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  3. Beginner's guide to Character Building v3

User Info: aladore384

aladore384
1 year ago#1
I) Introduction

In Bloodborne, your character has different stats that can be increased when you level up. If one decides to cap their level at a certain amount, then they'll need to choose the proper stats to invest into : this is called making a build.

The reason why one would want to cap their level is simple : Bloodborne's random (i.e. not password) matchmaking is based on your level. The meta is the level range in which most people looking for matchmaking are playing.

Bloodborne's meta is widely considered to be Level 120, and this meta level has been chosen because pretty much every builds are viable at this point. Of course, you are free to choose a lower or a higher level to cap to, but you then decrease the odds of finding random online action. This is relative though, as there are still plenty people on all level ranges.

Bloodborne Multi-Player Level Range Calculator
- https://mpql.net/tools/bloodborne/

Bloodborne Character Planner on Mugenmonkey
- https://mugenmonkey.com/bloodborne

I might go too much into details, so if you're a tl;dr guy, just skip to part V.
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User Info: aladore384

aladore384
1 year ago#2
II) Choose your weapons

In order to choose which stats you want to invest into, you first need to choose which weapon(s) will be your main. Indeed, each weapon has two properties :

- base requirement : minimum stat needed to wield a given weapon
- bonus attribute : weapon's efficiency scaling on a given stat. The bonus is represented by a letter on the weapon's stats, from worst to best : -, E, D, C, B, A, S.

For instance, if you wanna mainly use the Chikage :
- requirement : you need at least 10 Str, 14 Skl, 12 Blt
- bonus : you should invest 10 Str (E), 25 Skl (D), 50 Blt (C)

You can find a complete list of weapons and their scaling in the following links :

Main Weapons :
http://www.bloodborne-wiki.com/p/weapons.html

Offhand Weapons :
http://www.bloodborne-wiki.com/p/firearms.html

Hunter Tools :
http://www.bloodborne-wiki.com/2015/03/arcane-items.html
http://www.bloodborne-wiki.com/2015/11/bloodtinge-items.html
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User Info: aladore384

aladore384
1 year ago#3
III) Stats

We can now take a look at the different stats. The most important thing you need to know is that each stat has various soft caps from where the returns vary (often diminishing) and a final hard cap at 99.

a) Defensive stats

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Vitality (Vit) : 30, 50, 99


This is the stat that governs how much Health Points (HP) your character has and his Physical DEF. The first soft cap is at 30 where you'll have 1,100 HP, the second soft cap is 50 where you'll have 1,500 HP and the hard cap at 99 grants you 1,900 HP.

Advice : No matter which build you choose to make, it is strongly recommended to get your Vit at 50. Survivability is very important both in PvE and PvP. Investing more than 50 is not advised though, as the returns are almost non existent.

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Endurance (End) : 40, 99


This is the stat that governs both your stamina and your resistances (Physical DEF, Slow Poison RES, Rapid Poison RES). The sole soft cap is at 40 where you'll have 160 Stamina. Going above 40 End will mostly only increase your resistances, and you'll have 170 Stamina once you hit 99 End.

Advice : Every builds need some stamina, be it for dodging or for swinging your weapon, so get this one to at least 20 (110 Stamina). You can invest more into it if you have extra points you don't use for your offensive stats. Going above 40 is pointless, as needing to resist S. or R. Poison is very situational and is better done with runes anyway.
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User Info: aladore384

aladore384
1 year ago#4
b) Offensive stats

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Strength (Str) : 25, 50, 99


Investing in this stat will allow you to mainly equip large, heavy weapons. The first soft cap is at 25, after which the returns diminish until the second soft cap at 50. The returns are almost non existent past 50.

Advice : Aim for 25 if it is your secondary offensive stat or 50 if you indeed want to specialize in heavy weaponry.

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Skill (Skl) : 25, 50, 99


Investing in this stat will allow you to mainly equip quick, light weapons. It is also the only stat that increases your visceral damage (which is also affected by your level and the gems in your weapon). The first soft cap is at 25, after which the returns diminish until the second soft cap at 50. The returns are almost non existent past 50.

Advice : Aim for 25 if it is your secondary offensive stat or 50 if you indeed want to specialize in light weaponry. Keep in mind visceral damage can take out a lot (if not all) of an opponent's health.

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Bloodtinge (Blt) : 25, 50, 99


Investing in this stat will focus your weaponry around three weapons : Chikage, Simon's Bowblade, Bloodletter. Other weapons benefiting from this stat are Rifle Spear and Reiterpallasch. It is also the stat that increases damage from Firearms and Madara's Whistle. The first soft cap is at 25, after which the returns diminish until the second soft cap at 50. The returns are almost non existent past 50.

Advice : This is an all or nothing stat. In practice, there is no build that would benefit from Blt as being a secondary stat, so it would be a bad idea to have something like 25 Blt. Get it between 05-10 or straight to 50.

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Arcane (Arc) : 25, 50, 70, 99


Arcane is a complex stat, and we will go more into the details with the following section regarding build samples.

For now, you should know that on most weapons the Arcane scaling is not taken into account by default. Exceptions to this rule are : Tonitrus, Logarius' Wheel, Amygdalan Arm, Boom Hammer and Holy Moonlight Sword. Blade of Mercy and Burial Blade are also exceptions to this rule, but their Arc damage is very low and shouldn't be considered if one wants to aim these.

Regarding soft caps, damage from weapons have diminishing returns from 25 until 50, above which returns are next to nothing. But damage from Hunter Tools have increasing returns from 25 to 50, then even more from 50 to 70 and again more returns from 70 to 99.

Advice : Arcane as a main (primary or secondary) stat is more suited for advanced players as there are hidden mechanics behind it. Nonetheless, it is a very good tertiary stat for Physical builds that could use various Hunter Tools with only 15 Arc : Beast Roar, Empty Phantasm Shell, Messenger's Gift and Old Hunter Bone. Choir Bell too, though it is very situational.
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User Info: aladore384

aladore384
1 year ago#5
IV) Quick tips

- Choosing an Origin is choosing your base stats, so this is important for min-max purposes. Only two come to mind regarding Lv 120 builds : Cruel Fate with its 05 Blt for all non-Blt builds, and Military Veteran with its 06 Arcane for Blt builds.

- Offensive stats are the third and least important factor when it comes to damage, preceeded by Upgrade and Gems. The general tip is : first go 30 Vit, then 20 End, then base requirements for your weapon of choice, then 50 Vit, then more End if your build includes it and at the end increase your offensive stats.

- Visceral damage (riposte) scales off your Skl stat, the gems slotted within your weapon, and your level.

- Beast Blood Pellets are very broken but will only increase your Physical damage and thus don't work very well with builds oriented towards Bloodtinge or Arcane.
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User Info: aladore384

aladore384
1 year ago#6
V) Build Samples

a) Quality Builds

I wanted to start with this as it would be my recommendation for a beginner. For one, those are the most efficient builds both in PvE and PvP. Your main offensive stats are the classic physical stats i.e. Str & Skl.

There are two ways to do it :
- 25 Str / 50 Skl (Skill Quality) : makes best use of light weapons and visc. damage
- 50 Str / 25 Skl (Strength Quality) : makes best use of heavy weapons

40 Str / 40 Skl (Pure Quality) is bad since you summum neither stats.

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Skill Quality, Level 120

Vit : 50
End : 25
Str : 25
Skl : 50
Blt : 05
Arc : 15


Skill Quality notes : it is the one that comes with the more pros (DPS + visc. damage). Of the two quality builds, this would be the easier one to gem as well. For weapons here are the ones that are the most suited for this build :

Skl/Str weapons : Saw Spear, Ludwig's Holy Blade, Burial Blade, Beasthunter Saif, Church Pick

15 Arc allows you to use various tools : Beast Roar, Empty Phantasm Shell, Messenger's Gift and Old Hunter Bone. Physical builds also make good use of Beast Blood Pellets and Fire/Bolt Papers.

Recommended tools: 1. Beast Blood Pellet / 2. Beast Roar / 3. Empty Phatasm Shell, Fire Paper, Bolt Paper

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Strength Quality, Level 120

Vit : 50
End : 25
Str : 50
Skl : 25
Blt : 05
Arc : 15


Strength Quality notes : this build is primarily aimed towards heavy weaponry. But with a Heavy Abyssal gem from Headless Bloodletting Beast, one can convert almost any weapon for a Str build. Here are the ones that are naturally the most suited for this build :

Str/Skl weapons : Hunter Axe, Saw Cleaver, Kirkhammer, Stake Driver, Ludwig's Holy Blade, Beast Claw, Amygdalan Arm, Beast Cutter, Whirligig Saw

As for detailed data regarding Str converted weapons, you can check here :

Heavy Abyssal AR at 50str/25skl v2
https://www.gamefaqs.com/boards/805577-bloodborne/75154217

15 Arc allows you to use various tools : Beast Roar, Empty Phantasm Shell, Messenger's Gift and Old Hunter Bone. Physical builds also make good use of Beast Blood Pellets and Fire/Bolt Papers.

Recommended tools: 1. Beast Blood Pellet / 2. Beast Roar / 3. Empty Phatasm Shell, Fire Paper, Bolt Paper
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User Info: aladore384

aladore384
1 year ago#7
b) Pure Skill

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Pure Skill, Level 120

Vit : 50
End : 35
Str : 10
Skl : 50
Blt : 10
Arc : 15


This build focuses on Skl and End, so you can pressure your opponent.

Skill dedicated weapons : Threaded Cane, Rifle Spear, Blade of Mercy, Reiterpallasch, Rakuyo, Simon's Bowblade

15 Arc allows you to use various tools : Beast Roar, Empty Phantasm Shell, Messenger's Gift and Old Hunter Bone. Physical builds also make good use of Beast Blood Pellets and Fire/Bolt Papers.

Recommended tools: 1. Beast Blood Pellet / 2. Beast Roar / 3. Empty Phatasm Shell, Fire Paper, Bolt Paper
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User Info: aladore384

aladore384
1 year ago#8
c) Blt/Skl hybrid

If you're interested in Bloodtinge builds, I advise you read the following in-depth guide :

The Vileblood Handbook - A Hunter's Guide to Bloodtinge
https://www.reddit.com/r/bloodborne/comments/4hzats/the_vileblood_handbook_a_hunters_guide_to/

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Blt/Skl, Level 120

Vit : 50
End : 25
Str : 14
Skl : 25
Blt : 50
Arc : 06


There are a few ways to build around Bloodtinge, but this would be the best way to do it. The downside for Bloodtinge builds is the need for OOS Blood% gems (very very rare gems) to make the best use of it though normal Phys% also increase Blood damage.

Your weaponry should include the following :

- Chikage : both forms (Phys% gems)
- Simon's Bowblade : transformed (Blood% gems) or both forms (Phys% gems)
- Bloodletter : transformed (Blood% gems)

- Evelyn / Pistol : (Blood 31.5%) former most damaging, but some prefer the latter
- Repeat Pistol : (Blood 31.5%) damage/bullet ratio lower than Evelyn but shoots 2 bullets at once
- Blunderbuss (Blood 28.7% +7.3 Blood) : spread shots

Decent visc. damage, and Evelyn is a monster when associated with Bone Marrow Ash. It also allows to cheese a lot of Bosses with ranged attacks from both transformed Bowblade and BMA Evelyn.

Chikage's transformed state will drain your HP, so you have to manage it. Bloodletter will build up frenzy on yourself so prepare Sedatives and/or Vials when transforming it.

Also keep in mind that you have access to Madara's Whistle.

Recommended tools: 1. Bone Marrow Ash / 2. Madara's Whistle / 3. Sedatives
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User Info: aladore384

aladore384
1 year ago#9
d) Arcane builds

If you're interested in Arcane builds, I advise you read the following in-depth guide :

The Arcanist 2.0 - Arcane-ing with The Old Hunters
https://www.reddit.com/r/bloodborne/comments/3xvg11/guide_the_arcanist_20_arcaneing_with_the_old/

In order to activate Arc scaling from most weapons, you have to infuse said weapon with an Elemental gem (Arcane/Fire/Bolt). Once you do that, the weapon will lose all its Phys. scaling (Str & Skl) and will scale with Arc instead. Note that you can't do that on weapons that have Bloodtinge scaling. Also, only one Element can be used at a time, so it would be really bad to have gems in your weapons with a mix of different Elements.

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Arc/Str, Level 120

Vit : 50
End : 26
Str : 25
Skl : 14
Blt : 05
Arc : 50


This build is not very efficient to be honest, but it's my favorite. With this build, you can innately use the following weapons : Tonitrus, Logarius' Wheel, Amygdalan Arm, Boom Hammer and Holy Moonlight Sword. Blade of Mercy and Burial Blade also have innate Arc scaling, but it is negligeable on these weapons.

My personal choice regarding weapons :

- Holy Moonlight Sword : Nourishing gems (I only use it 2H)
- Logarius' Wheel : 2H, Flat Arc gems, only using R2s and dash R1.
- Ludwig's Holt Blade : Arcane elemental
- Church Pick : Fire elemental (always serrated when 2H)
- Kirkhammer : Bolt elemental (Mjollnir FTW)

This build also makes good use of the Hunter Tools, as you can use them all past 40 Arc (A Call Beyond's requirement).

Recommended tools: 1. Augur of Ebrietas / 2. Blacksky Eye / 3. Exectuioner's Gloves, A Call Beyond

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Pure Arcane, Level 120

Vit : 50
End : 23
Str : 11
Skl : 11
Blt : 05
Arc : 70


You could also trade Vit for Arc as the latter can be pumped all the way to 99 and still give you very good returns : worthless for weapons to go past 50, but tools tend to scale better AFTER 50. Weaponry should include :

Arcane elemental : Threaded Cane, Kos Parasite
Fire elemental : Saw Spear, Beast Cutter
Bolt elemental : Hunter Axe, Beasthunter Saif

Recommended tools: 1. Augur of Ebrietas / 2. Blacksky Eye / 3. Exectuioner's Gloves, A Call Beyond
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User Info: aladore384

aladore384
1 year ago#10
VI) Final words

I hope this beginner's guide will be useful to you, I wanted it to be a quick and comprehensive guide.

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There are a few builds I didn't mention as I have no personal experience with them. But I did want to give these two a honorable mention :

Very Quality build : 47/10/50/50/07/06 => low End for monstruous damage
Nourishing build : 50/15/50/25/05/25 => best build for Toni, Wheel, HMLS, and Boom (though the low End could be bad especially for HMLS)

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Didn't go into details regarding blood gems, for that I would recommend the following link :

Best Blood Gems Setups
http://www.bloodborne-wiki.com/2015/10/best-blood-gems-setups.html

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Quick ranking of the build samples I posted. This is my personal opinion only (and with PvE in mind only) :

1. 50/25/25/50/05/15
2. 50/25/50/25/05/15
3. 50/23/11/11/05/70
4. 50/35/10/50/10/15
5. 50/25/14/25/50/06
6. 50/26/25/14/05/50
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