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Opus Magnum is a great new open-ended factory puzzle game

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  3. Opus Magnum is a great new open-ended factory puzzle game

User Info: pothocket

4 months ago#1
I've been wanting to try one of these games for awhile now so when I noticed a new one appeared in EA, from the devs of Infinifactory and SpaceChem, I decided to give it a shot and was instantly hooked.

I think most people know what types of puzzle games these are but for those that don't you have to build your own custom automated assembly line in order to turn the given input into the desired output. In Opus Magnum that means taking atoms and combining them into molecules (or it could dissembling molecules, or changing from one molecule structure to another) and this is achieved by placing pieces onto a board however you want and using a simple symbol based coding system to program how it functions.

The idea is that it's not just about building a working a solution, but building it faster/smaller/cheaper. You don't just beat a puzzle and that's it, you get scored and ranked against everyone else's solutions. The best thing about this is that the game has a built-in tool for turning your solution into a gif. It's one thing to simply take a screenshot of your score but that doesn't really communicate how your machine works. So it's really cool being able to easily share solutions this way.

As you can see it adds the scores of the machine below the animation to make it easy to compare with others. It's very interesting seeing how different the solutions are for the same puzzles depending on if the goal is fastest, cheapest, or smallest.

User Info: JVolz1982

4 months ago#2
I watched an hour of gameplay yesterday on YouTube and will definitely be getting it soon. Infinifactory is one of my favorite games and didn't even know about this until they mentioned it on If only Zachtronics could team up with the makers of Factorio and create a game, now that would be awesome!

User Info: pothocket

4 months ago#3
I have literally not played anything else since buying this. Still completely hooked. I've evolved a style that involves putting the product on a big wheel and using that to move it from starting area to finishing area and finally to drop-off area. Works really well for most of the puzzles.

It's actually very intuitive creating these perfect loops and you don't even have to manually repeat instructions. The game will loop back around on instructions before it even finishes the first cycle, it's all based on the length of the longest set of instructions for any given part and it'll automatically sync up based on that length. You can see this in the new gif because there's only a single piece that moves non-stop and if I would've found a way to shorten it's script by even a single command it would've sped up the entire machine by that much. You can actually tell how fast a machine is at a glance, regardless of complexity, by how quickly it is pulling marbles out of the source. If they're being pulled out at full speed non-stop throughout the loop you know the machine is at maximum speed. It literally cannot feed itself any fast than it is. You can see a small delay in the gif I posted today and a large delay in the older gif. Getting better and now I kinda want to redo that other level because of how slow it is.

User Info: arleas

4 months ago#4
Sounds like the kind of game that Zachtronics makes all right.

In fact, really this looks like SpaceChem 2.0 to me.

Occasionally I'll find a game like this that really scratches the 'logic porn' itch. Last game that did that for me was Factorio.
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User Info: KillerTruffle

4 months ago#5
I was gonna say - this totally looks like SpaceChem to me. Very similar concept and gameplay.

Not that that's a bad thing...
"How do I get rid of a Trojan Horse?" -Sailor_Kakashi
"Leave it outside the gates of Troy overnight." -Davel23

User Info: DaedalusEx

3 months ago#6
Wow, looks sick. Loved SpaceChem and Infiniminer. Thanks for the heads up, TC.

User Info: pothocket

3 months ago#7
So I took another look at the earlier puzzle and it was incredibly easy to speed up. Took just a minute to add another arm and program it. Now the arms at the bottom are feeding the machine as fast as they can with no delay.

But those marble sources could still be extracted at twice the rate if there was a second arm pulling from each one. So now what I can do to go even faster is mirror this setup below it and sync the timing of it so the marbles are alternating between being pulled up or down. I'll have to rearrange some things because I can't mirror the dropoff area, only one of those allowed, but it could work even if it doesn't turn out completely symmetrical.
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