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The EU and NA patches have been submitted for PS4: https://twitter.com/wandergame/status/608237747799597056
Here are the patch notes: - New Rozhda system. You can now see what you're drawing on-screen if using touchpad, or use menu to select a word. You can also show subtitles if you look at a player. Menu can be controlled with DualShock4 D-pad. - Blend space for hira run for players. - Hira default movement speed is sprint. No stamina required. - Hira jump now a bit better. Changed animation. - Griffin has increased stamina for flapping wings in flight. - Fixed many of the colliders and improved pop in on layers after loading. - Initial fixes to layer streaming to improve initial load times and initial texture pop. Still more to go. - Fixes to language support. All supported languages now in, partially supported languages show English subtitles for lore. - Can now use the new Rozhda system while in flight, skydiving or on a griffin. - Fixed some buggy sea sounds. - Fixes to some cave floors. - Tutorial improvements. - Fixed nasty bug with the boundary that threw the player in the air. - Disabled first person until we've polished it. - Fixed random invisible barriers. (Ones not blocking currently locked islands). - Have addressed crashes and errors. - Have addressed progress loss. - Clouds fixed and now present in the sky.