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Star Wars Battlefront II, Disney and EA May Have a Gambling Problem

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  3. Star Wars Battlefront II, Disney and EA May Have a Gambling Problem

User Info: PhilOnDez

PhilOnDez
5 months ago#11
Love_Me_Sexy posted...
I still think any game with loot boxes should be rated 18A.

That's a fantastic idea. Walmart and GameStop won't carry AO games so devs/publishers would have to choose between having a widespread audience or feeding on whales. I'm actually 100% for that. Sadly I can't imagine it ever happening.
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User Info: pothocket

pothocket
5 months ago#12
BearShrooms posted...
If any person wants to spend their money on slots, dice, cards, sports-betting, or loot boxes - then that's their business.


You seem to be misunderstanding why the laws are the way they are. For one, it's to protect the consumer. Trust me, you are not pro-unregulated gambling. You do not want that.

For two, it's to protect the economy. Money is an abstract concept, it's not real. It only has value to you because it has value to the person you want to buy stuff from. Imagine what would happen if everyone and their mother was allowed to run a 50/50 raffle out of their home. People would go nuts, everyone's income would be decided by RNG, and the dollar would lose all value. Why would people even work for money at that point?
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User Info: sonicteam2k1

sonicteam2k1
5 months ago#13
pothocket posted...
BearShrooms posted...
If any person wants to spend their money on slots, dice, cards, sports-betting, or loot boxes - then that's their business.


You seem to be misunderstanding why the laws are the way they are. For one, it's to protect the consumer. Trust me, you are not pro-unregulated gambling. You do not want that.

For two, it's to protect the economy. Money is an abstract concept, it's not real. It only has value to you because it has value to the person you want to buy stuff from. Imagine what would happen if everyone and their mother was allowed to run a 50/50 raffle out of their home. People would go nuts, everyone's income would be decided by RNG, and the dollar would lose all value. Why would people even work for money at that point?


some people just don't understand. just because it's not affecting them now......doesn't mean it wont bite you in the ass later. There is a reason why this s*** is regulated.
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User Info: Dragon Nexus

Dragon Nexus
5 months ago#14
TomorrowDog posted...
We never cared about $8 random card packs that might have a holo that could sell for a hundo.


The main difference there is you buy a card pack and you get a physical object that exists and you can do something with.

With loot boxes it's a closed economy that pays out only within the game itself.

Even if it can't be legally called gambling, it still uses the same phychological tricks to nudge the player towards indulging.
"Everything popular is wrong." - Oscar Wilde

User Info: sonicteam2k1

sonicteam2k1
5 months ago#15
Dragon Nexus posted...
TomorrowDog posted...
We never cared about $8 random card packs that might have a holo that could sell for a hundo.


The main difference there is you buy a card pack and you get a physical object that exists and you can do something with.

With loot boxes it's a closed economy that pays out only within the game itself.

Even if it can't be legally called gambling, it still uses the same phychological tricks to nudge the player towards indulging.


nah, items and loot boxes can be looked at as something liquid. Like CSGO skins, can be sold. Valve even helps them do it. And for games that don't have a marketplace the account can be sold. It's against the terms of service but it can still be done. That is the argument that you'll run into.

The reason why baseball cards aren't considered gambling because a Judge says it's not, that is the ONLY reason. The argument is that with a pack of baseball cards, you are only buying cards and only cards and you are wanting cards and not specifically looking for a mickey mantle card but just cards for your collection and the odds are determined at a warehouse not at the transaction. That is what judges feel and why they're not considered gambling.

loot boxes are very dirty because first of all they're intentionally putting things in them that you may not want to lessen the odds. And video game companies have our behavioral data, they employ techniques casinos use and the odds can be changed on the fly, even at the point of sale or transaction, something baseball card packs cannot do this and card manufactures don't have this information on everyone who buys a pack of cards. Loot boxes have to do with consideration, chance, and value. They are unequivocally the definition of gambling.
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User Info: KenshiroX

KenshiroX
5 months ago#16
So what, is Disney going to buy Belgium next?

User Info: TrulyEpicLawls

TrulyEpicLawls
5 months ago#17
Ultimate_Noob posted...
Why don't real gambling businesses circumvent gambling laws by giving you worthless prizes when you "lose?"


Actually they do this in Japan with pachinko etc. (well except you get the worthless prizes when you win).

You go next door and trade the 'prizes' or tokens for real money.
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User Info: sonicteam2k1

sonicteam2k1
5 months ago#18
Ultimate_Noob posted...
Why don't real gambling businesses circumvent gambling laws by giving you worthless prizes when you "lose?"


@Ultimate_Noob

Because in the United States it doesn't matter if there is a payout or not. All that needs to happen for it to be considered gambling is consideration, chance, and something of value. If all three of those things are present regardless if you receive a payout or not, it will be considered gambling. This is for all 50 US states. Like one guy posted, in Japan their laws are a bit different which is why gambling can be circumvented. Believe me, if businesses in the United States could give a silly, low monetary payout to circumvent gambling, you can bet your ass they would. Just because you always get something doesn't mean it's not gambling.
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User Info: stav8

stav8
5 months ago#19
Samurai_Man posted...
TomorrowDog posted...
Loot boxes are s*** but this reasoning seems kind of shaky to me. We never cared about $8 random card packs that might have a holo that could sell for a hundo.


This, if loot boxes are gambling then oh boy did I do a lot of gambling from ages 5-12 with buying Pokemon and Yugioh random card packs lol.

Cards are physical and what is in the pack is already a pre determined outcome hence not classed as gambling

LOOT boxes in games uses RNG with real cash with opportunities to match, lose or make money with odds for each unlock determining your chances of dropping it. So in this case it is gambling as the outcome can vary every time and what you get is down to chance
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