Haunter ranks 101 games he's played over the last decade, with write-ups.

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User Info: Haunter12O

Haunter12O
2 months ago#41
82. Skyborn
Original Release: 2012
Developer: Dancing Dragon Games
Platform: PC

https://www.youtube.com/watch?v=eVVVq2ZMfoo

Skyborn is probably a game no one's ever heard of, and that's because it's an indie, RPG Maker-designed PC release that costs money. The reason it's not free because most of the assets here were designed by the creator, Harmonic. The rest of the assets came with the RPG Maker RTP package. That said, he did offer a demo for this and if you liked it you can purchase the game for $9.99, which might be a little hefty for a 12 hour JRPG.

I think one of the things I enjoyed is the setting here, as it takes place in one big tower-like city. Claret is an engineer that lives on the middle level of the city, while the evil winged people who rule the city live in the upper sector. Some things happen, and Claret soon finds herself involved in some shenanigans and goes on a journey to save her city. There's a high level of detail in every map and a really cool Steampunk setting, and I'm pretty sure that's what drew me in. Despite the detail however, there isn't much to see or find in any of the maps, and the dungeons are a little bit overlong. The battle system is also pretty generic; Harmonic's next release, Echoes of Aetheria, fixes this by containing a very unique and strategic battle layout (this game will show up later on the list).

Also, the music is really, really good, and it's all composed by the creator. Some of it is reused from his previous games and some of it is used again in his next release. The story is also pretty good and has a neat twist later on.

If you have $9.99 to spare and need a JRPG fix to fuel your addiction, by all means check this out.
(edited 2 months ago)

User Info: Icehawk

Icehawk
2 months ago#42
Only one I disagree with so far us deus ex. But if you don't like stealth, obviously, you aren't going to love it.

Technically you can go in guns blazing, but that's a bad way to play it.
I call girls "girlies".

User Info: Haunter12O

Haunter12O
2 months ago#43
Bump will update tonight.

User Info: Haunter12O

Haunter12O
2 months ago#44
81. Radiant Historia
Original Release: 2011
Developer: Atlus
Platform: DS

I think the biggest problem with Radiant Historia is it does a great job with an original concept but with executes it poorly, likely due to hardware limitations, falling into the same old tropes, or both. It also loves to recycle assets. I mean, I would never want to live in a world with a s*** ton of giant spider bosses. But basically, I loved the alternate timeline concept and have wanted to play a game that does it well ever since Chrono Cross. But Radiant Historia's world is incredibly tiny and both timelines take place here, so expect a lot, and I mean a LOT of backtracking and treading through the same areas over and over. You like Lazvil Hills? Well, you'll visit it at least 10 times during the course of the game.

Stocke is a cool JRPG protagonist, up there with the Yuris, but the other characters are more on the lame side. I could care less for Raynie and Marco. The way they were introduced and their whole role in the game was yawn-inducing. Same goes for Aht. Eruca and Rosch fared a little better. The NPC characters were way more memorable than Raynie, Marco, Aht, or Eruca actually, especially Heiss. I don't know what happened here, or if this was intentional.

There also seems to be a lack of polish in this game. I don't know how to explain it, it just feels...stiff and cheap. Like, a lack of hit detection, maybe? I don't know. Battles felt this way. It's hard to put my finger on it.

That being said, I can give props to Atlus for trying because the alternate timeline storyline hasn't been done before in a JRPG from what I can remember, unless you count Chrono Cross. They recently remastered this game for the 3DS, and I'm guessing it plays better on that system, but I'm wondering if they did that because they want to gauge interest and see if it's worth the time to make a sequel.

80. Cuphead
Original Release: 2017
Developer: Studio MDHR
Platform: PC

I don't have much to say about Cuphead. I'm still playing through it at the moment, but it's been a slow ride. I've read the stories about its development and how the makers mortgaged their homes to finance it. I'd say they succeeded and creating a pretty good old-school type 2D platformer/run and gun, especially when you ask critics. Again, there's not much to say, you just play a level and hold the shoot button and try to make it through, or defeat the boss. I loved the fact that you can purchase upgrades, though, as it gave me a crutch in case a level pissed me off. Yes, you die a lot. I played plenty of SNES platformers and I know how it feels, and I wish people would stop (please, stop) equating this game to Dark Souls because "you die a lot." Seriously, stop.
(edited 2 months ago)

User Info: Haunter12O

Haunter12O
2 months ago#45
Icehawk posted...
Only one I disagree with so far us deus ex. But if you don't like stealth, obviously, you aren't going to love it.

Technically you can go in guns blazing, but that's a bad way to play it.


Yeah, that's partly the reason I stopped playing. Stopped caring for stealth, but felt that that was the "correct" way to play it and it didn't seem right trying to play it by running in and shooting everything.

User Info: Haunter12O

Haunter12O
2 months ago#46
Bump

User Info: AxemRedRanger

AxemRedRanger
1 month ago#47
You really weren't kidding about all the Japanese RPGs at the bottom end. Do you think that's just because you play a lot of them in general or what?
[NO BARKLEY NO PEACE]
[NO BKSheikah NO PEACE]

User Info: Haunter12O

Haunter12O
1 month ago#48
AxemRedRanger posted...
You really weren't kidding about all the Japanese RPGs at the bottom end. Do you think that's just because you play a lot of them in general or what?


The list is saturated with JRPGs. There are some good, some bad. But yeah, a game like Tokyo Xanadu being near the end probably has to do with me having played too many of them.

User Info: Haunter12O

Haunter12O
1 month ago#49
79. Mario and Luigi: Dream Team
Original Release: 2014
Developer: Nintendo
Platform: 3DS

https://www.youtube.com/watch?v=bR2lft3cduc

f*** me. I just typed a whole thing on this game but clicked the delete button on accident, and I don't feel like typing all that again, so I'll say a little and save the rest for the BiS write-up: Dream Team takes things a little too far with its long, drawn out boss battles. The HP sponge bosses tend to repeat the same long moves over and over again and missing a timed dodge does tremendous damage. Fortunately, the giant battles here are so much better than BiS's giant bowser crap.

78. Tales of Zestiria
Original Release: 2015
Developer: Namco Bandai
Platform: PC

https://www.youtube.com/watch?v=wCkaq1GsK_s

This game has a bad rep. Most Tales fans hate it as much as Legendia (a game I love). I, however, found it to be a breath of fresh air after Xillia 2. The big reason here is the game's world. It's a beautiful, lore-filled land taking inspiration from Arthurian legend. There are medieval castles in the middle of lakes, towns that come straight out of fairy tales, dragon-inhabited mountains, and rolling fields of farmland. After the boring, empty fields of Xillia 1/2, this was a nice change of pace. The fields were big and well designed for the most part. This is such a nice world that Berseria also takes place in, and it was nice playing both games and finding the connections. The lore is pretty dang good.

Zestiria's battle system, on the other hand, is a sloppy mess. First off, there was a serious issue with framerate, and I don't know if it's my PC acting up or the game itself. I was pretty sure I was dropping well over 30 several times. Second, the battle system itself is a hodgepodge of bad ideas. You have two humans (eventually) and the rest of your party members are "seraphs" that you can fuse with. If you decide to keep all four members of an active battle party out, that's fine and all, but the AI is pretty bad and your allies will die often. In order to dish out more damage and hit weaknesses, you need to fuse with your seraphs. Both humans can do so. This is also nice and all but it reduces your battle party to two, and you can still die fast. Bosses in the latter half of the game were incredibly cheap and could one-shot your allies if you weren't careful, and the damage I was dealing back seemed to always be middling.

Zestiria also seems to want to send you on a crappy fetch quest about 3/4s through the game. The items you need to obtain have been available since the very beginning but they were optional. Had the game actually told me to collect them throughout the game, I would have been doing it. Instead it tells you, "Well you've explored the world, now go get all these items that you thought were optional!" Didn't really seem like anything but to pad out game time. These items attempt to help you make sense of the backstory of the villain but his story was already obvious enough. The story also gets incomprehensible at certain times -- I just don't get why Namco Bandai can't stick with simplicity (Xillia had similar issues). That being said, there were some -really- epic moments in the game. Just listen to the track above. It plays during one of the most epic segments/boss battles I've experienced in the last decade. Go Shiina is amazing, and I wish he would do more music. Sakuraba's music here isn't that bad either, which is saying a lot for his Tales work.

User Info: trdl23

trdl23
1 month ago#50
The good parts of Zestiria are quite good.

The bad parts are atrocious, especially the characters.
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