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This is designed to be a simple thread discussing a small portion of the game. I'll save technical babble for the end.
The game measures your digimon's tiredness on a scale of 0 - 100. When your digimon hits 80 tiredness, the sweat bubble pops up.
Here are the known actions to increase or decrease your tiredness.
- Battles: +5 - Training Gym HP: +10 - Training Gym MP: +7 - Training Gym Attack: +9 - Training Gym Defense: +9 - Training Gym Speed: +8 - Training Gym Brains: +6 - Hauling dirt for Drimogemon: +10
- *Sleep (without Rest Pillow): Reduces tiredness to a seemingly random value between 0 and 10. - *Sleep (with Rest Pillow): Reduces tiredness to 0. - Evolution (including hatching from an egg): Reduces tiredness to 0. - Resting with Punimon: -10 - Resting with Centarumon: -20 - Eating sirloin: -5 - Eating restaurant meals: -5 - Eating Red Berry: -20 - Eating Happy Mushroom: -30 - Eating Spiny Green: -50
- Battle death: Yes, if you die in battle, and don't get reborn as a new digimon, your tiredness remains the same as it was before death. - **Everything else I didn't mention.
* = I'm not completely sure about sleep, it seemed be a bit random. ** = I could be forgetting something, feel free to ask or correct me.
As for the technical information, the memory address the game uses to store tiredness is 80138482. Acceptable values are from 0 - 64 (hex), which is 0-100 (decimal), anything over 100 (decimal) will be treated as 100 (decimal) by the game.
In case anyone is wondering, I did test these on all levels of evolution, there were no differences between the levels as far as tiredness is concerned.
Boss fights and fights with multiple digimon all seemed to increase tiredness by 5, but obviously I didn't test every situation.
I also only tested Meramon's meals, so the others might be different.
If anyone has any questions, comments, corrections, or additions, feel free to post them here.
I just bought a pillow thinking it would be some item that would go on your character instead of your digimon but it's an edible item. Does it last a certain amount or is it forever on the digimon once they eat it? Same with the Health Shoes.
I think the main reason why it doesn't go with the trainer and instead remains at the inventory it's in the case you want to stop using them, or to have you decide whether you want to have them or have more space for items. ...Or maybe it was just so that we would wonder WTF to do with them once we bought them xD