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Loot boxes are gambling.
"Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning money or material goods. "
You pay money for a loot box, which has an uncertain outcome (random items) and you intend to win a good item from the box. Example - Overwatch. You want a legendary skin, but there is the chance for rare/epic skins, or even items that aren't skins. That is a gamble.
The ESRB are f***ing stupid if they truly believe otherwise, and I honestly think they know it's gambling, but don't want to upset the publishers.
Maybe PEGI will say differently? Maybe European countries will step in, say that loot boxes are gambling and demand that all games with them in must be 18+ and labelled clearly (and in Europe, 18+ is fine for selling games, it's basically equivalent to an M rating).
Something needs to happen, this s*** is getting out of hand.
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They are 100% paid off when they do something I don't agree with.
Just like everyone else.
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Was thinking about this and @Jason_Hudson pretty much said what I was going to say. But I'd go one step further and say that it's not only gambling but not even the chances are being told to the buyer, which is a violation of many countries laws against gambling. So to start I'll begin with the three things something must be to be assumed as gambling: "Gambling thus requires three elements be present: consideration, chance and prize."
Lootboxes are a consideration because the offer you a way of either a) a new way of playing the game, b) a chance of upgrade to the game, or c) a new cosmetic way of playing the game that requires money but also chance. All 3 considerations have a chance of happening and in some cases are repeated (like duplicate skins) and the person's money is never refunded to the amount they invested. They may choose to see the outcome as worth more than what they paid though, even if the item has no monetary value or does in some trading/selling sense. But rarely are the chances told to the consumers (nobody knows how often they will receive a certain skin in Overwatch for example or a certain upgrade in Star Wars Battlefront 2, subject to change). The last item is that the gambling item must give a prize, which lootboxes do.
I see nothing but gambling going on with lootboxes. It's kinda hard not to. If it was a DLC you would know what you are getting. That's not gambling, just as an expansion is not gambling. So yeah, the ESRB is talking pure BS.
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You think? Doesn't the game industry operate the ESRB?
Couldn't comment, but I'm pretty sure just like the movie ratings the jobs are reserved for the idiot children of famous producers and studio execs.
My daddy made a movie. I haz job. To boil it down.
Jedi454 posted...Sum_quod_eris posted...It's not technically gambling. Effectively it's the same thing, though.
One matters, the other doesn't in the slightest. Lootboxes themselves aren't gambling, at least not until the possibility of profiting comes into play. Closed systems like Overwatch aren't gambling, as the pixels have zero actual value and are incapable of acquiring value. CS:GO on the other hand needs a serious looking at from all sorts of angles including tax code violations.
When nothing remains everything becomes possible.
cody4783 posted...Jedi454 posted...Sum_quod_eris posted...It's not technically gambling. Effectively it's the same thing, though.
Here's a great example of some of the legal issues we face in America. We have laws that make no damn sense and you'd rather just move on and go after CS:GO for tax evasion than worry about that we have something that is CLEARLY a violation of the intent of the law.
I agree that it is gambling and you should have to be 21 years old to buy loot boxes.
Or baseball cards.
If you're worse than me: You're a n00b.
If you're better than me: You're a hacker.
You want to fix the laws? Get on the phone to your congressman. Until the wording matches the intent that's about all you can do. Meanwhile, nailing their asses for tax evasion is VERY doable under the current wording of the laws and in fact should've been done before now.
When nothing remains everything becomes possible.
Loot boxes trigger the same exact responses that gambling does, where dopamine is released because of the amount of uncertainty is very high
It's like how people say marijuana isn't addictive but yet people get psychologically addicted to it. Technically it's not addictive, but yet it is to some people.
You pay money for a loot box, which has an uncertain outcome (random items) and you intend to win a good item from the box... That is a gamble.
I don't think I've ever seen such an embarrassing collection of arguments in a topic before. This s*** isn't even worth responding to.
People, please, be honest with yourselves. You never thought booster packs for CCGs were gambling. You never thought these http://www.x-entertainment.com/articles/0918/rack.jpg were gambling. The only reason you think loot boxes are gambling is because it personally affects you and you don't like them.
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