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User Info: Great_Paul

Great_Paul
2 months ago#21
Paratroopa1 posted...
The one time I played Secret Hitler there was one guy at the table who would NOT stop making jokes about nazis (like, "I did not see that coming"-tier) and it made me want to throw up in my mouth. I find almost everything funny to joke about except this, i'm not f***ing 8chan

There was one time I played this random guy voted no on every single vote just because he thought it was funny to say “nein”, even when he was President. It got really annoying.
Bear Bro
So, confirmed Santa's #1 helper is a squirrel.

User Info: SeabassDebeste

SeabassDebeste
1 month ago#22
SH doesn't explicitly tell you to act like a huge a****** while playing it, but it certainly does nothing to stop a******s from playing it...
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness

User Info: SeabassDebeste

SeabassDebeste
1 month ago#23
130. Sheriff of Nottingham (2014)

Category: Player vs Player
Genres: Bluffing, set collection
Rules complexity (0 to 7): 1
Game length: 30 to 60 minutes
Experience: 2 plays (2015, 2016-17) with 4-5 players
Previous ranks: 49/100 (2016), 78/80 (2018)

Summary - The nominal goal of Sheriff of Nottingham is Set Collection. You draw cards and attempt to convert them into scoring opportunities by putting them in front of the Sheriff. The Sheriff - and each player gets to be Sheriff twice - is essentially the arbiter of what goods you're allowed to send through. You can tell the truth and send a paltry sum of cards through, or you can lie to the Sheriff and send through contraband - but the Sheriff can choose to inspect the bag as well, either owing or collecting depending on whether they correctly call your bluff.

Experience - My first play of SoN came when I was green as a gamer and highly preferred social games with light rulesets. I played with a group of four which would become the defining gaming group of my initiation. It was delightfully light, and I enjoyed having the Sheriffs inspect my bag incorrectly - you get paid if you're honest and you do get inspected.

Then my second game was in a group of five with people I'm lukewarm on in a meetup, and it sucked. The game lasted forever, I had no money, and people didn't want to honor deals we struck (which I never even tried in the first game). One of the more negative experiences of my life. There is space for a meta to develop if you play with the same people, but like many social games, it's very group-sensitive.

Design -.Why is SoN so sensitive to the group you play with? Well, it's a bluffing game and very confrontational. So if you get ego mixed up in it, it can be pretty unpleasant. There's very little else to the game. That said, there are a few annoying features to it. One is that the set collection mechanic is what drives the need to bluff, and that's mostly done through random draw. If everyone draws well when you're Sheriff, well, you're just f***ed, because honesty will be incredibly powerful for them, and you can't do s*** about an honest player.

Another issue with SoN is that the game length scales quadratically with number of players, instead of linearly. Each round naturally lasts longer since a Sheriff makes a decision on each other player's bag - but because of the everyone-is-Sheriff-twice rule, the number of rounds also scales up with number of players. It can be very easy to fall behind in SoN with no catchup mechanism (in fact, the more desperately you try to catch up, the more obvious it'll be that you're bluffing.) One aspect I think really improves game experience is if it can be fun to play while losing. My second play of SoN felt like s*** while losing, and in a game of this weight, "git gud" isn't a good response.

Future - The game requires an emergent metagame to become replayable, but since it's so delicate on initial play and is so shallow, it doesn't necessarily merit that type of repeated play. I do know many groups greatly enjoy SoN. I think that with the right group that was willing to play very quickly and jump through 30-40 minutes games, I'd be down to play it a few times in a session. But I'm leery.
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
(edited 1 month ago)

User Info: Raka_Putra

Raka_Putra
1 month ago#24
Tag!
Into the woods, but mind the past...
Into the woods, but mind the future!

User Info: Great_Paul

Great_Paul
1 month ago#25
Sheriff was one of the earliest games I got and when I first started playing it I liked it a lot. Nobody in the game group I ended up joining likes it though so I haven't played it in years. One person I know declares it as his least favourite game of all time. Since my tastes in games have changed, it's likely I wouldn't like it as much as I used to anyway.
Bear Bro
So, confirmed Santa's #1 helper is a squirrel.

User Info: HanOfTheNekos

HanOfTheNekos
1 month ago#26
Is Survive a sister game to Escape?
"Bordate is a pretty shady place, what with the gangs, casinos, evil corporations and water park." - FAHtastic

User Info: SeabassDebeste

SeabassDebeste
1 month ago#27
HanOfTheNekos posted...
Is Survive a sister game to Escape?
nope, assuming by escape you mean the real-time, cooperative dice chucker. survive is every-man-for-himself and involves almost purely take-that mechanics.

Great_Paul posted...
Sheriff was one of the earliest games I got and when I first started playing it I liked it a lot. Nobody in the game group I ended up joining likes it though so I haven't played it in years. One person I know declares it as his least favourite game of all time. Since my tastes in games have changed, it's likely I wouldn't like it as much as I used to anyway.
how have your tastes trended?
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness

User Info: ChaosTonyV4

ChaosTonyV4
1 month ago#28
Wow, Shut Up & Sit Down gave me the impression that Sheriff was great, but nothing about it that's been described so far sounds fun at all.
Phantom Dust.
"I'll just wait for time to prove me right again." - Vlado

User Info: Paratroopa1

Paratroopa1
1 month ago#29
Sheriff of Nottingham feels prisoner dilemma-ish which I'm never a very big fan of

User Info: TomNook

TomNook
1 month ago#30
SeabassDebeste posted...
Previous ranks: 49/100 (2016), 78/80 (2018)
It's amazing how much a playgroup can change opinions. I've never played Sheriff, but I don't think it's for me anyway, because it seems like you are bluffing entirely RNG, with no skill? But anyway, I see this all the time with other games I love, and it always makes me feel bad that people just didn't get a good group, and reading their horror stories is very feel bad.
Bells, bells, bells!
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