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User Info: Jaded_Dragon

Jaded_Dragon
4 years ago#1
Hey guys, boring day at work today. I thought I would do something constructive and put together a quick list of some of the common Fighting Game Terms that new people may want to know, or need to know.

I'll do my best to keep everything alphabetical.

Let me know if I missed any really important ones.



-236P
Some fighting games and gamers use numbers instead of direction inputs to describe moves. This comes from turning your normal arcade stick layout into a grid, much like a telephone keypad.

See the link below for a visual guide.

http://static1.1.sqspcdn.com/static/f/271672/8166117/1282046701967/numeric-notation-reference-sheet.jpg?token=rDB9SsaS5%2B8Tig2g9EgCBsM1JeU%3D

So instead of telling someone to do Down, Down-Forward, Forward, Punch for a Hadoken, you could just say 236P

-AA/Anti Air
A move used during an opponent jump in to hit them and knock them out of the air.

IE: Ryu and Ken's Shoryuken, or Chun Li's EX Spinnind Bird Kick.

-Armor
Some attacks, specials, or V triggers have an armored property. What this means is that if you hit someone in an armored state their character will not enter a hit stun animation, meaning you cannot combo them. And in most cases this will cause grey life damage and not true damage.

-BnB
Bread and butter combos. Often easy to do, quick combos that do a fair amount of damage but most importantly, are easy to execute.

-Block Stun
Block stun refers to the amount of time between when you block an attack, and when you can take the next action. When you block an attack, it is what prevents you from immediately throwing out a retaliation attack; unless it is a reversal.

-Broken
Term used to describe a supremely over powered character or tactic that makes it nearly impossible to win.

-Cancel
Using (normally) a special move to cancel out the last few frames of a normal attack to continue a combo. Or, using a Super or Critical Art to cancel out the last few frames of a special move to continue the combo.

IE: Ryu's Crouching Medium Kick can be cancelled into a Hadoken, which can then be canceled into his Critical Art.

-CA
Critical Art. It's this games version of supers.

-Crouch Tech
Pressing the command to tech a throw (LP+LK) while in a crouched state.

-Damage Scaling
To help prevent combo strings that can kill almost instantly, most games use damage scaling to dial back the damage done over the course of a combo.

IE: A raw CA may do 35% damage on its own, but when used in a combo it may only do 20% damage. You get more damage overall when combined with a combo, but the total damage done by your super is scaled.
~ Not changing this until the Madden Franchise has a decent running game!
Started 8/24/2009 --- http://suchanerdpod.podomatic.com/

User Info: Jaded_Dragon

Jaded_Dragon
4 years ago#2
-Downloaded
Often used when someone realizes the opponents game plan and what set ups they are using.

-DP
Dragon Punch or Shoryuken. The special move of Ryu and Ken, but can also be used to describe many moves with a similar input or effect, such as Cammy's Cannon Spike. The term comes from the original English translation of Street Fighter 2, in which they changed the name of the Shoryuken to Dragon Punch.

-Footsies
Moving around at ground level, back and forth to maintain the best range to land pokes with your character, while being out of range for your opponent.

-Frame
A frame is quite simply 1 frame of animation. Since this game moves at 60 Frames Per Second, each frame equals 1/60th of a second. This is used to determine (along with priority) which attack will hit first.

IE: If a move has 8 start up frames of animation, 3 active frames, and 4 recovery frames; For 8/60's of a second your character will be winding up for the attack. For 3 frames the attack will be active, meaning these are the frames that actually hit the opponent. And for 4 frames your character will be recovering back to a normal or neutral state.

-Grey Life
Hitting a blocking opponent with a normal attack or an armored opponent will cause grey life damage. Meaning, if the person does not take a true hit then that life will recover over time. But, if you do manage to hit them while they have grey life, it will become true (red) damage.

-HCB/HCF
Moving the stick or pad in a half circle motion from front to back, or back to front.

-Link
A small window that you have to input the next command to continue a combo. You will often see or hear people refer to 3 Frame Links for Street Fighter V. Meaning that you have 3 frames of animation from the time your initial attack hits to input the next command. A good example of this is simply linking light attacks together. If you press the button too slow, the attack will not link together and the opponent will have recovered and been able to block. But, when pressed with the correct timing you will see the game say 'Combo 2' meaning that the link was done successfully and the opponent had no opportunity to recover.

-Meaty
A meaty attack is essentially an attack (special or normal) that is designed to hit the opponent at the exact moment they are 'waking up'. There are a few reasons you may want to do a meaty. 1) If the opponent wants to wake up and mash jab, if you start your attack during their wake up animation, you can catch them before their jab comes out. 2) If you're using a move that has a longer start up, but quicker recovery, if timed right your opponent will still be in the block stun state while your move is recovering, leaving you free to do another attack or go for a throw. Those are just a couple of examples.

-OS/Option Select
The act of inputting multiple commands at the same time, and having the game pick the best option. A good example of this is crouch teching, a common tactic in SF4. By crouching and entering the throw command LP+LK, one of two things will happen. Either 1) Your opponent will go for a throw and you will tech it. Or 2) If your opponent does not attempt a throw, since you cannot throw from a crouched position, the game will default back to having your character do a crouching light attack. Essentially it removes some of the guessing of what to do in a certain situation and tricks the game into taking the best option for you.

-OTG
On the ground. Usually reffered to as an attack that has the ability to hit the opponent when they are in a knockdown state, something normally not possible with regular attacks.
~ Not changing this until the Madden Franchise has a decent running game!
Started 8/24/2009 --- http://suchanerdpod.podomatic.com/

User Info: Jaded_Dragon

Jaded_Dragon
4 years ago#3
-Overhead
Attack with special properties that will allow it to hit an opponent that is crouch blocking.
IE: Vega's F + MK, Ken's Axe Kick, or Bison's Head Stomp.

-Piano-ing/Plinking
The act of using multiple buttons of the same type to help improve your chances of having a move come out.

IE: If you are doing a super, but have a habit of pressing kick too early, you can press all three kick buttons in quick succession as if you are playing a piano. Doing this will ensure that at least one of the kick presses will register in the correct position and cause the super to come out.
Plinking uses a similar concept, but was more used in SF4 to give extra time to hit the 1 frame link required for combos.

-Poke
Throwing out normal attacks to keep the opponent at a distance, or to set up the opponent for another attack, such as a throw.

-QCB/QCF
Quarter circle back, or quarter circle forward. Starting from the down position you move your stick from down, to down-forward, to forward. Or the reverse for back.

-Quick Rise/Tech
Causing your character to get up from a knockdown state faster than they normally would. With SFV there are two types of quick rise. The first is done by pressing two punch buttons together. This is will cause your character to get up much faster. The second one is done by pressing two kick buttons together. This version of quick rise will cause your character to move away from your opponent a bit before standing up. Some characters second quick rise are much more noticeable than others. Birdie, for instance, travels almost a full character length backwards before getting up, creating quite a bit of space.

-Reset
Intentionally not finishing your combo, allowing the opponent to go back to a neutral state, and attempting the mix them up into another combo or move. Fighting games today do what is called damage scaling, by reseting, you are stopping the damage from scaling and (hopefully) setting your opponent up to do another combo using unscaled damage. It can be a risky tactic, because you are giving up guaranteed damage and giving your opponent a chance to recover.

-Reversal
Attacks that are used in the first few frames of recovery to essentially cancel them out and use this move instead. Because of these properties, it is dangerous to attempt to meaty or a jump in attack on a downed opponent that has a good reversal, such as pretty much any character with a DP.

-Salty
When someone loses and is visibly upset about it.

IE: Sanford Kelly threw his stick because he lost.

-Shimmy
Using walking and dashing to move in and out on your opponent baiting out an attack and punishing with a strong normal. A key part of the footsie game. Most high damage combos start with a medium or heavy attack, which typically have a long wind up and a lot of recovery. Using shimmy, you can bait out a whiffed throw or normal and counter hit for big damage.

A good example of this is to knock down your opponent, then move inside as they are down. Right before they wake up, you back dash, getting outside the throw range. They whiff the throw, you punish.

TC
Target Combo. Most characters in SFV have some type of target combo, which is essentially a very easy to do quick two or three hit combo.
~ Not changing this until the Madden Franchise has a decent running game!
Started 8/24/2009 --- http://suchanerdpod.podomatic.com/

User Info: Jaded_Dragon

Jaded_Dragon
4 years ago#4
-Teching
This term generally applies to two different types of teching. 1) Throw Tech, which is pressing the throw command at the same time, or slightly after your opponent which will negate the throw and set you both back to a neutral position. 2) Ground teching, which will cause your character to rise up quickly after being knocked down and prevent your opponent from standing over you while they plan their next attack. In some games (like the alpha series) it would cause your character to roll.

-Untechable Knockdown
A knockdown that does not allow you to use the quick rise command.

-Vortex
An untechable knockdown that gives you many options to mix up your opponent. One of the best examples of this was Akuma in SF4. After a untechable knockdown, as Akuma you could go for a jumping MK from the front, an air Tatsu which would cause a cross up, a dive kick, a demon flip, or even an empty jump into a throw. The player would end their attack with another throw, or a sweep, which caused another untechable knockdown, repeating the process.
~ Not changing this until the Madden Franchise has a decent running game!
Started 8/24/2009 --- http://suchanerdpod.podomatic.com/

User Info: definitiondeny

definitiondeny
4 years ago#5
Don't forget happy birthday and the shimmy
http://imgur.com/gPmuiLb
3/11/2015, the day GameFAQs history was changed forever

User Info: rahmed51387

rahmed51387
4 years ago#6
Sticky requested for the new guys!
PSN:LonelyDesperado
MissTFayed: rahmed51387 - You got the surfer accent. You are officially the smartest person on here.

User Info: nite1017

nite1017
4 years ago#7
sticky requested.

User Info: rahmed51387

rahmed51387
4 years ago#8
WRRYYYYers posted...
Don't forget happy birthday and the shimmy


If you get Happy Birthday'ed in this game, just return it. Tell them someone definitely tampered with your copy of the game.
PSN:LonelyDesperado
MissTFayed: rahmed51387 - You got the surfer accent. You are officially the smartest person on here.

User Info: FNFred

FNFred
4 years ago#9
rahmed51387 posted...
Sticky requested for the new guys!

User Info: Jaded_Dragon

Jaded_Dragon
4 years ago#10
WRRYYYYers posted...
Don't forget happy birthday and the shimmy


Got shimmy, didn't put Happy Birthday though. Although if you could Happy Birthday Mika and her buddy that would be pretty funny ;)
~ Not changing this until the Madden Franchise has a decent running game!
Started 8/24/2009 --- http://suchanerdpod.podomatic.com/
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