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You only get the Grave counters if you take damage; I, too, learned this the hard way. It combos well with a Shield Bearer running Dragon Roar and Divide Guard, though.
Eh, I'm not really keen to the idea of using multiples of the same (base) classes right now, plus in this run I've been making it so that my party is always Earthlain,Earthlain,Therian,Celestian,Brouni. I do have a shield bearer coincidentally though so I can combo with it during the times my therian Phantom Duelist isn't dodging everything. Blademaster_Aio posted...
Or anything that redirects damage to something that can survive hits.
Hmm, I'm using a hound master. Maybe I can utilize that with guard command? Unfortunately guard command has a nasty damage multiplier at every level before 10 so that means my hound's going to be dying fast and going to be a massive TP drain. Why is guard command so much worse than fierce shield? Can only guard one person, the damage multiplier is worse, and resummoning a hound is much harder than the many auto wraith skills, as well as summon wraith being a lot cheaper.
If you only have a dodge thank you can do something strange like have the tank draw aggro, have the hound guard them and use grave on the hound.
Assuming Guard Command works the same way as Divide Guard, this won't work to your advantage; you'd be better off just using a Dragoon with Dragon Roar.
- If you have a Phantom Duelist draw in all enemy aggression, but want to cover for the margin of error by using Divide Guard to redirect the attacks that slip through your Evasion, the game won't let you. Instead, Divide Guard will make every attack redirect towards the Dragoon, regardless of if the Fencer was going to get hit or not.
- Using Divide Guard ends up ruining your chance of getting Sylphid procs, and though you get Grave Counters out of the deal, you lose the Phantom's effectiveness as a trade-off.
Plus that's burning two-to-three actions (you lose out on commands with the Necro and Rover, along with the Hound's ordinary heal, plus you're probably going to want to use Deft Thrust or Predict with the Fencer to get extra aggro) on a single combo that's not even very strong. Even with a second Necro using Wraith Dance the damage is never going to be amazing (plus doing that would mean you have only one character available to do anything on that turn that's not directly connected to the forced-counter setup.
Can Grave trigger counterattacks if it's used on a Blade Master who successfully activates Mirror Moon, or will it only work if the Mirror Moon activation fails? Might be a bit more fun, since you'll get two counterattacks instead of just one.
The person who respects the letter of the law but not the spirit is a person with no justice in their heart.