Hearthstone Discussion Topic - July 2018 Edition

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User Info: Forceful_Dragon

Forceful_Dragon
1 week ago#11
Unless you are often mitigating multiple taunts at once i would just run 2 copies of ironbeak owl to serve the same function sure they will be able to run their high health silenced minion into a guy next turn but that's probably the same guy you would have run into the 12/4 taunt anyways so at least he did his damage to face first.
~C~ FD
http://i.imgur.com/dGDfxaw.png
Forceful_Dragon posted...
Korayashi posted...
Void Ripper


That's the "all minions swap attack and health" battery right?

If so im confused what purpose it serves in odd paladin

Beats taunt druid if you aren’t given Tarim. It just wrecked my s***.
Winner of the Spring 2004 "Best Game Ever" Contest
http://www.twitch.tv/ultimaterializerx ; http://i.imgur.com/dsnL40n.png
https://twitter.com/ultimaterializr/status/1015825955196231682?s=21

By all means try lecturing me about how this was a skill based result. This was turn 9. Oakheart couldn’t pull a single, and on top of that this was my fourth game in a row without having Wild Growth or Nourish on curve. In three of those games I never drew either card period.

This isn’t “it happens”, because I’ve been playing card games for a LONG time. Hearthstone has by far the worst draws I have ever seen. It’s so bad that I’m convinced they aren’t actually randomized.
Winner of the Spring 2004 "Best Game Ever" Contest
http://www.twitch.tv/ultimaterializerx ; http://i.imgur.com/dsnL40n.png

User Info: MariaTaylor

MariaTaylor
1 week ago#14
https://www.reddit.com/r/hearthstone/comments/8wt9jl/a_comparison_of_aggressive_and_defensive_tools/

Generally speaking, in the new standard meta, defensive options (76) seem to outnumber aggressive ones (50) by a fairly wide margin. Moreover, the aggression options have been getting progressively more expensive to play, focusing on the 3-5 mana range, on average. Long gone are the days of Tunnel Troggs and Small-Time Buccaneers. The best aggressive options in this period were good - like Corridor Creeper, Call to Arms, and Bonemare - but many have suffered nerfs (well deserved in most cases, don't get me wrong) and largely fallen out of favor because of it.

By contrast, the defensive options have been among the most powerful the game has ever seen: Defile, Spreading Plague, Duskbreaker, and almost all the Deathknights. The only one that received a nerf was Plague, from 5 to 6 mana, and it's still a stable in the best 3 decks in the game at legend, according to VS. While these tools had been used to keep pace with the previous crop of offensive cards, the offensive pools have weakened while the defensive ones largely haven't. The best aggressive option right now is Baku, which is less a card (as the card itself is basically unplayable) and more a deck build around a theme.
~* Now I only see your dull imposter ~*
https://i.imgur.com/tdhOSKc.png
The issue with nerfing expensive defense is that it’s expensive for a reason. Expensive cards are allowed to be good.
Winner of the Spring 2004 "Best Game Ever" Contest
http://www.twitch.tv/ultimaterializerx ; http://i.imgur.com/dsnL40n.png

User Info: azuarc

azuarc
1 week ago#16
tag
Video Game Music Contest 12 winner: Ys 8 - Sunshine Coastline
Eh, Aggro still exists and is really strong, it’s just more interactive and focused on board control (Odd Pally, Rogue, Zoo)

They need to print better two drops though to allow for more variety beyond odd decks and Keleseth.
I live on, THROUGH THIS SEASHELL!
VI

User Info: DonnyG

DonnyG
1 week ago#18
LiquidOshawott posted...
Eh, Aggro still exists and is really strong, it’s just more interactive and focused on board control (Odd Pally, Rogue, Zoo)

They need to print better two drops though to allow for more variety beyond odd decks and Keleseth.

I expect to see a good neutral 2 drop in the next set for exactly this reason.

User Info: KokoroAkechi

KokoroAkechi
1 week ago#19
Had a game versus heal zoo as taunt Druid. I’m second. I’m playing the “old” list with UI. He starts with imp I pass. He taps and I play growth. He plays more stuff and I oaken. He drops dreadlord and I have to naturalize it and play a ironbark or whatever its called from hand.

Now my hand is like dragonhatcher, oakheart, hadronox, sleepy dragon, primordial drake, I top deck the other drake. So my turns were coin into drake, drake, sleepy dragon, ui (which I drew in one of those turns). In any case the UI got me the second naturalize so I won after that.
Kokoro's Anime Channel: https://www.youtube.com/channel/UCaIA0gY11FQ_Zh6kLSam5OA
Updated: July 27th, 2016.

User Info: KokoroAkechi

KokoroAkechi
1 week ago#20
That was the only game I played today and I’m like I don’t really want to play now that was dumb
Kokoro's Anime Channel: https://www.youtube.com/channel/UCaIA0gY11FQ_Zh6kLSam5OA
Updated: July 27th, 2016.
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