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Nice, picked up In Death, gonna try it out later tonight. Also going to play more Sairento. Lastly, gotta take the time and load up a bunch of mods for Skyrim VR.
Is the picture really that much better over the regular Rift?
May have to reconsider picking one up. I was gonna wait till 4K and I get a better GPU
PSN - ArkonBlade XBL - The Wolf Shadow STEAM - ArkonBlade
Would like to know some apps to get as well, not just games
Ok, now that I'm at my computer...
Free 360/180 VR Video player. I usually recommended "Simple VR video player" but that one costs money and the developer has abandoned it so there's no updates since the end of 2017... At least Deo VR is still being worked on.
A sculpting program for basically creating a 3D model in VR. Back when I started using it, it was free but kinda clunky. Now they've apparently added more functions to it and it costs money. I need to check it out again and see if I still have access to it (It says it's in my library).
If you're interested in that but don't wanna spend money, there's Google Blocks, but like the name suggests, it feels like you can create lots of blocky shapes with it but not so much on the rest. But the price is right! AND you can save your file locally as an obj and use that to send to a better 3D modelling program to work on it. Like you can do a quick prototype version in VR and then save it and tweak it with something else.
OVR Drop allows you to pick any window or monitor and bring it into VR with you. So if you're playing Elite Dangerous and doing some casual exploring, mining, or flying to Hutton Orbital, you can watch Netflix or whatever while you wait.
Vinyl Reality is a VR DJ app that lets you take your mp3s and mix em together as if they were records.... it's kinda neat. I'm really bad at it so I don't play with it much but I've thought about spending more time trying to get good at it.
ViveSpray/ViveSpray 2/Kingspray Graffiti --of the three I'd say Kingspray Graffiti is the best. Vivespray isn't really worth buying right now, and Vivespray 2 is an improvement in a lot of ways but it doesn't match Kingspray Graffiti. So for people who want to be able to practice your street art without running afoul of the law, there ya go.
FPS VR is an inexpensive tool to be able to monitor your framerate/frame timing in VR. Very useful for those times when you need to see how much you can crank the super sampling before your frame rate starts to crumble. I'm not sure how that works from the Oculus side of things though since I'm sure that they have their own tools for that.
Soundscape VR is like a VR sound visualizer with some other options they just recently threw in... It's free so check it out and then if you decide you don't need it, no big deal.
Flipside studio is a VR animation/acting thing that you can use to make your own shows, but I think it's up to you to record it and save it and whatever.
Mindshow is the same thing except they give you more ways to save/share/record your stuff. You can export it to video and save it on youtube even.
This is a thing that lets you record your VR Gameplay (in select games) and then export that in such a way that other people could feel like they were in the game with you. It's pretty neat and I wish that this kind of "spectating" or broadcasting was possible in every game. Even better, you're not limited to be where the player is. If it's open world you can just wander around on your own.
A Fishermans Tale
If you want a snazzy job simulator that'll give you an endurance workout... Counter Fight: Samurai Edition.
It's high pressure Cooking Mama that'll have you shouting irasshaimase and douzo at customers and physically abusing your virtual waifu in no time after hearing her cheer ganbatte for the thousandth time.
There's a prequel and sequel but I think this one's the best of the bunch since there's no way to recover lives, kind of takes the challenge out when you can drink a green drank to recover.
Sequel's pretty fun, though, can't abuse the wife too much as she can die in that one, to my horror.
I have no special features, but I can feel pain.
Set it up last night, definitely not something you can just plug in and it immediately clicks right away. Learned that perfect posture + looking slightly upward is key for when you set your view direction in setup. Also slightly overdrawing your play area is good so long as there's no potential to hit something valuable. Set my area exact and kept going "out of bounds" when I'd reach out to grab something.
Also the damn fog-up on this thing lol. Looking forward to messing with it all in the next week.
"Only idiots play games at ultra settings" - Fade2black001, 2018
MyloMane posted...Nice, picked up In Death, gonna try it out later tonight. Also going to play more Sairento. Lastly, gotta take the time and load up a bunch of mods for Skyrim VR.
In my opinion, yes. I always had trouble reading text with the regular Rift. With this, its very clear, and everything else is very clear. Gosh and with Virtual dekstop as well, much much better.
Being as I haven't dived into the Vive Pro yet, I don't have that to compare with, but overall I'm truly enjoying this rift a lot more, great QOL improvements.
Love God and proud of it. Steam, Origin, PSN, Switch: mylomane
NextVR is pretty cool as well. They put 180 or 360 degree cameras at sporting events, comedy clubs, concerts IE. I've tried one of the WWE events they did and it was pretty cool.
definitely not something you can just plug in and it immediately clicks right away.
If you're talking about getting used to VR in general, maybe...but I know that the WMR headsets are pretty painless to setup and get started using. It might be different if you're in a room with no distinguishing features for the cameras to track or if the lighting isn't good.
Also the damn fog-up on this thing lol
Maybe that's something peculiar to your headset...I've not had any problems with the lenses fogging up. I tend to keep my play sessions relatively short unless it's a seated game/experience/simulation. Maybe if I spent 90 minutes playing something like Racket NX I'd be sweating enough to make the interior fog up... I know some people with the early Vives would get so much sweat going that it actually condensed inside the thing and caused liquid damage to the electronics (which caused HTC to quickly remove a clause in their documentation stating that they would cover sweat damage as part of the warranty).
slightly overdrawing your play area is good so long as there's no potential to hit something valuable.
Again, maybe this is peculiar to your headset. I draw my chaperone bounds more conservatively to ensure I don't get too close to a wall or something breakable. I can adjust the level of sensitivity to it so that it doesn't show up and break immersion until absolutely necessary and if I happen to go beyond my boundaries I'm able to continue just fine (except that I've got a big grid in my face telling me that I'm going out of the boundaries). I have seen a game or two where if you go past the in-game boundaries (like a wall) it tries to black out your vision, mostly to prevent you from sticking your head through a wall to see what's on the other side.
lenses fogging up on the rift is a widely reported thing, it comes from getting the rift on while it's "cold" (just turned on). seems to be fine once it's warmed up for a minute.
also the boundary thing isn't a problem, it's working as intended - i reach out of the established boundary, it tells me i'm outside of the established boundary. the grid in my face was what i was referring to.
"Only idiots play games at ultra settings" - Fade2black001, 2018
it comes from getting the rift on while it's "cold"
Oh, well I live in the Deep South where cold to us is probably a warm summer day to a Canadian... The only time I could possibly see it fog up is if somehow the indoor humidity got above 50% (it's at 36% now).
I just bought a pair of earbuds specifically because playing games in Summer in Texas is like wearing earmuffs and a hat to do aerobics while it's 80º for the low outside.