• Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Arcanum: Of Steamworks and Magick Obscura
  3. What backgrounds are good for a half-elf spellsword/fighter mage?

User Info: AzeaBraxi

AzeaBraxi
4 years ago#11
Blue_Dream87 posted...
God damn you two are hostile o_O

Went with Ran Away with the Circus, gonna have to make up the willpower but I'm doing good so far. Also kinda run to roleplay with it.


How are you building your character? I assume you're maxing the time manipulation magics (Tempus Fugit and Hasten), dodge and melee what else?

User Info: Blue_Dream87

Blue_Dream87
4 years ago#12
AzeaBraxi posted...
Blue_Dream87 posted...
God damn you two are hostile o_O

Went with Ran Away with the Circus, gonna have to make up the willpower but I'm doing good so far. Also kinda run to roleplay with it.


How are you building your character? I assume you're maxing the time manipulation magics (Tempus Fugit and Hasten), dodge and melee what else?


Melee, Dodge, Time, & Fire are my main ones. Gonna put a little points into Persuasion, maybe Illusion.
http://i.imgur.com/ymmqXXN.jpg http://i.imgur.com/qUI3fdH.jpg
http://i.imgur.com/HSriaa3.gif http://i.imgur.com/72mg9zl.gif

User Info: Coontemptus

Coontemptus
4 years ago#13
the_dracolich posted...
Ok, smart guy. Tell me a non-roleplaying reason to use Apprenticed to a Blacksmith. Or Apprenticed to a Shopkeeper, Feral Child, Arsonist, Idiot Savant, Lady’s Man, Professional Knife Tosser... I could go on.

About half (or maybe more) of the backgrounds are total crap for any build, or just exist to add a little flavour (for example Day Mage, Hydrophobic and the like). It seems you're the only one here who doesn't realize that.


You can't be serious.

Any build that could use the points those backgrounds give you, while not needing the points they take away, would be good non-roleplaying reasons to use those builds.

This isn't brain surgery.

Why are you so angry?
The biggest problem in America is that you have to go out of your way to buy bread that doesn't have sugar added to it.

User Info: the_dracolich

the_dracolich
4 years ago#14
Coontemptus posted...
Any build that could use the points those backgrounds give you, while not needing the points they take away, would be good non-roleplaying reasons to use those builds.


Tell me you're joking/trolling.

What kind of serious build would use those? Take "Apprenticed to a Blacksmith" for example. It takes away 2 DEX which is the most important stat in the game (because 7 of the skills in the game need it, and even if you use one of the few builds that don't need any of these skills, DEX still is needed for AC and especially Speed) and gives you +1 STR which is good but less important than DEX, and HALF of a point in one of the most useless skills in the game.

Feral Child exchanges a bunch of 1/4th of points in a few skills, which isn't a big deal either way, but it also takes away 6 stat points and gives you back only half of that. INT may not be as useful as DEX, but that's a very poor trade, unless you're making a "just for fun" build as I said in my first post. Even if your build doesn't need INT or you're abusing Essences of Intellect to put points into Technological Disciplines, the 6 point penalty is a lot. If the character has less than 5 (IIRC) in INT he/she will speak like a moron, and this way you'll lose out on a lot of quests.

This isn't brain surgery. If you actually played the game you would know all of this.

And I'm done talking to you.
Immune to criticals, criticism, negative board level, etc.

User Info: Coontemptus

Coontemptus
4 years ago#15
the_dracolich posted...
some more angry buttmad stuff


Plenty of backgrounds take away points, but give you points in other areas.

If you aren't using the points that are being taken away, that is a good non-roleplaying reason to pick those backgrounds.

I'm not sure why this is so hard to understand.

I've completed the game literally dozens of times since it was released. I'm sorry I called you out and proved your nonsense wrong.
The biggest problem in America is that you have to go out of your way to buy bread that doesn't have sugar added to it.

User Info: Strelok

Strelok
4 years ago#16
Coontemptus posted...
the_dracolich posted...
some more angry buttmad stuff


Plenty of backgrounds take away points, but give you points in other areas.

If you aren't using the points that are being taken away, that is a good non-roleplaying reason to pick those backgrounds.

I'm not sure why this is so hard to understand.

I've completed the game literally dozens of times since it was released. I'm sorry I called you out and proved your nonsense wrong.


I apologize but do you seriously fail to see the essence of his posts, namely that you are at a net less of points when taking a background?
Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg

User Info: Coontemptus

Coontemptus
4 years ago#17
Who cares if you are at a net loss?

That's the whole point.

You trade points you don't need for points that you do need.

If I'm a physical character, I don't need nor do I care about the points I'll lose in caster areas or in a skill I won't be using.

He said the only reason to choose a background is for roleplaying reasons, and that is categorically false.

In fact, if you're min/maxing a build you will absolutely pick a background that helps you do so.

Period.

Facts... are stubborn things.
The biggest problem in America is that you have to go out of your way to buy bread that doesn't have sugar added to it.

User Info: Strelok

Strelok
4 years ago#18
The problem is that most of the backgrounds that give you a net loss give you a plus in skills that are either extremely situational (Idiot Savant comes to mind) or flat out useless (Repair is the worst crafting skill in the game bar none really).

He is quite right, most of these rather bad backgrounds *are* just for roleplaying purposes. You have a net loss of points and most of the points you get back to towards half (or less) a point in a skill that isn't really good or worthwhile.


Let me put them in a list. This will eat up 2 or 3 posts mind you. My apologies ina dvance.

Afraid of the Dark (halfling, human only)
: +2 perception when in lighted areas; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise

+2 perception during daytime, outside. Loss of dexterity, intelligence and willpower if not, at the gain of strength. The game has equally long days and nights, and its fair share of dungeons. Makes travelling with a lightsource mandatory. It is a net loss of points one way or another. Not worth it all in all.

Agoraphobic (dwarf, gnome, halfling, human only)
: +2 intelligence when indoors; +2 strength, -2 dexterity, -2 willpower
otherwise
Like the other phobia... it is pretty terrible. A lot of the game is outdoors, including most travel segments. Again a net loss of points.

Apprenticed to a Blacksmith (all)
: +1 strength, +2 repair, -1 dexterity
Loss of Dexterity. Repair is one of the worst, if not THE worst, skills in the game.


Apprenticed to a Shopkeeper (all)
: -1 dexterity, +3 to haggle
Loss of dexterity for less than one point in Haggle. Useless.


Army Training (not half-ogre)
: +1 strength, +1 to melee and bow skills, -1 dexterity
Ok-ish, but losing Dexterity is still awful. Bow is one of the least powerful combat skills.

Arsonist (gnome, half-orc, halfling, human)
: +20 to explosives, -1 strength, -1 constitution
This one might actually be an almost fair tradeoff as Explosives is one of the stronger craftskills.
Still not worth trading in 2 statpoints for.

Bandit (human, half-elf, half-orc only)
: +2 to firearms skill, quality revolver, 50 bullets, -1 charisma,
-400 gold
Some meager starting gear that you'll replace in Tarant, less followers and no starting gold. Oh and you are sliiiiiightly better with guns.
Useless.

Barbarian (not elf, half-ogre)
: +2 strength, +1 constitution, +1 to melee, barbarian armor,
-1 intelligence, -2 charisma, -2 to haggle, -300 gold
This one is... ok. You are still at a net loss, but this is not a background you'd use for haggling.

Beat with an Ugly Stick (all)
: +2 strength, +2 dexterity, +1 to all combat skills, -6 beauty
Because Beauty is pretty worthless this is... doable.
Still a net loss.

Bookworm (not half-ogre, half-orc)
: +1 intelligence, -1 perception
Tradeoff, nothing special.

Born Under a Sign (all)
: fewer but more impressive critical hits and failures
Tradeoff.

Bride of Frankenstein (half-orc, human female only)
: +4 beauty, +4 constitution, +20% electrical resistance,
+10 poison resistance, -4 dexterity, -10 fire resistance,
dialogue penalty, -400 gold
This one is ok, but losing dexterity isn't worth it over constitution (Beauty is borderline useless, ocne again). Electrical attacks are more rare than fire attacks. Poison resist is a good tradeoff. No starting funds.
Again, a net loss. But it's a good method if you want a dumb dialogue run.

Bully (not half-ogre or half-orc)
: +1 strength, -1 intelligence
Tradeoff.
Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg

User Info: Strelok

Strelok
4 years ago#19
Charlatan’s Protégé (not half-orc, half-ogre)
: +6 charisma, -2 strength, -2 constitution, -1 to all combat skills
Net gain, works for gunslingers or mages. One of the few.

Child of a Hero (all)
: enchanted sword, recognized, penalty for evil deeds
Net gain in most situations.

Clanless Dwarf (dwarf only)
: quality hammer, no bonus to tech skills
Extra gear for losing your stats. Bad.

Dark Elf Follower (elf only)
: +2 willpower, -2 charisma
Tradeoff.

Dark Sight (all)
: reversed skill lighting penalties
Often works against you, but it's a tradeoff.

Day Mage (not dwarf)
: +20% magical aptitude during the day, -20% otherwise
This is pretty bad.

Debutante (female only)
: +3 beauty, +3 charisma, -1 strength, -1 dexterity, -2 to all combat
skills
Statwise a net gain, but in one really awful stat and you lose in two good stats.

Disenfranchised Gnome (gnome only)
: +1 strength, no bonus to haggle
Haggle is pretty useless, make of this what you will.

Educator (all)
: ability to teach followers, -1 follower
Generally worth it.

Elven Blood (half-ogre, halfling, human, gnome only)
: +5% magical aptitude, -1 to technological skills
Tradeoff.

Escaped Lunatic (human only)
: +25% resistances, -25 reaction, -400 gold
Resists are good. Reaction too, but less than resists. Lose your chargen money.

Extreme Personality (all)
: stronger reactions to presence
Tradeoff.

Factory Escapee (half-orc only)
: +1 strength, -350 gold
Pretty much an increase.

Feral Child (not dwarf, elf, halfling)
: +3 dexterity, +1 to prowl and pick pocket, -6 intelligence, -1 to
haggle and persuasion, -200 gold
Net loss all in all, but one of the few as not to suck.

Foppish Elf (elf only)
: -1 dexterity, +1 perception
Tradeoff, but dexterity is more useful than perception.

Frankenstein Monster (half-orc, human male only)
: +4 strength, +4 constitution, +30% electrical resistance,
+20 poison resistance, -6 dexterity, -20% fire resistance,
dialogue penalty, -400 gold
See the Bride.

Freed Bodyguard (half-ogre only)
: -1 intelligence, +100 gold
Net loss.

Halfling Orphan (halfling only)
: -1 intelligence, +2 to pick pocket
Net loss. Unlike the bodyguard you get 2 points of a useless skill. Yay?


Hydrophobic (not elf, half-elf, half-ogre)
: +2 to persuasion when not in water; +2 strength, -2 dexterity,
-2 intelligence, -2 willpower otherwise
Like the other phobias, it's bad. It's not even a stat increase, it's a SKILL increase. Oh gods this is worse.

Hyperactive (all)
: +1 speed, -1 charisma
A substat for a pure stat? What a deal! This is bad.

Idiot Savant (not dwarf, elf, halfling, gnome)
: +6 intelligence, +3 to gambling skill, -1 strength, -2 dexterity,
-1 constitution, -2 willpower, dialogue penalty
This is... pretty damned bad. Take it if you want to make a crafter with dumb dialogue, else never take it. Gambling is almost as bad as repair. Money isn't hard to come by by the time you can reliably win.

Inheritance (all)
: -1 willpower, +400 gold
Lose a stat for starting funds. Bad.

Lady’s Man (male only)
: +6 beauty, -2 strength, -2 dexterity, -2 constitution
Looks like a tradeoff, pity you lose 3 good stats for 1 useless one.
Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg

User Info: Strelok

Strelok
4 years ago#20
Mad Doctor (all)
: +2 intelligence, +2 perception, +20% electrical resistance,
+20% poison resistance, +4 to heal, -1 beauty, -1 charisma,
-2 dexterity, -3 constitution
Net loss, and losing in 2 very good stats at that. Resist in poison good, electric almost useless. Not worth it.

Magic Allergy (not elf, half-elf)
: +10% technical aptitude, inability to wear magical items
Inability to wear any magical item. This... is pretty bad early game.

Miracle Operation (all)
: +5 perception, +3 intelligence, +3 charisma, -5 constitution,
-3 strength, -3 dexterity
Tradeoff, but, once again, lesser stats gained, better stats lost. Not good.

Nature Mage (not dwarf)
: +20% magical aptitude on a natural surface, -20% otherwise
Like the other Mage ones... not worth it.

Nietzsche Poster Child (all)
: 10% bonus to experience, more critical failures
Great for a pure caster, horrid for anything else.

Night Mage (not dwarf)
: +20% magical aptitude at night, -20% otherwise
All Mage backgrounds are situational and generally a bad tradeoff.

Only Child (all)
: +6 willpower, -4 charisma, -2 to haggle and persuasion
Net gain. Pretty good one at that.

Professional Knife Tosser (all)
: -1 perception, +3 to throwing skill
Lose a stat for not even a lot of a skill.
Not worth it.

Raised by Elves (human only)
: elven chain mail, -1 to technological skills
Loss of tech skills for starting gear. Not good.

Raised by Monks (all)
: +1 perception, -300 gold
Stats for gold. Often a good one.

Raised by Orcs (not dwarf, elf, half-elf)
: +2 strength, +2 perception, +1 to all combat skills, -6 charisma
Net loss in skillpoints. Makes it harder being unable to recruit Sogg.

Raised by Snake Handlers (all)
: +20% poison resistance, -1 beauty
Poison Resist for a loss in beauty is worth it.

Raised in the Pits (all)
: +2 strength, +2 dexterity, +1 to all combat skills, -6 intelligence,
-300 gold
Net loss in stats, loss of starting fund. You are likely a Dummy from chargen.

Ran Away with the Circus (all)
: +6 strength, -2 intelligence, -3 willpower, -1 perception
Tradeoff, loss of willpower is generally bad. Great for Half-Ogres though.

Rare Half-Ogre Birth (half-ogre only)
: +2 intelligence, -1 strength, -1 constitution
A swap, makes you not stupid at chargen. Sort of worth it.

Sent to Charm School (human female only)
: +2 charisma, +1 beauty, -2 strength, -1 intelligence
Gain of 1 so-so stat and 1 horrid one for the loss of 2 good stats. What a deal!

Sheltered Childhood (not dwarf, half-ogre)
: +2 intelligence, +2 willpower, +1 perception, -6 strength
Net loss. Only worth it as a mage.

Sickly (all)
: +6 intelligence, -2 strength, -4 constitution, -1 dexterity
Net loss, and you lose 3 good stats.

Sky Mage (not dwarf)
: +20% magical aptitude when the sky is visible, -20% otherwise
Mage background etc.

Sold Your Soul (all)
: +20% magical aptitude, -20 reaction, -20 alignment
This is a pretty good one actually if you want to go evil.

Special Person (all)
: -2 intelligence, reaction bonus for good deeds
Useless all in all.
Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009
http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg
  1. Boards
  2. Arcanum: Of Steamworks and Magick Obscura
  3. What backgrounds are good for a half-elf spellsword/fighter mage?
  • Topic Archived