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User Info: mustain2121

mustain2121
2 months ago#1
So I noticed something about the SF community (I'm not sure it applies to the FGC as a whole):

It seems like a huge percentage of active SF players are better aware of the various professional players in the scene. It doesn't seem to matter who you talk to; if they're an active player, they know the names of all the top players in the community.

1- Have you ever seen the same thing in any other gaming community? (Tekken, CoD, LoL, DotA...etc)

2- Do you credit Capcom for doing a good job promoting the CPT circuit? or is this simply the result of making replays available through CFN?

3- What was your personal experience? What made you aware of the pro scene? EH, SRK, Twitch...?
PSN: mustain21
"Chickens used to rule the earth eighty years ago when dinosaurs roamed Mexico" - Guacamelee 2.

User Info: Egok

Egok
2 months ago#2
1. I can't speak specifically of the ones you mentioned but I do think it's a fighting game genre thing. I certainly knew all the top MKX players while I was playing it, and people I was playing with seemed aware as well.

2. Capcom deserves a lot of credit for supporting the game the way they are.

3. Mix of everything - youtube videos, chatter with friends, forums, etc.

User Info: SerenitySays

SerenitySays
2 months ago#3
1. It's the Fighting Game Community. If you're aware of what the FGC is, then chances are you'll know some notable player names in the scene.

2. Capcom definitely gets credit for running tournaments throughout the year and supporting them.

3. I went to the arcade regularly back in 2009 when SFIV first came out but was never aware of any kind of scene. I sorta played other games instead (CvS2, MvC2, MAYBE a little SFIV when the arcade was empty). I remember some guy named Mr. KOF who was known to have 30+ winning game streaks at a very popular arcade in Southern California called Arcade Infinity. Little did I know, the SoCal FGC was at that exact same place. It was PACKED during the weekend evenings.

It wasn't until 2015 when my friend who knew the scene took me to EVO for the first time and slowly explained the backstories of the players while we watched the TOP 8 finals of USFIV. Next year later, I bought SFV, looked up videos on how to play certain characters, read forums which later pointed me to follow certain character specialist players, and finally discovered Excellent Adventures of Gootecks & Mike Ross, which introduced me to a lot of the FGC personalities.
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User Info: KiryuinsDoorMat

KiryuinsDoorMat
2 months ago#4
1. I wouldn't really know. Although I would expect it's even more true for MOBAs, given the strength of their scene.

2. No. It's been like that before Capcom bothered to get involved.

4. SRK definitely made me more aware of it, but I'd also credit people like Preppy, S-Kill and others who were either documenting or archiving a metric buttload of matches that everyone studied from. It also helps that a lot of the early scene centered in few specific places-Chinatown Fair, Sunnyvale Golfland, Southern Hills Golfland...some place in Seattle I no longer remember...). So a lot of people just looked to what was going on there.
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User Info: mustain2121

mustain2121
2 months ago#5
Do other fighting games have something equivalent to the evo moment 37?
PSN: mustain21
"Chickens used to rule the earth eighty years ago when dinosaurs roamed Mexico" - Guacamelee 2.

User Info: haimara

haimara
2 months ago#6
pretty much everyone who plays dota pays attention to the pro scene. on here and otherwise. capcom does a really good job imo. some issues but basically everything being streamed & uploaded to youtube, including getting english commentators for most foreign events, is really nice

i watched sfv before i got the game (had to save up for a ps4), so idk. i started watching games w dota so i wanted to see what i was gonna get with sfv and ended up liking it a lot

User Info: bvillebro

bvillebro
2 months ago#7
mustain2121 posted...
Do other fighting games have something equivalent to the evo moment 37?

This is probably the Tekken equivalent

https://youtu.be/vDsCr-2Vl5M?t=103

Bryan Fury has a move called taunt, which requires hitting 3 of the face buttons simultaneously. The taunt begins with him grazing the foe with an unblockable knee and ends with him waving his hand at the foe. The knee, if it hits the opponent, leaves you at +16

The taunt can be cancelled at any time by pressing forward, including at the exact frame after the (short range) knee connects on the opponent. Bryan has a move called Jet Upper which is a 14 frame launcher, with a forward, back, 2 input. At its fastest, the move can be inputted in 3 frames

This means that if you input a taunt and it connects, you can immediately cancel the taunt and input what amounts to a 17 just frame sequence on the 17th frame of advantage for a free, unblockable launcher. But this requires you to input the taunt, cancel it on just frame, AND input the 3f jet upper on just frame

Needless to say, its one of the hardest sequences in Tekken, even in practice mode. Knee manages to connect the technique 3 times consecutively in a real match and max punish, effecitely resulting in a perfect death vortex on his opponent. You cant reliably hit confirm or OS the input, you must commit and be precise on both just frames and he does it as if it were nothing

Since taunt tracks tech rolls, the only way out of this without putting himself at disadvantage on an infinite stage were if Myk had just stayed on the ground and eaten a low kick.
Learning something new everyday

User Info: haimara

haimara
2 months ago#8
^ i feel like a lot of stuff in tekken is that way. that video has like no 'flashiness' but once you know what is actually going on, it's super impressive. it's similar to watching really good players just float across the screen, you don't realize how much work goes into perfect movement until you try it yourself

User Info: j_smedley

j_smedley
2 months ago#9
Any type of competitive game be it video game, board game, card game, etc, you'll analyze gameplay from professional/top players. When you do so, top players and their names will stand out and you will often remember and search on your favorites that you like or share your style/character/etc.
Stay classy Capcom
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User Info: bvillebro

bvillebro
2 months ago#10
haimara posted...
^ i feel like a lot of stuff in tekken is that way. that video has like no 'flashiness' but once you know what is actually going on, it's super impressive. it's similar to watching really good players just float across the screen, you don't realize how much work goes into perfect movement until you try it yourself

indeed. Ive always admired Street Fighter for the fact that across games (though I mostly speak on what ive seen in 3s and SFIV), you can quite actually tell an impressive sequence even if you dont know the game all that well (like the pose and striking visual of a parry coupled with the loud clanking sound)

Tekken has typically lagged behind in the aesthetic factor of combat and I think Tekken 7 did a better job with this, adding more explosive sounds, zoom in effects and a new slow mo mechanic for tense moments

Glad someone understands how ridiculously dope this was
Learning something new everyday
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