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What games have indirect yet refined control over your minions?

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User Info: arleas

arleas
6 months ago#11
JoboHotep posted...
I love the hell out of Carnage Heart, it was one of the first games I bought after I had a PS1. It really is rewarding when your robot actually ends up performing well (not often the case with me, heh).


My only problem with Carnage Heart was that I found a small-fast program would easily outperform a bigger and more complex program. I wound up making one main battle program with the fastest CPU and then just altering it very slightly for other body types. I never really got to use some of the more interesting CPU code chips (like sending signals on various channels).

JoboHotep posted...
I know there's also a Carnage Heart title available for the PSP

Yeah, but that would require me to own a PSP. 😩 I think there was a direct sequel but it was released only in Japan since the game was pretty niche in the US.
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User Info: JoboHotep

JoboHotep
6 months ago#12
arleas posted...
My only problem with Carnage Heart was that I found a small-fast program would easily outperform a bigger and more complex program. I wound up making one main battle program with the fastest CPU and then just altering it very slightly for other body types. I never really got to use some of the more interesting CPU code chips (like sending signals on various channels).


Good info, thanks! Honestly, I've always sucked at Carnage Heart, but I always loved the concept. I've been meaning to play it again soon, I'll keep your info in mind and (hopefully) fare better.

arleas posted...
Yeah, but that would require me to own a PSP. 😩 I think there was a direct sequel but it was released only in Japan since the game was pretty niche in the US.


Yeah, I can understand that. A coworker bought a PSP after it had been out around a year, let me try it, and I was hooked. No joke, I bought one that same day right after work.

I know it's completely outclassed these days by phones and tablets, but back in 2006, it blew my mind how a hand held could be that powerful.

I still haven't picked up a smartphone or tablet yet, so my PSP still serves me well, but I can see why someone might not want to invest in one when much more powerful (and useful) devices are available for near the same cost.

Oh- yeah, I believe I remember reading the PSP Carnage Heart was only released in Japan (though the PSP is region free for games, so they're import friendly).
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User Info: Knighted Dragon

Knighted Dragon
6 months ago#13
Great topic, TC. I love these style games.

Rimworld fits, it's similar to Prison Architect but way harder

Majesty 1 and 2 would also be right up your alley. They are tons of fun, you can only set flags for stuff to be killed or to be explored, and give it a bounty. Your adventures will go do it depending on the bounty. Be warned, it's INCREDIBLY hard by like the middle of the campaign

War for the Overword - Dungeon Keeper clone
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User Info: vlado_e

vlado_e
6 months ago#14
Knighted Dragon posted...
War for the Overword - Dungeon Keeper clone

"Clone" doesn't seem to fit. Neither does "spiritual successor" as the game is sort of stuck in between - it's pretty much a sequel but...not, solely due to licensing. I love it - they even got the original narrator from DK as the narrator in WftO - when I first launched the game, I didn't know that but it really won my heart. The second thing that made me love it is how the food source is now micropiglets.
We do what we must / because we can. / For the good of all of us. / Except the ones who are dead.

User Info: arleas

arleas
6 months ago#15
JoboHotep posted...
Good info, thanks! Honestly, I've always sucked at Carnage Heart, but I always loved the concept. I've been meaning to play it again soon, I'll keep your info in mind and (hopefully) fare better.


https://www.amazon.com/Carnage-Heart-PlayStation/dp/B000035XVQ

At least the PS1 original isn't expensive. You could buy that and use one of the decent PS1 emulators to play it.
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User Info: JoboHotep

JoboHotep
6 months ago#16
arleas posted...
JoboHotep posted...
Good info, thanks! Honestly, I've always sucked at Carnage Heart, but I always loved the concept. I've been meaning to play it again soon, I'll keep your info in mind and (hopefully) fare better.


https://www.amazon.com/Carnage-Heart-PlayStation/dp/B000035XVQ

At least the PS1 original isn't expensive. You could buy that and use one of the decent PS1 emulators to play it.


Oh, thanks man, I appreciate it, but I somehow gave the wrong impression: I still own my original PS1 copy, and even one of the PSOne models to play it on (though I'll likely play it on my PS3 as that's actively hooked up to my tv right now).

It's just one of those games in my library I've intended to play more for the last 20 years, yet somehow haven't gotten around to yet, heh!
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User Info: stonedeaf4ever

stonedeaf4ever
6 months ago#17
Dwarf Fortress
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User Info: Damaged7

Damaged7
6 months ago#18
Automata Empire

I love Evil Genius. I always replay it every few years with the goal of finishing it but I never do.
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The cranky hermit 6 months ago#19
Knighted Dragon posted...
Majesty 1 and 2

Came here to say this.
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User Info: chandl34

chandl34
6 months ago#20
@Carnage Heart
This was the game that got me into programming. I had one program that I used for all my bots, and it was so dominant, I could win every map with 1-2 teams. The bots would sweep the map, with one following the wall clockwise, one counterclockwise, and one down the diagonal.

There's a game called Majesty that's a twist on the RTS genre, where you only build the buildings. The units spawn on their own and do their own fighting. Kingdoms is kind of similar.
... even on Earth Mode.
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