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  3. Hearthstone Discussion Topic 519 - The Rise of the Mech
Once again, Blizzard is incompetent.
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MrSmartGuy posted...
Was Extra Arms ever actually a problem? I can't say I've kept up with the meta too hard, but I've never thought to myself "this Zoo Priest is just too overwhelming."

Yes, Zoo priest was the highest winrate deck at legend, and didn't have any terrible matchups (lowest winrate matchup was like 45%).

This was due to a number of added cards.

The 2 mana 2/3 that heals adjacent minions to full.

The 2 mana 2/6 taunt that deals 3 damage to itself.

The 4 mana 2/7 that sets every minion that enters play to its health.

The 4 mana 3/1 battlecry revive a minion and give it reborn

These all work together rather well. Normally, if you expect to die to Divine Spirit Inner Fire, you can just damage your opponent's stuff, but when they have a full heal card, that's not good enough. Well if you can't damage their stuff, and they can full heal, I guess you need to just kill their Injured Blademasters right? And...sure, seems reasonable, except if they resurrect it with reborn that's really bad. Honestly I can't figure out how I should be playing against this deck, cause almost everything you can do to them they can punish quite hard.

That said, you might be quick to point out that I didn't actually mention "Extra Arms" anywhere in that paragraph and you'd be right. Extra Arms is...just a good card. It's straight up better than Blessing of Kings. It's maybe the 5th best card in the deck at the moment...but that makes it weaker than Power Word Shield for example. I think they wanted the deck to still be a thing, they just wanted it to be weaker.
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
(edited 4 weeks ago)
azuarc posted...
If the paladin double costs 5, why does the priest double cost 2, though? Like, I get that doubling attack is more likely to result in an OTK or something similar, and healing is priest's identity, which is hard to do without minions that take damage, but DS has been a part of OTK combos since Hearthstone went live.

The paladin double just isn't a good card. like...there's also a 2 mana shaman spell called Windfury, which is usually just a better version of whatever you were trying to do with the paladin double.

TBH, though, I'm not overly upset that they did a round of nerfs and didn't nerf a single Basic or Classic card. Particularly in Priest--like there was a real risk of them doing something like making Northshire Cleric a 2 mana card or something.
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
New Wronchi Animation:

https://www.youtube.com/watch?v=EHU1SSF8FbA
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
OK, crafted Zephrys specifically to try out wild Even Reno Shaman.

So far I've drawn him once, played him on turn 3 cause I was against a Big Priest and had no other 2 drops. Got a Flame Imp and went face. Honestly he probably did win me that game >_>

Otherwise, made some substitutions compared to the list I saw.

I don't have Vessina, so replaced that with Thunderhead. I think Aya is pretty borderline normally, so when she's only accompanied by two Jade cards I cut her. I decided I wanted a corpsetaker, which meant I needed Al'Akir and Walking Fountain. The list I saw was running Splitting Axe, cut that. With Aya as my second cut I made a third cut (Rag: I decided 3 8-drops was enough, and decided to go Lich King over him).

Was a little skeptical of the Whirling Zap-o-matic I saw in the list I copied, but it's actually won me a lot of games. It is unironically really good against Big Priest >_> WHEEEEEEEEEEE
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision

User Info: MrSmartGuy

MrSmartGuy
3 weeks ago#316
I ran two Zapo's in my regular Even Shaman before Uldum, and they were surprisingly excellent even back then.
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User Info: LiquidOshawott

LiquidOshawott
3 weeks ago#317
I remember quite a few turn 4 lethals from whirling zap o matic when I played Mech Shaman
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User Info: azuarc

azuarc
3 weeks ago#318
Does Big Priest just have a hard time with 3-attack minions? I honestly never thought about that.
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Mother f***ing "end turn" should have a CONFIRMATION dialog on mobile. The ease with which you can lose a game on mobile because a ghost touch screen input is absurd.
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You have (10) Unspent Mana and (5) minions that still have the option to attack, are you sure to want to end your turn?

[Yes]
[f*** No!]


It's that easy.
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(edited 3 weeks ago)
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