be sad to lose your super-powered party because you got cocky.
"You know how some people don't have hands? Well, I don't have a mother."
"Oh, you were born without one?"

User Info: Wiggy

Wiggy
15 years ago#3
Failure fusion:
Failure titles have another use that maybe be even better than the last one, even if it isn't as well-known. Assign a Failure title to a weapon you want to improve through fusion. Now, give the best title you can spare to the weapon you want to fuse into the first, and talk to the Fusionist. When you fuse two items, the modified stats are used to determine the final stats--which are still under effect from the Failure title you gave to the main item. For example, say you have a weapon with 2000 attack, and you want to fuse it with one that has 1000 attack. Normally, fusing these two items together wouldn't result in a stat increase for the bigger one. However, assign the Failure title to the first one to reduce its attack to 400. Got it? Now, when you fuse the two weapons, the Fusionist will work her magic to come up with something like 700 attack (I'm not quite sure how the modified stat formula works, but let's pretend it averages). "But wait," you say, "that's actually less than 2000!" Well, sure, it is, until you take the Failure title off and boost it by a factor of five. The final product: 3500 attack. You just used a weak weapon that shouldn't've been useful at all to boost a weapon's stats big time. Doesn't that feel good?
"You know how some people don't have hands? Well, I don't have a mother."
"Oh, you were born without one?"

User Info: Wiggy

Wiggy
15 years ago#4
Leveling Marona:
Marona's not exactly the penultimate fighting force. Because of this, leveling her up from killing enemies can be difficult. Compound this with the fact that she receives bonus experience based on her level, and this bonus experience is only a tiny chunk of what it takes to level her up, and you can see why she might get left in the dust when you powerlevel your other characters, especially in Fusion dungeons. There is hope, however. As I mentioned before, items in Fusion dungeons aren't affected by the title, so destroying them will give the full experience. Equip Marona with a powerful weapon or item, even something you snag off the ground in a Fusion dungeon, and start beating the crap out of those other items to keep her on par with your phantoms.

Taking things with you:
You're probably wondering what the point of having all those beautiful items on the field is if you can't carry them off with you afterward. No matter how many times you equip an item on the field, it just doesn't seem to want to leave its cozy little home to help you ward off evil. Well, here's how you can actually run off with them and, if you like, date for a while, get to know each other, maybe share a bottle of wine and a bag of popcorn, whatever you want: when a phantom leaves the field, there is a chance that it will take the item it was confined to, not the item it had equipped, with it. This chance is determined by the level of the phantom (the higher the better), the phantom's steal stat (the higher the better), the target's steal stat (the lower the better), and the target's level (the lower the better, but then you have a weaker item). You can see what your chance is when you first confine the phantom to the item. When the phantom's last turn ends, it'll disappear from the map, either leaving behind the item to which it was confined, or, if the chance was high enough and Lady Luck is favoring you, taking it back to Phantom Isle for you.

User Info: Wiggy

Wiggy
15 years ago#5
Bottle Mail:
You may have noticed the little buggers that take up residence in your mailbox from time to time. These are known alternately as Sea Mails or Bottle Mails, and for good reason: they're sentient bottles whose sole purpose it is to travel across the sea and deliver--MAJOR SPOILER AHEAD--mail. Okay, that wasn't very surprising; you may, however, be surprised to learn that you can actually add them to your fighting force. It might seem a little strange, especially since small glass bottles are probably the last thing you want standing between you and Total World Annihilation, but they have one major asset: their steal stat is 70. Almost every other character or monster has a steal stat of 10 or 20, making it pretty risky to depend on them to acquire items for you. Add to that a remove of three, and you're looking at some fast, easy item collecting. There are two ways to get Bottle Mails: either go into a random dungeon with the "Weird" enemy type and kill twenty of them, which takes a long time and can cause you to miss valuable items, or get one on Phantom Isle. Here's how: notice that huge tree next to your house? Notice how it doesn't seem to do anything useful, like growing stat-boosting fruits or helping you pick your wardrobe? Well, it's big for a reason. If you grab four characters (preferably the three you get at first plus the Unknown Phantom) and chuck them up there, you can stack them on top of each other to create an impromptu set of stairs. The easiest time to do this is before the tutorial since your characters won't know how to equip each other until them. This not only makes it easier to climb the tower, as one character holding another can't be cleared in a single bound, but also prevents them from following you around and dropping off the tree. To stack them properly, the easiest thing to do is to stand right next to the current highest character and chuck the next one right on top. It'll bounce a little, leaving a nice little ledge for you to stand on. Just stand on the uppermost character and jump. Unfortunately, you won't meet God by doing this; fortunately, you will meet a Bottle Mail. If the tower is on the highest part of the tree, you'll get a message informing you someone joined your team. Talk to Marona to summon it, and you're finished! Note that, although the Bottle Mail will usually have a one-hundred-percent chance to obtain something, some items that are significantly higher in level or that have high steal stats won't give in so easily. If something is unique, or if you're in a high-level Failure dungeon, always check you obtain rate so you know what you're getting yourself into.
"You know how some people don't have hands? Well, I don't have a mother."
"Oh, you were born without one?"

User Info: Wiggy

Wiggy
15 years ago#6
Snakish:
Snakish is a unique weapon that is extremely easy to miss. It has two unique skills: Snake Beater, an ice-based wedge attack, and a version of Ice with slightly extended range. It looks like a long sword, but don't be fooled; it's...better? It's still not a wonderful weapon, especially since you can't assign titles to it to boost its stats, but it's a fun collectible. Here's the deal: Snakish appears in the third level of the tutorial, when the game is trying to teach you how to wield items on the battlefield. Don't be misled! Wielding the Snakish does nothing for you; to get it, you must confine a character to it and let its turns expire. Ash and the three basic characters all have about a fifty-percent chance of obtaining Snakish after they leave. You could use them to get it, or you could use your wonderful new friend, Señor Bottle Mail, who happens to have a one-hundred-percent acquisition for this item. Let the BM's three turns expire, and Snakish is yours.

User Info: Hiroshirou

Hiroshirou
15 years ago#7
[This message was deleted at the request of the original poster]

User Info: Wiggy

Wiggy
15 years ago#8
That's not how you do it...
"You know how some people don't have hands? Well, I don't have a mother."
"Oh, you were born without one?"

User Info: Hiroshirou

Hiroshirou
15 years ago#9
[This message was deleted at the request of the original poster]

User Info: Kythlyn

Kythlyn
15 years ago#10
Good job, Wiggy. :D
Snake: Yoink dot adios backslash losers!
  1. Boards
  2. Phantom Brave
  3. Finally, the ULTIMATE NEW PLAYER TOPIC!!! (No SPOILERS, but just in case)
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