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User Info: SeabassDebeste

SeabassDebeste
1 month ago#31
129. Dead of Winter (2014)

Category: One vs Many
Genres: Ameritrash, pickup-and-deliver, hidden roles
Rules complexity (0 to 7): 4
Game length: 60-120 minutes
Experience: 3-4 games over 2 sessions (2016-2017) with 5 players
Previous ranks: NR (2016), 76/80 (2018)

Summary - Everyone is working together to achieve personal secret missions in a zombie apocalypse. But one of those hidden objectives may be a traitorous one that involves screwing everyone else over! Throughout the game you visit different locations (and thus risk exposure to zombies), affect the morale of the survivors' colony, recruit new survivors (via "crossroads cards"), and collect/search for items.

Design - Dead of Winter has some really cool ideas. The post-apocalyptic setting, the one guy secretly trying to tank you, the crossroads cards, people needing to cooperate but also accomplish their own goals, the atmosphere of betrayal... the problem is, I have yet (and to be fair, I've only played twice) to find it come together right. Most of the mechanics just don't feel very good. There are a lot of rules and a lot of moving pieces and things to track, but as far as I've seen, you mostly just spend time rolling annoying dice, making trivial decisions, and digging through decks, fairly isolated of other players. The game provides a nominal resistance, but it's enough that a win from the traitor can feel very much like "oh, okay, that happened" instead of actually feeling like they... well, did anything.

Experience - Love playing a lot of euro-type games with my group, but thematic or roleplay or hidden role stuff doesn't take well with the people I played with, and that probably is the big difference here. That said, all the design choices I mentioned still hold. It just doesn't feel very good.

Future - Maybe certain scenarios are better, and the ideal, thematically immersed, whatever group will come along. But I think that while DoW was a hot topic in '15 and '16, time has kind of passed it by at this point.
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness

User Info: SeabassDebeste

SeabassDebeste
1 month ago#32
ChaosTonyV4 posted...
Wow, Shut Up & Sit Down gave me the impression that Sheriff was great, but nothing about it that's been described so far sounds fun at all.
I don't watch SUSD, but the impression I get is that they love getting rowdy and finger-point-y and OMG about things. There's space for that in Sheriff you enjoy baiting people into calling your bluff or whatever, but the decision space is pretty shallow. You need the right meta to enjoy it.

TomNook posted...
It's amazing how much a playgroup can change opinions. I've never played Sheriff, but I don't think it's for me anyway, because it seems like you are bluffing entirely RNG, with no skill? But anyway, I see this all the time with other games I love, and it always makes me feel bad that people just didn't get a good group, and reading their horror stories is very feel bad.
You have agency over your bluffs. Essentially you legally can ship one type of good and cannot lie about the number of cards you're shipping. There are also some goods that simply aren't legal to ship regardless, but are worth more nominal points. If you draw a lot of cards of the same type, then you're good and basically roll. If you don't, you can either play passively and ship single goods, or you can lie and ship contraband. The problem is, the most fun you can have as a shipper is getting inspected when you're telling the truth, because you both get the goods you shipped AND the penalty. But it's very hard to get called telling the truth if you're only shipping one good. And the only way to come back is by shipping contraband, realistically.

But yeah, group dependency is real. A lot of games higher up on the list rose after better experiences.
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness

User Info: ChaosTonyV4

ChaosTonyV4
1 month ago#33
What the whaaaaT? I love Dead of Winter!
Phantom Dust.
"I'll just wait for time to prove me right again." - Vlado

User Info: Great_Paul

Great_Paul
1 month ago#34
SeabassDebeste posted...
how have your tastes trended?

I think it's mostly some games that are only good with the right group of people I've noticed haven't been as good much later. I used to really like Spyfall for example, but now I try my best to avoid it.

Bear Bro
So, confirmed Santa's #1 helper is a squirrel.

User Info: NBIceman

NBIceman
1 month ago#35
One of my friends loves Dead of Winter but it's not a particular favorite of mine, either. Feels like there's too much going on for how simple a game it really is. Feels like a chore sometimes.
http://i.imgur.com/UYamul2.gif
Spurs - Yankees - Eagles - Golden Knights

User Info: Great_Paul

Great_Paul
1 month ago#36
I really like Dead of Winter and hope to eventually try the Warring Colonies expansion.
Bear Bro
So, confirmed Santa's #1 helper is a squirrel.

User Info: HanOfTheNekos

HanOfTheNekos
1 month ago#37
I like Sheriff! But the problem is usually being lucky and getting lots of legal goods is the winning move.
"Bordate is a pretty shady place, what with the gangs, casinos, evil corporations and water park." - FAHtastic

User Info: Naye745

Naye745
1 month ago#38
sheriff of nottingham is pretty enjoyable, but i do wonder if i were pickier about bluffing games that its problems (too long for what it is, too dependent on playgroup and metagame as you said) would really kill it for me. there are undoubtedly better bluffing games out there

dead of winter on the other hand never did anything for me. it's not really a great game and relies on its narrative and setting to sell itself, which is good enough for some people! i found it either really formulaic or boring or both.
it's an underwater adventure ride

User Info: SeabassDebeste

SeabassDebeste
1 month ago#39
128. Imperial Settlers (2014)

Category: Player vs Player
Genres: Civilization-building, tableau-building, card-drafting
Rules complexity (0 to 7): 4
Game length: 45-90 min
Experience: 2 plays (2015, 2018), 2-3 players
Previous ranks: 71/100 (2016), /80 (2018)

Summary - You're playing as one of four or five ancient civilizations. Rounds are split between drafting and playing. Cards can be either played or discarded.

Experience - My two plays of Imperial Settlers happened three years apart, but they were mostly the same - drafting is a little difficult; the game doesn't go quite long enough to build an engine; and the decisions don't "feel" particularly good.

Design -.Imperial Settlers is harmless enough: it's of a reasonable length, with reasonably nice art, with reasonable card effects, a reasonable drafting mechanic. But there's no singularly unique feature beyond possibly choosing which cards to build, and it bizarrely has this feel-bad "razing" mechanism, by which you can take down someone else's building.

Future - The relative freshness and possible promise of some depth/playing different factions makes playing it seem reasonably palatable. Would play possibly at 2 or 3, almost never at 4, but would look hard for other options.
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness

User Info: SeabassDebeste

SeabassDebeste
1 month ago#40
ChaosTonyV4 posted...
What the whaaaaT? I love Dead of Winter!

Great_Paul posted...
I really like Dead of Winter and hope to eventually try the Warring Colonies expansion.
What part do you guys like most about it?

NBIceman posted...
One of my friends loves Dead of Winter but it's not a particular favorite of mine, either. Feels like there's too much going on for how simple a game it really is. Feels like a chore sometimes.
That's how I felt. There's a lot of cool stuff conceptually, but in execution it comes down to digging through decks of cards and dice rolls?

HanOfTheNekos posted...
I like Sheriff! But the problem is usually being lucky and getting lots of legal goods is the winning move.

Naye745 posted...
sheriff of nottingham is pretty enjoyable, but i do wonder if i were pickier about bluffing games that its problems (too long for what it is, too dependent on playgroup and metagame as you said) would really kill it for me. there are undoubtedly better bluffing games out there

dead of winter on the other hand never did anything for me. it's not really a great game and relies on its narrative and setting to sell itself, which is good enough for some people! i found it either really formulaic or boring or both.
Yeah, I assume honesty isn't a dominant strategy, if you've got enough repeated plays with the same people to the point where you can reasonably make gambles and not be called immediately. Or if you get into the negotiation aspect. It's just yet to happen for me.
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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