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VR worth it without using motion control?

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  3. VR worth it without using motion control?

User Info: ArkonBlade

ArkonBlade
3 months ago#11
Xialoh posted...
ArkonBlade posted...
well you kind of need the motion controls as most games use them. though if you mean can you just sit in your chair and play with out a lot of space then yeah you can do just fine that way. I dont have a very big living room and i just sit in my chair and play though if you are doing a game where you are going to be swinging your arms around you will need some room so you dont smack your hands into any thing.

I personally dont acre for room scale VR and only sit at my desk and do it.

Oh, well just using them while in one spot would be fine I guess. I suppose what I want to avoid is mainly all the jumping around, literally getting down onto the floor to go prone or anything along those lines. Though even most of that should be fine if I change my room setup some time soon.


There aren’t many games that I’ve seen that you have to bounce all over your room to play. Even the ones I have played that say they are for room scale I have had no issues sitting in a chair and playing and I have over 100 VR games on steam.

I think I have only played one game where I would have had to stand up and play but it was crap any ways.
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User Info: MasterPoker

MasterPoker
3 months ago#12
Varies from person to person, but I wouldn't jump into VR myself without roomscale. Roomscale is what sold me on owning a Vive, and its the only reason I'd use it with current tech limitations.
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User Info: arleas

arleas
3 months ago#13
I originally said I didn't care about roomscale, but I was hooked after trying it... plus it's a very strange sensation to put on the VR headset, play for 30 minutes to an hour and then you take the headset off for a breather and you're like "how the hell did I wind up here?"... you lose all track of the real world, especially if your chaperone bounds are in a square or rectangle. I usually put at least one zig/zag part in my bounds just so I'll have a reference point for later. Alternately you can opt to keep a center floor marker on and that can also have an arrow pointing to the "front" of your play area so you're always situated properly.
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User Info: Xialoh

Xialoh
3 months ago#14
Alright, sounds like this could be worthwhile, and I'd better pick up Elite Dangerous sounds like. Just want to confirm 2 things:

1. The pro isn't worth it is it?

2. Just buying the $499 Vive is enough, correct? I don't need any other additional random accessories or something afterwards?

ArkonBlade posted...
I have over 100 VR games on steam.

Any recommendations beyond Elite Dangerous?

arleas posted...
I originally said I didn't care about roomscale, but I was hooked after trying it... plus it's a very strange sensation to put on the VR headset, play for 30 minutes to an hour and then you take the headset off for a breather and you're like "how the hell did I wind up here?"... you lose all track of the real world, especially if your chaperone bounds are in a square or rectangle. I usually put at least one zig/zag part in my bounds just so I'll have a reference point for later. Alternately you can opt to keep a center floor marker on and that can also have an arrow pointing to the "front" of your play area so you're always situated properly.

Does sound like fun if it's that immersive. I should be able to set up a room experience, I think. Maybe. If the VR is good enough I'll probably be compelled to make sure I do.
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User Info: MasterPoker

MasterPoker
3 months ago#15
1. Correct. Better to wait for the dust to settle on the next wave of sets, HTC is a sinking ship.

2. Correct for most people. I bought two cheap shower rods to rig the two Lighthouse units, because I couldn't wall mount in the room I was using for VR. It does come with a wall mount kit. I hear there's also a third-party kit if you want to go wireless with the headset, but I have no experience with it.

You're generally going to want ~6x5 feet minimum to do most roomscale, and some apps/games will want more. I made a space slightly bigger than that work, but I also wasn't playing the higher spec games due to using a 780Ti at the time. I sold my Vive before I got a 1080Ti, so I never got to play the higher end stuff.

Some of the best VR stuff is free on Steam, so I recommend that as a starting point.
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User Info: ArkonBlade

ArkonBlade
3 months ago#16
Any recommendations beyond Elite Dangerous?


Fallout 4 VR
Battlezone
Serious Sam 1,2,3, and Last Hope VR
Zomday
Redout Enhanced edition
Pavlov VR
Island 359
Arizona Sunshine
Dead Effect 2 VR
Raw Data
Sairento VR
UltraWings
Project Cars
Dirt Rally
Kartong
VR Chat
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User Info: arleas

arleas
3 months ago#17
The vive pro isn't worth it unless you are running a vr arcade and need the latest and greatest hardware to keep people coming in the doors.

As for room scale, start with the minimum which is 1.5m by 2m I think... If you are fine with that then you still can enjoy a lot of the games... and if you really get into it, you will find ways to increase your play space.

I'm on mobile right now but I can provide a list of the games I have found enjoyable later.
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User Info: threedown

threedown
3 months ago#18
I use vr almost everyday. And I don't use roomscale ever.

Of course I mostly only use it for racing sims and flight sims, of which I have a full rig setup. And some sculpting programs like medium.

The few other games I've toyed around with only really required you to look around, I've never played a game where you actually utilize any space except where you're standing and maybe as far out as your hands can move.

User Info: arleas

arleas
3 months ago#19
threedown posted...
I've never played a game where you actually utilize any space except where you're standing and maybe as far out as your hands can move.

Well, that's probably because Oculus initially wanted to focus on seated experiences (until they had their controllers ready) so every developer had to make sure they could be played seated or standing without much movement. I guess until we all get our own 360° treadmill setup, most games will be made to allow people to stand in one place.

Anyway, my VR list:
Useful software:
Simple VR video Player: My favorite for 180°/360° offline video viewing
Bigscreen Beta great for sharing a desktop screen with a friend, or watching a movie together
OVRdrop: useful for putting any screen or window in any other game, e.g. watching videos while you play Elite Dangerous

There's also Virtual Desktop's free mode that lets you do the same thing, and the Rift has "Dash" which lets you do the same thing I think.
MIndshow and Flipside studio: both let you use VR as a mo-cap animation studio, though Mindshow keeps you tethered to their list of backgrounds and characters while Flipside gives you more options to do stuff on your own.
EXA: The Infinite Instrument (make your own music) or Vinyl Reality for being a Virtual DJ
The Google stuff: Blocks, Google Earth VR, TiltBrush, Lightfields, Audio Factory.

VR Chat: Great fun for acting like an idiot in front of other people acting like idiots
Rec Room: miles better for actually having fun, but both it and VR chat have social and game options.

Decent games:
A-10 VR: a 360° Shooting gallery where enemies come out of one set of portals behind you and try to escape into another portal in front of you.
Accounting: If you like Justin Roiland's humor, this will be right up your alley, and if you hate Justin Roiland/Rick and Morty, just avoid it

Arcade saga: (a game broken up into Archery, Breakout and Pong)... It's kinda fun but I'd get it on sale.
Arizona Sunshine is a decent Zombie game, and fun to play Co-Op...

To the Top:climbing as fast as you can around all sorts of obstacles... this one will make you swing your arms like a crazy monkey but you'll have fun

Climbey: much more subtle version of Climbing, and to jump you basically throw your hands downwards really fast.

Sports Bar VR: Don't put your hand on the invisible table and fall... but you can play pool, darts, skeeball, etc. and you can play with friends online

GalGun VR: If you liked double peace but only wish it was easier to stick your head up a girl's skirt and take a picture, then you'll love this one. (oh but if you actually stick your head all the way up there, it just blacks everything out)

Space Pirate Trainer: Great fun shooting down enemy ships and dodging all over the place. If you're one of those guys who doesn't want to jump around a lot you can still use a shield but it'll be harder to get the high score I think

Pinball FX2 VR and Zaccaria Pinball with the VR DLC: both are great for feeling like you're standing right there in front of the machine playing, but again, don't try to lean on the machine.

HotDogs Horseshoes & Hand Grenades: It's early access, $19.99, but the guy is always updating it and there's lots of cool guns and stuff.

More of an experience but still neat:
Batman Arkham VR is great to show off.... It's kinda short but there's some stuff to do after you finish the story so you can get some more play out of it.

Apollo 11 VR: great for showing off to others and great for history/Space nerds who want to feel what it must have been like to fly to the moon

The Blu: It's short but good for showing off VR to others. You'll probably only play it once or twice and be done with it though so get it cheap on sale.
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User Info: arleas

arleas
3 months ago#20
Sound Boxing: great game for exercise AND making your own challenges for others to try
The Lab: It's free and has a lot of little mini games to check out. I feel like Valve beat a lot of developers to the punch with a lot of their ideas.

Project Cars 1 and 2: if you have a wheel and pedals you'll freak out the first time you race around the track... in fact you might want to take a few baby speed laps first to make sure you can handle it. It can be rough on motion sickness at first.

Rick & Morty VIrtual Rick-ality and Job Simulator: both are the same kind of game really. You do a bunch of silly tasks and you get some laughs here and there. Great fun, but both are kinda short.

NoLImits 2 Roller Coaster Simulator: If you like amusement park rides, this is the way to go for VR... it does more than just coasters, but it does a good job of simulating all the major coaster types. Great for pushing your motion sickness to the limits.

#Selfie Tennis: basically you hit the ball over the net and then teleport to the other side to hit it back to yourself. It can be a challenge to keep it going as long as possible. Lots of neat little secrets to see. Fun but not like a hardcore challenge or anything.

Lethal VR: it's a "Hogan's Alley" type shooting gallery. You stand in the middle of an area as cutouts of thugs go by and you shoot them as quickly and as accurately as possible. You do have to reload so you have to keep that in mind as well.

PierHead Arcade: it's like the old boardwalk games. Skeeball, crane games, bowling (but not a full game), various games of skill...which gives you tickets based on your score and you can trade those in for prizes.

Legend of Luca is a great 3D/VR action RPG. Again, you'll want to be able to move around a bit with this because you'll have to dodge enemy fire and it's faster to just move yourself than to press a button and hope it moves you in time.

XPlane 11: It now supports VR to the point where you can fly a plane without a HOTAS. It's pretty darn neat.

Also DCS world is more about flying fighter jets and stuff. Free to play but you have to pay for the really cool ships and missions and stuff. You'll want the HOTAS for DCS world.

Talos Principle VR: it's pretty much the same as The pancake version, and you can transfer your save to the VR version. It translates really well to VR.

Sairento: Absolutely fantastic VR game where you flip all over the place like a f***ing ninja, but it handles motion well so you won't feel sick...probably.

Raw Data: another great game...kinda like Sairento in a way but you're more like a spy than an Ninja.

Operation Warcade VR: Basically it's sorta like the old side-scrolling rail shooters in the arcades.

Doom VFR is actually pretty solid though a lot of people ripped into it for not having a regular motion option (it was pretty much all teleport at first)... they've fixed that, but it works great with teleport.

Fallout 4 VR is also pretty solid and worth a purchase, though maybe less worth it if you've already played the hell out of Fallout 4

Vanishing Realms is a pretty awesome VR-PG...

Ultrawings is another VR Flight where you're an ultralight/glider pilot.

NewRetroArcade: Neon is a great game if you're into emulation. You can make your own VR arcade complete with cabinet art, and it does a great job of recreating the feel of an arcade.

Payday 2 supports VR now and it's a lot of fun...
Duck Season is a great 80's mindf*** of a nostalgia trip
QuiVR is another archery game but I feel like they did a really good job of it
The InVisiable Hours is a great way to tell a story. You can basically be anywhere at any time to see the story from all angles...

Airtone is another cool rhythm game
Omega Agent is worth checking out (hard to explain in 30 characters or less)
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