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  3. Snake Ranks Anything Horror Related Vol. 4 *RANKINGS*

User Info: Snake5555555555

Snake5555555555
1 month ago#111
I have, I think that guy was actually from one of the ghost shows but I forget which one.
I've decided to put my fears behind me. I'm not going back.
https://i.imgtc.ws/2Q88rI4.gif - https://i.gifer.com/E07R.gif

User Info: Raka_Putra

Raka_Putra
1 month ago#112
My manager actually worked on one such show. She said they tried to keep actual fabrication to a minimal but...yeah, nothing really happened except for winds and stuff.
Into the woods, but mind the past...
Into the woods, but mind the future!

User Info: Snake5555555555

Snake5555555555
1 month ago#113
74. Orphan of Kos (13.5 points)
Nominated by: Axl_Rose_85 (4/5 remaining)
https://www.youtube.com/watch?v=DxRvPgVijKo

Importance: 1.5
Fear: 6
Snake: 6

A boss appropriately born of pain and misery, writhing out if its mother in what can only be described as a scene of great, slow-burning agony and distress that is really unnerving to witness, with sorrowful crying punctuating the emotion. The walk-up to the boss is excellent, as the Orphan will not attack at first, instead giving the player a sort of jump-scare attack that will definitely send the adrenaline pumping. Like a baby throwing a temper tantrum, Orphan of Kos also likes to spam its most powerful and dangerous attacks, creating a battle that's intense from start to end. Design-wise, it's certainly disturbing how The Orphan is born as a twisted elder, a paradox invoking the Old Gods and the works of Lovecraft, but then you have that extra flair of the Orphan using a placenta-like object as a weapon, a sentence almost too crazy to write out! Offering both challenge and horror up to the player, Orphan of Kos is a great cap to the Bloodborne experience and is sure to give many a hunter a run for their money.
I've decided to put my fears behind me. I'm not going back.
https://i.imgtc.ws/2Q88rI4.gif - https://i.gifer.com/E07R.gif

User Info: BetrayedTangy

BetrayedTangy
1 month ago#114
I think the one real shining quality you get out of the ghost hunter shows is the backstory on some of the really creepy locations they'll visit. Hearing about a particular locations horrific events is usually way more chilling than anything the rest of the episode has to offer.
My Quest to beat the Final Fantasies: I II IV V VI VII VIII IX X XII XIII XIV XV

User Info: Snake5555555555

Snake5555555555
1 month ago#115
Yeah for sure! It makes me wish they would just focus on that.
I've decided to put my fears behind me. I'm not going back.
https://i.imgtc.ws/2Q88rI4.gif - https://i.gifer.com/E07R.gif

User Info: scarletspeed7

scarletspeed7
1 month ago#116
Snake, October is halfway complete!
"It is too easy being monsters. Let us try to be human." ~Victor Frankenstein, Penny Dreadful

User Info: Snake5555555555

Snake5555555555
1 month ago#117
Going so fast this year! I'm gonna start ramping this up as much as I can.
I've decided to put my fears behind me. I'm not going back.
https://i.imgtc.ws/2Q88rI4.gif - https://i.gifer.com/E07R.gif

User Info: Snake5555555555

Snake5555555555
1 month ago#118
73. Ragnorra, the Mother of Monsters (14 points)
Nominated by: trdl23 (3/5 remaining)
https://dtdnd.neocities.org/books/dm/Elder%20Evils.pdf
https://i.imgtc.ws/c5V6BAB.png

Importance: 2.5
Fear: 5.5
Snake: 6

A face only a... unknown entity of pure evil horror could love...? Well, it doesn't really matter, because Ragnorra loves us, unconditionally, with a boundless love that will last eternities. Quite literally. Ragnorra prepares for her arrival every 1500 years, sowing the seeds of pure evil that will turn a planet into a realm of hideous monsters in her own image, impacting the planet with a huge force that can not only be seen globally, but affects it as well with destructive earthquakes that ensure everyone knows of Ragnorra's presence. The transformation process is painful and disgusting and starts even while Ragnorra is just in the atmosphere hurtling towards ground, as anything living or even non-living collapses into tumors that burst with horrific creatures born from your worst nightmares. There's a whole load more I won't get into to avoid having this read like a wiki article, but at times, Ragnorra seems more like an exercise or game where the next player has to keep adding a new feature to make Ragnorra more horrific than the previous addition. I like it though; Ragnorra's descriptive text does not leave a lot of room for hope unless of course you enjoy being a hideous aberration, or you have serious mommy issues. The one brief ray of hope is that Ragnorra can be killed, weakened by her ultimate ascension, and once dead everything turns back to normal more or less. Though I'm not fully sure of how D&D works and how you would go about making her appear in-game, I'm sure if it were to happen it would be quite a shock and I could see it being a fun twist to a campaign.
I've decided to put my fears behind me. I'm not going back.
https://i.imgtc.ws/2Q88rI4.gif - https://i.gifer.com/E07R.gif

User Info: Snake5555555555

Snake5555555555
1 month ago#119
72. Discomfort (14 points)
Nominated by: Ihatethiscpu (2/5 remaining)
https://mymadnessworks.itch.io/discomfort

Importance: 2
Fear: 5
Snake: 7

This guy sure makes some amazing games. What I think I love most about Discomfort is its startling mundanity. I kind of went in with expectations for this to be like imscared, but it's not really anything like that. The house you inhabit throughout the experience is just a house, in the real world, late at night just like any old typical day you could pick out of a hat. There's a bathroom, kitchen, bedroom, everything you would expect, it's all very unassuming, except for the one little detail of a dead body in the bedroom with some sort of satanic symbol drawn on the floor. The thing about this is that you just stumble upon it; there's no musical stinger, no reaction from your character (in fact, your character kind of seems to know what's up already), no scary thing that jumps out at you. Hell, you can barely even make it out because of the game's draw distance. It's weird and unsettling and gives you an odd pit in your stomach, and that's exactly what the game is going for. Going over to the computer, you can easily piece together what happened for yourself, as messages filled with occult readings, creep images (props for the Lake Mungo shout-out!), and those old cursed chain mails open up to you one-by-one. It's a great storytelling tool that once again plays into the mundanity, as you feel like this is something any old person could stumble upon and want to try for themselves to get a fun, quick scare for yourself. Yet, that dead body lingers in your mind, and all of a sudden you can feel something watching you at all times, the game's presentation making so that any step could lead you directly into something horrifying before you even realize it.

The game's weird control scheme where everything is done on keyboard (certainly atypical of first-person games), makes you feel as if you're not fully in control as well. As you go around the house collecting things to perform the ritual yourself, you will be scared at just how much nothing happens. It's such a breath of fresh air to play a game like this, where it seems like so many modern horror games feel the need to always have to throw something at you to make you engaged. The whole time I was expecting a jump scare or loud noise, conditioned and almost numbed to feel like this, but Discomfort really threw me off guard in a fantastic way. I won't discuss what happens in the end, you should play this for yourself (it's like a 5/10 minute play), but there are multiple endings and I'll just say the final scare definitely matches the game's tone superbly.
I've decided to put my fears behind me. I'm not going back.
https://i.imgtc.ws/2Q88rI4.gif - https://i.gifer.com/E07R.gif

User Info: trdl23

trdl23
1 month ago#120
Yeah, that’s the main nemesis we’re up against in the D&D game that I am currently playing in. I appreciate you not going into too much detail since I should have warned you I hadn’t read all of it myself, so your description already put down stuff we have encountered thus far. Her main lieutenant, Vane, is horrific too. And he really wants his ring back that I stole.

The most insidious part is that when she first begins to arrive, healing magic improves, and the undead weaken. Sounds great, right? We sure thought so at first, too...
E come vivo? Vivo!
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