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Elder scrolls online surpasses 10 mil!!

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User Info: Marikhen

Marikhen
2 months ago#51
Hexenherz posted...
It feels more like a TES game to me than Skyrim does :\


The MMO-style stealth mechanics combined with the whole "play 99% of a character level with swords, swap to staff before leveling to gain staff levels/bonuses" thing just murdered a lot of the Elder Scrolls vibes for me.
Logic is the antithesis of faith, else why is it that faith defies logic while logic denies faith?

User Info: Hexenherz

Hexenherz
2 months ago#52
Marikhen posted...
Hexenherz posted...
It feels more like a TES game to me than Skyrim does :\


The MMO-style stealth mechanics combined with the whole "play 99% of a character level with swords, swap to staff before leveling to gain staff levels/bonuses" thing just murdered a lot of the Elder Scrolls vibes for me.

Skyrim has an identical system. If you want to get to the higher levels you have to artificially level up s*** you'd never use. And you have to do that if you want to 100% the game.
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User Info: Marikhen

Marikhen
2 months ago#53
Hexenherz posted...
Marikhen posted...
Hexenherz posted...
It feels more like a TES game to me than Skyrim does :\


The MMO-style stealth mechanics combined with the whole "play 99% of a character level with swords, swap to staff before leveling to gain staff levels/bonuses" thing just murdered a lot of the Elder Scrolls vibes for me.

Skyrim has an identical system. If you want to get to the higher levels you have to artificially level up s*** you'd never use. And you have to do that if you want to 100% the game.


Skyrim does not have an identical system. With The Elder Scrolls Online, at least during launch, you could snipe mobs from afar with bows, equip a sword, turn in a quest, and level your sword skills even though you did all the combat with a bow. That's a significant difference from Skyrim's system where you cannot reasonable expect to level up the one-handed weapon skill by switching from a bow to a sword just as your character's about to gain a level.

I just don't see how they're identical when one system rewards you for actively using a weapon and doesn't consider character level mechanics at all while the other rewards you for what you're equipped with when your character gains a level.

I'll also point out that while what you say about having to "artificially level up s*** you'd never use" was true for Skyrim at launch it's no longer true given that you can just reset your skills back to 15 and re-level them ad infinitum.
Logic is the antithesis of faith, else why is it that faith defies logic while logic denies faith?
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