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Whose fault is pop in?

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User Info: godplaysSNES

godplaysSNES
7 months ago#11
GTA V has specific settings related to draw distance, so you can play around with those and see if you notice any difference. But if they're already at max that's it.
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User Info: mucloud

mucloud
7 months ago#12
captsplatter_1 posted...
Could be both, but I feel a lot of it is optimization.

Most of the time it's the engine
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User Info: nominturddaddy

nominturddaddy
7 months ago#13
Texture popin (ie. Mass Effect 1) where you see a lowres texture up close and then the hires version replaces it when it finishes streamloading is an engine issue. FFXV PC has some of this.

Asset popin according to draw distance scaling is done for performance, often due to hardware (not engine) limitations. If it's extremely low it's usually because it's a console port, and can usually be adjusted through a slider or mods to reduce the asset popin according to how much your PC can handle (sometimes eliminating it entirely).

There is also asset popin where everything is drawn (ie. maxed draw distance so you see "everything"), but the engine forgets to draw certain objects until the player character is in a certain proximity, which can lead to things like driving into obstacles that don't become visible until you're within a couple feet of it, or even driving into something that doesn't appear until moments after you collide with it. That's an engine issue. GTAV PC had some of this at launch. It may still but if so it's so rare it's unlikely to ever occur.
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#14
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User Info: Legand

Legand
7 months ago#15
Trumps
I don't smoke dope, I don't drink bourbon, all I want to do is shake my turban.

User Info: captsplatter_1

captsplatter_1
7 months ago#16
Legand posted...
Trumps

I blame Russian meddling.
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Switch FC: SW-3078-9578-8685 & Steam ID URL: http://steamcommunity.com/id/captsplatter NO BLANK REQ.
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