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Well, we went back to December 31, 2028. Just as expected. But who are these people locked up in a confinement room? Heh...they all have bracelets. Look nothing like the bracelets from either of the first two games. Our "Zero" looks different, too; he's wearing a plague doctor's mask rather than the usual gas mask. He flips a coin. Heh...already a Schrodinger's Cat situation. Red, or blue? Win, and you get your freedom. Lose, and you must stay in the game until six of you are dead.
...Oh good, the thing that I knew is revealed early on. Though she doesn't look much like herself in the previous two games (and yes, her 999-era self does appear in VLR), one of our compatriots has been identified as "Akane". I'm in control of a "Carlos". I don't remember all of the other names; one of them was "Diana", which stands out to me because of the mythological connection to the name of a character in VLR. I have to choose which side landed up. Knowing this series, whatever I choose will be wrong...so why am I thinking it over? I select red, and...it's red?! But now Zero or whatever is passing for Zero in this game puts us to sleep, and we'll forget everything. Heavy dose of Soporil, I assume. We all wake up outside in the desert...without bracelets? Akane remembers making a bet with someone, but everyone's memory is foggy. And no one knows who the kid in the helmet is.
Cue opening credits. They look more like ending credits, though.
Wait, are they, in a sense? Would the first choice have made a difference, and this is some cop-out ending?
Ah, no. Now we have a choice of whose path to follow. C team, following our intrepid protagonist, Carlos. D team, following Diana. And Q team, because there's always a f***ing Q. That would follow the kid in the helmet. The flowchart suggests that, no, we can't go back and redo the very first choice of the game.
Well, blindly following pretty girls is always a rule of thumb in this topic series, so D team it is. I'm alerted by the game that each image I see here is a story fragment, though only one is open to me now. Agh, don't tell me this game is going to be even more frenetic and confusing than VLR!
...What the. I...am going to the one choice? Let's just see what happens if I jump to later...
...Well, I'll be damned. It really is an ending. And to think, I initially was thinking blue, and changed my mind. Was it always going to be red, or are you forced to get the automatic ending first? Now this looks more like a beginning than an ending.
Getting more names. Eric, Mira...wait, Junpei's in this game too? The man in the mask identifies himself as the Second Zero. He tells a story about a woman who goes jogging every day. One day, she takes the left path instead of the right. A person she's known for many years is surprised to see her on this path and asks why she changed paths. She says "because there was a snail." A few hours later, she's found in some bushes along that path, murdered. This happened 17 years ago. Huh, so that's what he meant when he called Carlos "that solitary snail." Zero also tells us we're in a bomb shelter 50 meters below the ground. Carlos, Akane, and Junpei are in ward C. Q, Mira, and Eric are in ward Q. And the three in ward D are Diana...Phi and Sigma?! Heh, I thought the voice sounded like Phi's, but still...ah, I guess Akane's appearance should've tipped me off not to trust my eyes.
So at most, we have 5 new characters. Quite possibly fewer, given that Q is a mystery. Hmm...given where we are in the timeline, it's quite possible that Luna was based on Diana. Zero tells us that it's less than half a day until New Year's, but that many of us won't get to celebrate 2029. Ah, here's the twist...
Also known as Cyberchao X.
There's a door to the center of the bomb shelter in each ward. These are the X-Doors, marked with an X. Simply obtain X-Passes to get to the elevator therein, thereby escaping the shelter. This is the only way out. Six X-Passes are needed to get out...and one X-Pass will be announced every time someone dies. The door will remain open for thirty seconds, and then it closes, never to open again. How to kill six people? Well, you can vote. Each team has one vote as to which of the other two teams to execute. If a team fails to vote, they will be penalized two votes. A team with two votes gets executed. This is the Decision Game. Ah, so that's our new gimmick...and I get to choose the team again? Well, now that we know the teams, it's back to Team C.
Preparation Room, Decontamination Room, Control, Power Room, Infirmary, Pantry...and finally, Rec Room. We get a map of Ward C. Carlos thinks this could be part of Dcom's psychological test, but Junpei figures that because the masked guy called himself Zero, that means he's for real. Akane, of course, is against the idea of voting at all. Of course she is. She's just as soft-hearted as she was during the Second Nonary Game. Though now she comes up with the obvious solution--if we could contact someone on the other two teams, we could assure that no one would have two votes. They try to contact them directly, but it doesn't work, and then Junpei just causally asks that Akane try using the morphogenetic field. So this is where we stand, huh? Just casually throwing that out there in the first few minutes of the game? Well, okay, my play time's already nearing an hour, but that's because I keep pausing to write all this s*** down. Carlos doesn't seem to know what the morphogenetic field is.
There's graffiti on the wall, similar to what happened in VLR. "Let the game end where I treat two." That actually could make sense in context, and I know that re-using gimmicks isn't in character for Uchikoshi, but screw it, I'm throwing that into an anagram machine. ...Damn, I forgot just how long that particular machine takes. Well, no sense waiting around for it. It'll probably continue working in the background. Junpei finds something called the "Force Quit Box", and they talk about the legend of Urashima Taro. Also time travel-related. Oh, choices! We get to ask...ah, that's right, we're Carlos, so we're asking questions to Junpei and Akane. Who is Zero? What is Zero's purpose? What is your relationship? Okay, yeah, anyone who knows me knows exactly what question I'm going to ask first. By the way, remember how in the post-999 Q&A, Uchikoshi said that Junpei spends the rest of his life searching for Akane and never finds her? Yeah, so much for that. 999 was originally meant to be a standalone game, though.
I can't help but snicker, however, at the fact that Carlos just addresses both of them by their full names. Even with all of the pausing, I've barely been at this for an hour and it's just casually spoiling a major surprise from VLR. Of course, given how VLR flopped and this game only was made because the fans demanded it, I guess they really don't expect many people to be coming into this game without having completed the first two, do they? Carlos at least knows some of their history..ah, Sigma told him. Akane says that the two of them joined this experiment separately, but Junpei says it was inevitable, not a coincidence. Carlos, meanwhile, just did it for the money. He's apparently a firefighter. Junpei calls him a "hero of justice", but he says he just has good instincts. Okay, I can't actually save on the choice screen, so I selected "Who is Zero" and then immediately hit save before they could start talking. That's all for tonight.
Also known as Cyberchao X.
Well that anagram generator was worthless. It starts with phrases with fewer words and stopped once it reached a certain number of anagrams, so it's all stuff like "welterweight emanated thereto" and "theeing warmhearted towelette".
Junpei says Carlos should really be asking "who is the second Zero". Carlos surmises that he knows the first one. Junpei is evasive, and mentions that he's had a bracelet like this strapped to his wrist before. He and Akane were trapped somewhere last year. Akane says she doesn't think that one has anything to do with this one. Carlos insists they have to be connected, and Akane begs him to believe her. As for his purpose? To make them play a game. Sigma apparently already let them know that six billion people could die. Akane asks if Carlos has ever heard the term "Reverie Syndrome". Its causes are unknown, but it causes you to stop reacting to a variety of stimuli. Junpei is unsure how this relates to what they were talking about before; Akane says he should already know. Mankind is facing an unprecedented crisis, and those affected are sensing it coming. Carlos has heard of Reverie Syndrome.
And then a small dog called Gab comes in through a vent. They wonder if it goes to the surface, but figure that defeats the purpose of a bomb shelter. It might go to Ward Q. Carlos asks Akane if she can fit through. She doesn't think so. Junpei says someone likes cake too much, and she retorts by suggesting they cut off Junpei's arm so he can fit through. Gab has a collar like rescue dogs, holding medication. It's empty. Carlos writes a note for Gab to take through the vent. Carlos also tossed cheese in there, and Junpei says they should toss in some ketchup and pickles too; maybe when he comes back he'll be a hot dog. I love those two so much.
Five minutes to voting. Gab's not back. Junpei suggests that since they told the others they were voting for D team, they should vote for Q team instead. But...didn't they send that letter to Q team? If anyone's not looped in on the plan, it's D team, which means that C-team changing their vote would be irrelevant; if D team votes the wrong thing, C team is done anyway. Junpei's gone cold. Three minutes to deadline. Decision time. I pick Q-team without hesitation. Zero tells everyone to sleep well. No memory loss drug this time. He suggests that Q-team may actually perish. Team selection screen. Hm, maybe I have to play this out with all three to progress? In which case I should have D vote for C and Q vote for D.
Also known as Cyberchao X.
D team's up next, of course. Their message is "When a curious hate oozes calamity." Phi, of course, immediately suggests it's an anagram, though she doesn't reveal what. They've got a force quit box, too. They try to input a password. No good. They try to look at the underside, but it's beyond heavy; Sigma thinks it may not be made of anything of Earth. Phi makes a crack at Sigma's age. Ah, metahumor.
Prep Room, Decontamination Room, Healing Room, Transporter Room, Manufacturing, Trash Disposal Room, and Locker Room. Transporter Room is the only one that doesn't look like something I recognize from a previous game. Heh, Sigma calls Junpei by his last name and Akane by her first. That seems like a sure sign that it is in fact his 67-year-old consciousness in this body, though there wasn't really much doubt anyway. They talk about the X-Passes, and Phi suggests Sigma "try dying once". He politely, but firmly, declines. Phi does make a decent point, though; given how many Espers are in here, it'd be easy enough to get all nine of them out eventually. Though as far as we know at the moment, there aren't any in group Q. Diana asks who Zero is. They're not sure, but they know that the person must know about the events of last year. Phi suggests that the speech being prerecorded is because Zero is among them. Next, Diana asks if they think help will come. Phi finds it unlikely. Dcom can't contact them because they're simulating an actual Mars mission. Diana thinks Sigma and Phi are like siblings with how in-sync they are. Hm, so this is indeed the Mars Mission...the one that they found transmissions of in 2074. Diana also notes that Sigma has an unusual manner of speaking, and Phi confirms that yes, this is the Sigma from 2074. He, Phi, and Akane infiltrated Dcom to try to prevent the events of the future. But they didn't know what happened inside the facility, so they couldn't prevent the Decision Game from taking place. Diana asks why this had to happen to her and says she never should've listened to Rebecca. They ask about Rebecca, and Diana says Rebecca is the head nurse at the hospital where she works, and that Rebecca suggests she join because Dcom was looking for a nurse. Heh, now I'm almost certain that Sigma based Luna on Diana. Gab arrives again. Sigma suggests that Phi go through there and Phi says it's clearly impossible, claiming to be a D-Cup. Sigma tells her she's full of s*** and points out that that's a size larger than the last time she told him. Phi says that it's been 45 years and growing is natural. Aha. This is further down the line, and not only has C-Team written the note, but Q-Team has affirmed that they're on board with the plan. Phi, as usual, is suspicious. Sigma wonders if she thinks Q-Team will betray them, but Phi points out that if tha t was Q-Team's plan, they'd have no reason to send Gab. They'd only need to vote for D-Team. She thinks C-Team will betray them. That they'll actually vote Q-Team. Which, uh, they kind of did. But then she says that the fact Gab showed up means that Q-Team is voting for C-Team, so they have no choice but to vote for Q-Team. I'm already regretting turning on Q-Team as C-Team...Phi's logic is scary, and I can't help but want to follow it, but knowing that D-Team did in fact vote differently than they said they would... Ah, screw it, I'm voting for C-Team. Sigma is angry at Diana for voting for C-Team, and Diana can't explain why she voted the way she did. Zero gives the same spiel as he did last time.
Also known as Cyberchao X.
Finally, it's time to take control of the mysterious Q-Team. I'm predicting based on what little I've seen of them that Mira will be in favor of screwing over D-Team and Eric will be the one pressuring Q to follow C-Team's plan.
Quantum Computer Room, Pod Room, Biolab...I missed the early ones. Eric says there should be another room...Eric's the one distrustful of Q still. Maybe I had them pegged wrong. Back to the Lounge. "Let's inhibit the virus!" Q asks what we'll do about the vote, and Eric says he doesn't know. Q says they have to vote, or else they'll die, and Mira agrees, pointing out that even if neither other team votes for them, their failure would give them two votes against. Mira doesn't believe that this game is real at all. Eric wants Q to take off the helmet, but Q says he can't. Heh, a keypad. That's the only way to get the helmet off. He doesn't know who he is. The game wouldn't be complete without an amnesiac, would it? Q asks about Zero, and Eric gets angry at him, still insisting that Q is the one who knows everything. They conclude that Zero is a psychopath, possibly the "Heart Ripper" that's been in the news. The amnesiac suddenly remembers a headline. March 15, 2026, a woman named Virginia Bailey, age 28, was found in a park in Roseville, her chest ripped open and her heart removed. Again on May 22, of that year, Jeffrey Foret, age 37, found in a trash can in Sacramento. July 29...Eric interrupts and points out that Q is supposedly amnesiac. Next is the question of where we are. Eric gets mad again, pointing out what Zero said, but Q asks where exactly that bomb shelter is. Eric's not sure, but Mira doubts it's far from Dcom, and expands the acronym to Dwelling for the Cohabitation of Mars. The eight of them lived there for five days, along with Gab, who is an old dog. They were testing primarily for psychological data. Mira says she signed up because she thought it sounded like fun, and Eric says he joined up because Mira wanted to. Leading into the final question: what is the relationship between those two. Eric is apparently very tsundere. And now we get the experimentation with the Force Quit Box...which Q is shaking as if it were a simple Christmas present! So that little kid can easily lift something that Sigma couldn't budge. Granted, Sigma has his real arms still, but that's pretty odd. Eric says Q should go through the vent, and he says he can't, but Eric forces him to try. Unsurprisingly, the helmet stops him quickly. Eric is ready to just go for it, but Q realizes the message hasn't made it to D-Team yet. He says he'll get a pen and some cheese...again with the cheese? And they send Gab through a vent in the Prep Room. Mira wonders if Diana will do what the letter says, but she doesn't want to consider the alternative--that it was a trap all along, and they need Diana to do the opposite of what the letter says. Ah, hell, I'm probably going down the best early path. Having everyone do what they said they did would be most likely the path to the good ending, and I know from 999 where I accidentally stumbled upon the Coffin Ending on my first try that going to the best ending right away is usually a bad idea. ...Even though technically, I already got my first ending, because this game is literally set up so that you have a 50% chance of getting an ending as soon as you're first given control. In the end, I was right about which one would suggest voting against the note. Though Mira then points out that regardless of how they voted, if C-Team betrayed them, they need Diana to flip or they're screwed anyway.
...Holy crap, five new fragments for C-Team? 5 for D as well, and 4 for Q. Well, I was planning to go back to C-Team...and let's go with the one on the top. It appears to depict Akane holding a chainsaw, and I'm curious about that.
Also known as Cyberchao X.
Fragment flowchart shows a split after the fourth piece. Right side only goes down 1 slot; left goes down two.
Suspicion, it says. They're in the Pantry now, and Junpei's not with Akane and Carlos. The door is locked...Carlos thinks Junpei might have done it, and that now he's Zero's accomplice. Akane says that's not possible. Carlos asks Akane directly what Junpei is to her. She considers him very special, as she didn't have many friends. We get a truncated version of the rabbit story. But she concedes that the past year, he's been the exact opposite of how he used to be. She wonders if it's because of her somehow. Yeah, that's probably accurate. Carlos says that he hasn't had much luck with romance, but he can tell when someone's in love. Akane asks if that means he doesn't have anyone like that in his life, and he says that the only person that means that much to him is his sister. Fair enough. Akane teases him that he has a sister complex, though. And it seems we finally have our first escape segment.
Fwip, fwip, fwip...ah, right, my stylus went missing a couple of months ago. I assume based on when I last had it that it got eaten by a piece of furniture but I've checked the area multiple times. I go back to do my most thorough search yet, but all I get for my trouble is a face full of dust bunnies and the attention of my yandere cat. I search for something else that can serve as a stylus. I suppose this pen cap will do. Hmm, two screens seem to be showing almost the exact same thing, but not quite. Until I choose something to zoom in on and the top screen stays with the wider view. Machine, powered down, hole looks like a gingerbread man. Boxes have rations, but no interesting text. Locked door to freezer; four-digit passcode. Air duct's too small to crawl through...Ah, a cabinet. Locked of course. A blue doll and a right arm are in there, and the glass has various green lines. On the other side, a bottle and a card, and the lines are pink. Trying to examine further only gets the other contents examined, even though what I want to examine are the lines. ...Oh, wait, we're going to find a way to project more lines onto it, which will make words. Ah, thought I saw something, but I guess it's just the foot of the cabinet because clicking on it took me back to viewing the cabinet. A box of potatoes also has a "round part", and two lines of text:
A poster with a gelatin recipe. Powder, water, and the mold. Directions in a picture. I think that's going to unlock the machine. ...Oh, hey, we get a back log of past text! Another box, this time with a mannequin's right leg...we can't take it. In the golden timeline, Junpei would've been the one to go through the Number 7 door, not Akane. But we've completely circled around...oh. The locks on the glass doors are literally one input? No, they are not...I try pressing right and then left, repeatedly. After six inputs--Right, Left, Right, Left, Right, Left--it tells me I'd failed. Damn, I was hoping that would be the key! Oh, wait, we do have one item...huh. It fits in the head of the gingerbread man. We can power it on already. ...No we can't, we still need the gelatin man. I go to the left door and hit right six times. No good. I find a sliding door in a cabinet I'd already looked over, but all that's in there is a left mannequin arm handcuffed to the bar. There's also a drawer without a handle in the fridge-machine-thing. I am thoroughly stumped, and have a sneaking suspicion that this game has evolved to the point that even the puzzles themselves can't be solved without accessing the morphogenetic field. It would be in line with the First Nonary Game, after all. I save and head to the flowchart. Heh, maybe I should've picked "Team Select". Well, this does confirm that there are versions where I have to kill off a team early. I jump to another of Team C's fragments.
Also known as Cyberchao X.
This time all three members of the team are together, in the Rec Room. It's already past midnight. Junpei seems jaded. Akane misses the old Junpei, and he replies that she changed first. Ah, Carlos was unable to save his parents, back when he was new at firefighting. He was 18. He managed to save his sister, but not his parents.
We find JAM 100(%) pure, but can't take it. There's also the rules of chess, and a chess board that won't open. The letters of "chess" are written in five circles on the side, but the whole thing is upside-down relative to the default view and the e is mirrored. There are also some circles and arrows...3 appears to be the king, and 1 is the rook. There are also a few stray arrows that allow me to figure out the bishop's position. There's a fireplace, unlit. A bottle of oil on the mantle. 130 (ml). Can't take that, either, though we get a fire hook from a suit of armor. There's a slot machine, but it has no power. It says "Make a Heart!" The Jukebox, JUKE803. Needs a card. Another suit of armor has a chart with the letters of the alphabet on it. While they're all uppercase, I'll be putting only letters in black in uppercase, with those in red being lowercase.
Next we get a neon light, advertising BEER. There seems to be a tube missing, though; bottom half of the straight part of the B. The fire hook lets us open a trap door in the floor. On the door itself, 55643 written like a digital clock, with a red X over the 3. In the compartment, a wooden hammer. Next to it, a thing that says "Collect 5 coins!" With 5 holes for the coins. Digital clock with no numbers...a stack of cards on the table. Around the house of cards, there are other cards. All of the kings are ripped in two...Ah, the cards underneath stick to the table. A83 - TQQ9 + 94Q58J =
Uh, let's see...wait, that's a strange order to put them in. Subtracting a 4-digit number from a 3-digit number. Ah, well, the result's still the same. 94Q58J + A83 should equal 94Q74A, - TQQ9 would be 94A745. Three square holes in the side of the table, probably to put dice into. Junpei finds a copper plate of the funyarinpa. We get to the bar, but the only one we can take is the bottle of water. There's also a thing of cigarettes, and we're able to take the matches. We're also able to zoom in on, but not take, SAD MAN 570, a legendary wine that makes wine experts lose their will to live. Hm, I should probably note that the cigarettes were a brand called SUNSET 24, too, since there seems to be a lot of numbers floating around. We successfully pick up a small wooden box...there's a four-letter input on the roulette wheel. We have many clues, but none that fit this puzzle. On the felt, 5, 21, 26, and 28 are circled. The first two are red, the latter two black. Just like the letter chart...I feel like I should be able to start putting these clues together. I've completed my loop, so I go back to the chess board, hammer in hand...and Carlos points out that the mirrored e might actually be a 6, with the s's being 5's and the h a 4. Makes sense; the c could become the 3. If it even was a 3; I noticed that the X'd-out square looked like it was missing the center, just like the upside-down c. But what can I actually do with them?
Oh, hold on. The Red/black pattern for the three columns is exactly the same as the chart's rows! And the most logical anagram for those four letters would be SPIN! We get the roulette wheel itself and also a coin. But what can we do with just one?
We can put the Roulette Wheel in the slot machine. We hit the jackpot and get puzzle pieces. I light the fire with the matches...I have no idea what this is for. The fire hook does nothing, even with the fire lit.
Also known as Cyberchao X.
Ah, Junpei tosses the wooden box in, and then they put the fire out with the bottle of water and retrieve what came out with the fire hook. It's coin number two, which...is of no help on its own. Ah, the red X on the trap door matches the one on the hammer...I had to investigate those things, I guess, before I could use the hammer on the chess board? We get a round cylinder (that's redundant), and the board is open. I examine the cylinder, and it has three windows for chess pieces. I enter rook, bishop, king, and it opens. Yielding a coin, and also a note that tells us the correct order to put the letters in for that roulette puzzle. Guess I was supposed to do this before the roulette puzzle, huh? But now all I have left are the puzzle pieces, and no idea where to use them. They don't fit in the holes on the card table...examining the card table suggests using the cards to calculate. They're not sure what the ripped kings are about, nor what to do about the Queens and Jacks, and suggests there's a clue around here somewhere.
So A = 4, S = 9, M = 7, N = ace, D = queen. Except that seems odd, because our four-digit number was TQQ9, which ends in DDS. Our only four-letter word with a double letter in the middle is BEER. And A83 most certainly cannot be "JAM".
But BEER had no attached number. Our four-letter word with a number attached was JUKE. The oil had a number attached, but wasn't all-caps.
Ah, but what does it matter?! We have no input device!
A thing I missed in the slot machine. Odds = 35(%). ...JAM also had a % sign!
I was right all along. O = 10. But that means our three-letter word is, in fact, probably not JAM. Unless I completely whiffed on doing the math blind, and just got lucky. ...Well, the 9 = S is obvious regardless of which six-letter word we use. ...Our base word was 94Q58J. That, uh...doesn't fit the pattern for SADMAN or SUNSET. No repeated letters. But if it was SADMAN, the 8 would indeed be an A. A83, the only thing we have to go on is the 8. Maybe it is JAM?
...Bugger, the pieces are for making the heart. Oh man this puzzle's annoying...and it seems you can rotate the pieces after all. ...Finally got it. Coin and card...calendar...
Mother f***er. A83 is JAM, and TQQ9 is ODDS, and and 94Q58J is, indeed, SADMAN. 100 - 35 + 570 = 635. Sticking the card calendar into the jukebox reveals the three dice, which we stick into the table at 6, 3, 5 to get the last coin. Pressing the button gets us our first "You found it!" of the match. The armor seems to be pointing guns at them, and the decision game's rules are explained. Each person must roll one of the three dice, and if all three dice display a 1, they win and can all escape, but if even one person's die shows something else, or if someone refuses to roll, everyone gets gunned down. We get "decision game", but our only decision is to roll the dice. 1, 3, 5. Carlos has us cower behind the bar. Doesn't work. Seems that whatever happened for the other two teams, Phi is the only one of the nine that survived this iteration.
Also known as Cyberchao X.
Q-team's turn now. Bottom right corner. "Pop off", it says. 18:10, same as the pantry...Pod Room. Eric and Q, but no Mira. Eric has anger issues, but he's clearly in love. Still, he pisses me off. Too white knightish; from what I've seen of Mira, she's capable of taking care of herself. Q tells him to stay calm. Q feels the same as Eric, though...since he's got no memories of his own, Mira and Eric and the others are the most important people to him. He understands how he might seem suspicious, but...
Eric apologizes for yelling at Q. Escape time.
Huh. There's a clear difference...or at least, there was. Something glowing in the middle. They seem the same now, though. Seems like maybe a dart board. There's also a locked case with a hammer, and an upside-down painting. Metal gear stuck in the wall...red circles on the floor and ceiling...but nothing I can find that we can grab. ...Heh, I guess the locks on the hammer case aren't actually blocked by anything. Just go into the puzzle and start moving things. It's a damn simple puzzle. Hammer doesn't help with any of the obvious things...ah, there's a note on the floor. Strike in the middle of a red circle. So, hammer all the red circles. Ah, that reveals more locks at the end...There's a picture of a Zero doll that says "Become me". Also a serrated hole...wait, I was right about the gear, I just wasn't clicking in the right place to open it up! ...But it doesn't work. The gear is officially on the screen as "driver tip", so I try combining it with the only other item in my inventory, to no avail. Aha, another cabinet! The puzzles are getting tougher, but still easy. Finally, I get to the last puzzle...ah, I thought it was a simple matter of alternating between plus and minus, but it's based on the color...And now we can rotate the room far more easily. Easy enough to line it up now. Second-to-last block shifting puzzle is kind of tough; last one, not as much. This unlocks the shotgun, and the button makes the pods appear. One opens, and we've got our escape. Mira was in a pod. She does not appear alive. There's an electronic key in her mouth. Marks on her neck, suggesting she was strangled. Q remembers something. An abusive father, and a brother begging the father to stop. Also Q's name is Chris, if this is reliable. Or, no, I've got it wrong maybe? The wrong person had the flashback. That's Eric's flashback; Chris is Eric's brother. The voice sounded so much like Q's, though...At his father's behest, Eric put Chris's body in the lake. I'm almost certain that was Q's voice, though; my current guess was that Chris was either revived or saved somehow and kept in suspended animation, and that Q is in fact Chris. A screen lights up...Junpei seems to be frozen to death. Also, it seems I've been spoiled on the room that stopped me. Akane and her chainsaw seem dead, but Carlos and his fire axe are alive, if bloody. The six X-passes are revealed, as D-team also got wiped out. June, Jump, Virgin, Blue, Red, Milk. Well, those first two are Akane and Junpei, and the last one is Sigma. Phi is probably "Blue", since Red seems more likely to be one of the other two. Guessing that's Mira and Diana is "Virgin". Ah, Eric suspects, incorrectly, that the reason D-team is gone completely is because of the vote at 13:30. Makes sense from his perspective. Also, I'm absolutely certain now that my theory is correct, or at least, they want me to think that. The dialogue parallel was too perfect. And now Eric's shot out the input device for the X-Door. He demands to know who killed Mira. There's a decision...oh, s***, I have to actually type something in in the time? I closed the 3DS to stop it so I could type this...I type in Zero. He says that's true in an overall sort of way...but still says Q did it personally. Back to the pantry.
Also known as Cyberchao X.
I manage to find the gelatin powder this time. Also iodine solution. Neither is helpful just yet. ...Wrong. The iodine solution reveals that the potatoes have letters on them. DUDLLR. So left door is exactly that, and right door is RLLDUD. A drawer requires rotating the sides of a dodecahedron...oh! The two sets of lines, put together with the doors slid, reads LEFT hand + DoLL =. I combine the mold that came from the dodecadrawer with the water, then the powder. I chill the gelatin and warm the doll. The gelatin man unlocks the drawer, revealing a key. I unlock the handcuffs on the hand in the opaque cabinet, and reveal 529. That one was the left, correct? The one in the glass cabinet looks like the right. Yeah, it is. The key works on those handcuffs, too, and the right arm enters the inventory. Ah, the pale doll has numbers, too. 1234. So the sum is 1763. Which begs the question, what is the right arm for?
...Apparently something, because 1763 is not the passcode. Did I...wait...I didn't add it up wrong, but... unlike the 1234, which are written clearly, the 529 is written with all right angles, like a digital clock. Which means that it still looks exactly like a number if viewed from the opposite angle! Let's try 1859. Yep, that did it. It was 625, not 529. That only opens the cover to the switch, though. We've got a right arm, but it's balled into a fist. Ah, trying it again gives a hint. Warming it up in the hot-cold machine opens the fist, and that authenticates the door. Successful escape! Sort of. It's into the freezer, not the proper exit. There's still a bloody axe...and a chainsaw. Casualty announcement. Ah...D-team has once again perished completely, but Junpei alone is dead from Team C (beheaded as well as frozen) and Q team is wholly alive. The four X-passes issued are Blue, Red, Milk, and Jump. I guess Mira was "virgin" and Diana was "red", then. Carlos points out that the room is locked, so the one who killed Junpei is...
He swings the axe, and Akane seems scared of Carlos...but he swung it at the wooden door, trying to break it down. Hmm, with fewer than six deaths, and with the wholly eradicated team not being the one that they voted for, Carlos isn't actually suspicious that the fully wiped out team was killed at 13:30. Unless they failed to vote. So why did they go at each other in...oh. Akane's going crazy...no, she too is attacking the door. And the chainsaw broke through. They're out of the pantry. Akane's breaking down. Gab's here, too. Ah, Carlos needed the money to save Maria... Reverie Syndrome! His sister has it. A doctor in a flashback compares it to playing a bunch of videos on a computer at once, slowing down the processing speed. Her brain and nervous system seem fine, but... Hold on, slowing down the brain's processing speed? That's Radical-6! Except not. Reverie Syndrome has a variety of thoughts flicker in and out of the mind, like a constant state of dreaming. No complete recoveries yet, but the symptoms have been relieved with the latest technology. Ah, but they have no insurance for this...Ah, here we go. Now Akane suspects Carlos. She attacks him. He dodges, suggests that maybe she's the psycho...he's got the axe. But he doesn't seem like he's ready to kill yet. Surprisingly, Akane runs away. Carlos is having doubts about himself. He's remembering the bit about the anesthetic and the memory loss drug, forgetting that they weren't going to be injected with it again after the voting. The lights go down...oh, Akane is trying to get Carlos at a disadvantage. A brief cut, suggesting a place to jump to in the flowchart. He calms down, thinks rationally, and decides that the most threatening person is the one who killed Junpei, so he should remove that person, even if it ends up being himself. But it can't be. So who killed Junpei? I have to type something in. I wonder what would happen if I typed in something other than a character name? ...Damnit, Funyarinpa doesn't fit.
Also known as Cyberchao X.