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Shenmue "Tres" New Screenshots.

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User Info: Risa_Omomo

Risa_Omomo
1 month ago#1
https://gematsu.com/2018/01/shenmue-iii-three-new-screenshots-images-gameplay-details-set-magic-2018

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Shenhua looks caucasian now (with black hair).
CFW Trick and Kotoko Utsugi's father are my idols.

User Info: protools1983

protools1983
1 month ago#2
Can anyone explain the appeal and hype behind this game?
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User Info: thegreatandrewm

thegreatandrewm
1 month ago#3
protools1983 posted...
Can anyone explain the appeal and hype behind this game?


Because 9/9/99
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User Info: arleas

arleas
1 month ago#4
protools1983 posted...
Can anyone explain the appeal and hype behind this game?

I owned a dreamcast back around late 1999 early 2000. One of the games that was hyped up was Shenmue. They called it "Fully Reactive Eyes Entertainment (FREE)" which was some really bad Japanese marketing bulls***. However, it was the first time I had ever played a game where they tried to recreate the feel of a real living city. You got up in the morning, got some money to spend, went out to the shops, you could go in and buy junk, you could walk around and talk to your neighbors, you could go into town and start investigating your father's murder, you could play darts, you could buy crappy cassette tapes at the local コンビニ. It was a fun game. You also had to learn all your fight moves as you played the game and you had to practice them to make it stronger. It was sorta like an RPG, Adventure, Open World type game in an era before GTA 3.

It was also the first game to make heavy use of QTE. In fact they coined the term "Quick Time Event" as far as I know. The story wasn't terrific, the voice acting was a bit off ("Have you seen any sailors? Can you tell me where to find Sailors?") but it had a charm to it, and in a way was like virtual tourism. I got to see what living in a Japanese city was like, and I also got to race forklifts around too...

If you never played the first game then it probably won't mean anything to you to see the third game completed... I never even got to play the 2nd game in the series because the dreamcast died (in the US) before they could release it. I could have tried to import the Japanese version but at the time I knew no Japanese and trying to navigate menus written in moon runes didn't appeal to me.

They later released Shenmue 2 to the Xbox, but without the benefit of being able to continue your character development from the previous game, it probably didn't mean a whole lot to them either (unless they just happened to be former Dreamcast owners).

So anyway, the appeal would be to see the conclusion to a story that has been dormant for decades.... think HL3 but without the memes surrounding it.
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User Info: protools1983

protools1983
1 month ago#5
Appreciate the rundown @arleas

The "living city" and freedom stuff does sound intriguing. However, QTE? f*** right off with that. I'll keep an eye on it I guess. Hopefully they are still touting the freedom as a main aspect of the game.
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User Info: arleas

arleas
1 month ago#6
protools1983 posted...
QTE? f*** right off with that.

It really wasn't that bad. Basically it was a way to keep you on your toes during situations where you would normally not have anything to do but read text. It also allowed for a more natural branching story, though there were some cases where failing the QTE just meant the scene had to start again.

Like there was one case where you were chasing a guy you suspected had information on the murder, so you had to chase him on foot and the QTE failure could mean he got away and you had to try something else OR it could mean you got a big jump forward in your investigation if you succeeded.

Also a lot of the little minigames were QTE based but they were also very optional.
https://www.youtube.com/watch?v=Ebw_pm0oFWA

It's not like God of War where your entire boss fight was nothing but QTEs...though there might be a point in the middle or toward the end of a boss fight that used a QTE to show you doing an awesome finisher rather than just beating him to a pulp manually.

Also if you notice there's a little clock in the corner of the screen... that was the other thing... it was a time based thing so you couldn't just screw around all day. Eventually it would get late and you'd have to go home. There was always the aspect of trying to get everything done in time...especially toward the end because you had to make enough money for the boat trip to China before it was too late.
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User Info: spike_spiegel

spike_spiegel
1 month ago#7
Shenmue was one of the only games to ever get QTE right since it was the game series that popularized it to begin with. I remember being able to make multiple mistakes and still manage to progress in the game. My character would get his ass kicked most of the time but I'd always get a few right and make a comeback. It's not anything like that s***ty ass RE4 QTE stuff where you mess up 1 time and you're at the Game Over screen.

User Info: arleas

arleas
1 month ago#8
spike_spiegel posted...
I remember being able to make multiple mistakes and still manage to progress in the game.

There were still a few cases of failure = start the scene over... I only really remember hitting two of those points...

spike_spiegel posted...
It's not anything like that s***ty ass RE4 QTE stuff where you mess up 1 time and you're at the Game Over screen.

Yeah, the worst I remember is having to redo the scene until I won it (which maybe took me 3 tries and only because they kept changing up the buttons I had to hit).

Like I said before, a lot of the QTEs were used to branch out the story. If you caught a suspect he might tell you where to find the bad guy, and if you let him escape you would instead have to spend a few days asking questions to get the same information.
http://steamsignature.com/profile/english/76561197969913402.png http://i.imgur.com/VHKOxqN.png
https://i.imgur.com/Po5TbWg.jpg

User Info: Golden_Gonads

Golden_Gonads
1 month ago#9
arleas posted...

It was also the first game to make heavy use of QTE.

It certainly wasn't the first. The earliest I know of, was Dragon's Lair from 1983. The whole game was one QTE after another.

User Info: maybecalls

maybecalls
1 month ago#10
I was fairly hyped up for Dreamcast Shenmue. Yes, the 'living city' aspect was impressive, particularly around Christmas time. Characters were well done. I didn't think the gameplay was all that good, though. Not really 'gamer's game', lol. My main DC games were PSO and Quake 3.
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