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User Info: LusterSoldier

LusterSoldier
1 month ago#1
Prior to this topic, we had been using the "Super Mario Maker 2 Review Zone" topic to discuss the game even though it wasn't originally intended to be used as such.

Now there's a proper discussion topic that should be easier to find on the board.

This topic can be used to share levels and discuss what you are currently doing in the game. Once multiplayer with friends arrives in a later update, we can use this topic to make plans for multiplayer gaming sessions.
Luster Soldier --- ~Shield Bearer~ | ~Data Analyst~
Popular at school, but not as cool as Advokaiser, Guru Champ!

User Info: Kingfrost

Kingfrost
1 month ago#2
My latest level (nobody seems to be able to complete it yet, but I think it's super easy)

CXR-88B-YXF

User Info: Lolo_Guru

Lolo_Guru
1 month ago#3
Kingfrost posted...
My latest level (nobody seems to be able to complete it yet, but I think it's super easy)

CXR-88B-YXF

if they're anything like me, they're having trouble hitting the on switch once they find it.
Lolo

User Info: Kingfrost

Kingfrost
1 month ago#4
Yeah, I think that's mainly the problem.

It's all about momentum. I guess a lot of people don't really think much about momentum when it comes to reaching higher. Originally I wanted to do a course where you have to throw the Pow-block up, but you can't do that in SMB3 style. Could've done it in one of the other styles, but the flag creates too much light for a one room puzzle.
(edited 1 month ago)

User Info: Lolo_Guru

Lolo_Guru
1 month ago#5
Kingfrost posted...
Yeah, I think that's mainly the problem.

It's all about momentum. I guess a lot of people don't really think much about momentum when it comes to reaching higher. Originally I wanted to do a course where you have to throw the Pow-block up, but you can't do that in SMB3 style. Could've done it in one of the other styles, but the flag creates too much light for a one room puzzle.

It's not that building momentum doesn't come to people's minds, it's that you have so little room to do so.
Lolo

User Info: LOLIAmAnAlt

LOLIAmAnAlt
1 month ago#6
Tag.

If I ever get unstuck and beat Bloodstained. I'll get on making levrls.
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User Info: HaRRicH

HaRRicH
1 month ago#7
Tag.
O P E R A T I O N O U S T : Nominate SHEIK!
https://vignette.wikia.nocookie.net/ssb/images/0/0d/Sheik-Victory3-SSB4.png

User Info: WiggumFan267

WiggumFan267
1 month ago#8
tag
~Wigs~ 3-Time Consecutive Fantasy B8 Baseball Champion
2015 NATIONAL LEAGUE CHAMPION NEW YORK METS

User Info: StartTheMachine

StartTheMachine
1 month ago#9
oh hey guys I finally finished a new Thwomp Stomp

Thwomp Stomp V: Galaxy Glide

Course ID: 2K0-GY2-T6G
Style: NSMBU

I had a lot of ideas for this one, and I wanted to make a level using clear conditions -- it wasn't until later that I realized you can't have checkpoints in a level with those. So some later segments got scrapped and will be put to use in future levels.

I found low-gravity physics to be a fun change-up for the Thwomp Stomp series. I also really liked the idea of making the moon essentially your enemy, as he will destroy the Thwomps and thus your platforms if you make contact (though there is an intended way of making him disappear at one point). And hopefully the second half where you're actually destroying the Thwomps is fun? That's my biggest worry, but I think it can get tense when you're running out of star power and deciding whether to find a safe spot or go for another Thwomp kill.

Pro-tip that I also left as a comment: you want to defeat 42 Thwomps before entering the pipe back at the beginning!

Also people should post their maker IDs (or just course IDs for their favorite levels they made) in this topic, because I think I only played a few B8er levels so far.
- Blur -
Welcome to your Divinity.

User Info: Kingfrost

Kingfrost
4 weeks ago#10
A new level :

Ride the Twisters
ON8-CS0-9XF

Difficulty: Fairly difficult with the clear condition, but also pretty short.
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