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There are six fused borgs (also known as combined borgs) in the game. Although versions of these borgs can be obtained with the 20th force glitch (see the end of this section), the intended way to use them is to enter hyper mode while the two halves of the borg are being controlled by allies at the same time. Here are the possible combinations:
Machine Red + Machine Blue = Cyber Machine Seiryu
Machine Red + Cyber Atlas = Cyber Machine Byakko
Cyber Mars + Machine Blue = Cyber Machine Genbu
Cyber Mars + Cyber Atlas = Cyber Machine Suzaku
Machine Head + Mechanical Dragon = Machine Dragon
Death Head + Cyber Dragon = Cyber Death Dragon
The borgs on the left in this list will be referred to as "top borgs" and the borgs in the middle will be referred to as "bottom borgs." Once you press Y to enter hyper mode, a transformation sequence will play. The color of the fused borg will be the same as the color of the top borg. The usual benefits of hyper mode (as described in the section above) will not apply, but hyper mode will last quite a bit longer than usual.
The controls for fused borgs depend on whether your ally is a computer or a human. If two human players fuse, the player controlling the top borg will control movement and melee attacks. To perform the powerful X charge attack, both players must hold X and release it at roughly the same time. The remaining attacks are divided between the players as follows:
Cyber Machine Seiryu: Machine Red can fire lasers with B and buster lasers with X. Machine Blue can fire missiles with B.
Cyber Machine Byakko: Machine Red can fire lasers with B and buster lasers with X. Cyber Atlas can fire remote beams with B.
Cyber Machine Genbu: Cyber Mars can fire lasers with B and buster lasers with X. Machine Blue can fire missiles with B.
Cyber Machine Suzaku: Cyber Mars can fire lasers with B and buster lasers with X. Cyber Atlas can fire remote beams with B.
Machine Dragon: Machine Head can fire lasers with B and use Machine Destruction with B Charge. Mechanical Dragon can fire remote beams with B.
Cyber Death Dragon: Death Head can fire lasers with B and use Cyber Destruction with B Charge. Cyber Dragon can fire remote beams with B.
If your ally is a computer, you will have control of movement, melee attacks, the X charge attack, and the attacks associated with the top borg. The computer will have control of the remaining attacks (i.e. the attacks that a human player could perform by pressing B if they were controlling the bottom borg).
If a fused borg is killed, both of the component borgs die. If a fused borg survives until hyper mode is over, the component borgs will return to normal. The fused borg's remaining HP will be divided between them.
The 20th force glitch can be used to obtain pre-fused versions of the fused borgs. See the 20th force glitch section for more information on performing the glitch. The pre-fused versions of Cyber Death Dragon and Machine Dragon work perfectly, but the pre-fused versions of the Cyber Machines have various problems:
* Attempting to perform the X charge attack will freeze the game.
* The shields that usually surround the Cyber Machines will not be present.
* Some pre-fused Cyber Machines cannot gain experience.
Despite these problems, the pre-fused Cyber Machines are still quite powerful. However, you should make sure they are never on a computer player's force in Versus Mode. The computer will inevitably use the charge attack and freeze the game.