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So how can we improve VR?

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  3. So how can we improve VR?

User Info: Scorpion122178

4 months ago#1
I don't just mean the headsets, I'm sure the resolution will continue to improve along with the lenses. But visuals alone can't really trick your mind into thinking you're in a different world. We have 5 senses, and headsets take advantage of 1 of them. True VR, I feel, is going to make use of 4 out of our 5 senses and really succeed in tricking our brain into thinking we're somewhere else.

Audio - Now currently there are headsets you can put on and thats fine but my problem with those is that you've never really been able to get a real feel for sound. Sound is the first way humans and indeed most animals sense danger, being able to pinpoint where a sound is coming from in relation to you is what is important. Now surround sound systems exist but I'm not sure if many VR games take advantage of them. Being able to hear if something was behind you in say a horror game for example would be so much more immersive than just it coming out of a head set. There is also the equilibrium effect of your inner ear to create your sense of balance but in most game I don't think that'd be noticeable. In ones where you're flying it would though, but I'd have no clue how to stimulate that other than putting you in a gryrosphere.

Touch - This is probably the most important sense to stimulate in order to really trick our bodies, but easier said than done. How would you go about doing it? I mean touch is so much more complicated than sight when it comes to VR. Well like all big things how do you eat an elephant? One bite at a time. The main focus first has to be your hands. They are our main way of experiencing touch. To that end having a wide verity of controllers shaped like assault rifles, hand guns, bows, and swords with actual weight that is comparable to what a real life weapon would weight is important. I've seen a few of these. I've also seen gloves that make use of your hands and track them in real time within the game. Anyway thats the first thing. But what about the rest of your body?

You can play some tricks with the AC to make it either warmer/hot or cooler/cold in your house as is appropriate for the environment in game. What about pressure from being grabbed or touched? Would the idea of a full body suit with thousands of small inflatable airbags that fill up to create a sensation of touch be plausible? Like think of someone grabbing your arm in game and the suit inflating where your character is being grabbed, like getting your blood pressure taken. Though I could see all sorts of health risks, chief among them would be a power supply for such a suit. I don't particularly like the idea of plugging your cloths into an outlet.

The last bit would be your feet, shoes that have sensors on the bottom to track your steps and make them one to one in game combination with some sort of 360 degree treadmill, I've seen them but perhaps more slick so it doesn't feel like you're moving the ground under you rather than moving across the ground.

A more insane approach would be the following question, would you want to feel pain? Like if you're burned or cut in game?

Smell - I've been tossing around an idea in my head i might patent eventually, a box connected via bluetooth with a nozzle on top connected to different chambers that can be filled with perfumes, you enter an area say a forest, the game tells the box to release the sent of pine trees for example. Or perhaps even bad smells like sulfur, would you want to smell what a zombie really might smell like? Rotten flesh, might make you gag. But thats the point of VR to push it to the limits, to the point where we don't know if our reality is reality or if the game is our reality.

Taste - I've got nothing = \

anyway with 4 out of 5 sense being stimulated (and taste isn't that big a deal) even the human brain shouldn't be able to distinguish the game from the real world.
Currently playing: Turok: Dinosaur Hunter, Total War: Warhammer, Halo 3, Metroid: Return of Samus
FC: 2638 - 1204 - 7548

User Info: wizardmon

4 months ago#2
Scorpion122178 posted...
Why Master_Faust can't see any posts on PCH:

User Info: Scorpion122178

4 months ago#3
wizardmon posted...
Scorpion122178 posted...

well I'm glad they're thinking about it, but I don't see how they can make a noise sound like its coming from behind you or from your left or right or above you with out a physical speaker behind you to your left, right or above.
Currently playing: Turok: Dinosaur Hunter, Total War: Warhammer, Halo 3, Metroid: Return of Samus
FC: 2638 - 1204 - 7548

User Info: GoIrish80

4 months ago#4
Never going to happen, not in our lifetimes at least. It's going to take Matrix-level type technology to achieve because at the end of the day if any of it is off even just a little bit....your brain knows and it in some ways ruins the immersion.

I think VR is cool and all (yes...I've owned a Vive) but I just wound up getting rid of it because the experience frankly wasn't even close to me thinking of it as "Virtual Reality." I get that technology can advance fast but still, we're a long long way off.

User Info: Moonse

4 months ago#5
Scorpion122178 posted...
wizardmon posted...
Scorpion122178 posted...

well I'm glad they're thinking about it, but I don't see how they can make a noise sound like its coming from behind you or from your left or right or above you with out a physical speaker behind you to your left, right or above.

Good stereo headphones with care for stage and image do an excellent job with 3D positional audio and most big FPS titles demonstrate it well, especially in the Battlefield games, but poorly in Bethesda games...

Audio's fine, VR games must have a difference compared to non VR FPS that developers just aren't handling well yet, I'm sure it'll get ironed out in time.
Though speakers with a good sub would be good purely for the tactile feedback if you want that super immersion factor. If the ground's shaking in my game, I want the ground to shake in my room from my woofer.

Most surround sound set ups aren't balanced though, 2 big drivers front left and right of a TV, a sub...wherever you think sounds best, a bookshelf or soundbar for center then 4 bookshelfs speakers for surround left and right on pedestals or mounted on walls all directed towards your couch in the middle. Then you get anal about which spot on the couch you want because it sounds not quite right if I'm not in the middle seat..

My thought for a possible solution would be to get very open headphones and mirror the sound to the baddest sub woofer you can buy. Now you have balanced 3D audio that doesn't care where you are in the room or when you swivel your head around AND feel the rumble in the air.
Mind the grue.

User Info: Kharillle

4 months ago#6
Just take the red pill.
No time for games so I twitch. Youtube is good. Two monitors at any one time. My graphics card ist krap.

User Info: mrtywer

4 months ago#7
Scorpion122178 posted...
We have 5 senses

Semantics, I know, but this is not true, most psychologists and human body studies put the number of senses we have to somewhere between 16 and 22. That being said, I do agree that tactile feedback is going to be the next big jump for immersiveness. The other big one (that's closer to reality than probably any others) is movement. There's a company (forgot the name) that makes an omni-directional treadmill specifically for VR - same guys who made the one for Ready Player One. They want to market it within the next few years. And it looks quite promising as well!
4790k | Asus Maximus VII HERO | EVGA GTX1080 FTW | 32gb Corsair Vengeance RAM | Asus PB278Q | G502 | Kraken X61

User Info: arleas

4 months ago#8
Galvanic Vestibular Stimulation will do a lot to help with immersion.

Some kind of haptic feedback/force feedback on all the limbs to help simulate when we're pressing against hard objects like a wall or a car or holding a gun...

However, you'd be surprised at just how much your sight tricks you with VR. The longer you're in VR at any given time, the more you accept the stimulus as real (obviously up to a point so it's not infinite. Probably a couple of hours at least.).

User Info: XianCe

4 months ago#9
For touch there's a couple of suits being made. One is called Teslasuit:

There's also a glove called HaptX:
Official MH Vet: MH, MHG, MHDos, MHF1, MHF2, MHFU, MHP3rd, MHTri, MH3U, MH4U, MHGen, MHFrontier, MHAntology, MH Heroes, MHOrigins
i probablee the bether hunter

User Info: CloneTheHero

4 months ago#10
less bulky headsets and refined audio. no one wants to wear all this bulky gear just to go VR when you can stare at a 42" 4k screen with a 7.1 stereo system complete w subwoofer.
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