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I am willing to vomit for non-teleporting VR locomotion

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  3. I am willing to vomit for non-teleporting VR locomotion

User Info: arleas

arleas
5 months ago#11
Bendetto posted...
Armswinging sounds HILARIOUSLY fun and I will check that out.

I like it because most of the movement options are rather binary.. either you're moving or you aren't.. Arm swinging lets you control the speed a bit.

Oh yeah I forgot, Talos Principle VR and Climbey, supports armswinger as well... It'd be nice if there was a list of all the various movement types and which games supported what.
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User Info: Bendetto

Bendetto
5 months ago#12
arleas posted...
Bendetto posted...
Armswinging sounds HILARIOUSLY fun and I will check that out.

It'd be nice if there was a list of all the various movement types and which games supported what.

This is going to be the tough part... waiting for VR game devs to find agreed upon solutions for locomotion and generally getting their **** together... as in STOP re-releasing games with limited VR functionality when those games were never designed for VR to begin with. Those games are not going to be what drives VR games to their potential, it is shameless cash-grabbing.

User Info: arleas

arleas
5 months ago#13
Bendetto posted...
STOP re-releasing games with limited VR functionality when those games were never designed for VR to begin with.


Well some devs put in the work and it actually does feel like it fits... The Talos Principle VR seems like a good example here. It's a standalone game so unfortunately you don't get the VR version for free if you already owned the original, and it's essentially the same game in VR as it is in non-VR. From what I've played of it, it feels natural, and works really well.
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User Info: DarthBuzzer

DarthBuzzer
5 months ago#14
I'm fine with teleporting, but I always prefer smooth locomotion. If there's an option, I will always choose it.

Lone Echo / Echo Arena has the best locomotion system developed in VR so far.

Sprint Vector looks quite promising for running around on the ground at high speeds.

Onward-style locomotion is currently the default for smooth locomotion on the ground right now.

As for motion sickness, for the people that get it in the first place, most of them can adapt to it over time.

User Info: ArkonBlade

ArkonBlade
5 months ago#15
DV8ingSources posted...
Yes options must exist and the gameplay balanced around normal locomotion imo. If it means teleporting makes things too easy, so be it. Normal smooth locomotion is damn near mandatory for me these days to buy a game. Doom VFR was refunded immediately due to its dash mechanic.


There is a mod out there that gives you smooth turning and normal locomotion.
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User Info: OUberLord

OUberLord
5 months ago#16
Bendetto posted...
I am willing to vomit for non-teleporting VR locomotion

I have nothing to add other than that this statement, more than any other, means we really are starting to live in the future.

User Info: ablerider

ablerider
5 months ago#17
You might want to check Megaton Rainfall if you want to vomit, too bad the VR mode isn't available yet on PC (timed exclusive on ps4) but without VR is already nauseating.

User Info: GoIrish80

GoIrish80
5 months ago#18
There will never be a worthwhile solution to this problem. It’s not feasible.

Teleporting isn’t great because it’s.....teleporting, and locomotion isn’t great because you’re standing still while the character is moving. They’re both inadequate.

And yes, I have a Vive. There’s never going to be a solution that feels “natural” in regards to playing games that involve moving around in large worlds.

User Info: DarthBuzzer

DarthBuzzer
5 months ago#19
GoIrish80 posted...
There will never be a worthwhile solution to this problem. It’s not feasible.

Teleporting isn’t great because it’s.....teleporting, and locomotion isn’t great because you’re standing still while the character is moving. They’re both inadequate.

And yes, I have a Vive. There’s never going to be a solution that feels “natural” in regards to playing games that involve moving around in large worlds.

You don't know for sure. Galvanic Vestibular Stimulation could in theory eliminate motion sickness completely in any form of movement. Then there are locomotion techniques that are still yet to be discovered and developed which could prove worthwhile.

Also, some games use smooth locomotion and still feel very connected, like Echo Arena's zero gravity, or Sprint Vector's sprinting.

User Info: protools1983

protools1983
5 months ago#20
Bendetto posted...
I was so disappointed to hear from my friends that Fallout 4 VR's movement was considered "janky" and that alone was reason for me not to purchase it.

Your friends are morons. The locomotion in FO4 VR is fantastic. Janky? I'd love to hear an explanation. You are missing out by not experiencing FO 4 VR.
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