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  3. Expeditions, Guild Quests, and Relics FAQ

User Info: soma2035

soma2035
6 years ago#1
Special thanks to harmony10, who put a lot of effort into translating our major sources on GQ drop rates for us all.

Please do not post until I have finished posting this FAQ.

~ ~ ~

Introduction

Let’s start from the beginning, with the obvious question. How do Expeditions and Guild Quests work, what are relics, and how do they relate?

Expeditions are introduced fairly early in the caravan quests. If you’ve played Monster Hunter 3 Ultimate, it’s very similar to Moga Hunts. They take place in the Everwood, a location used almost exclusively for expeditions and guild quests. The Everwood also has randomly generated layouts, stringing together a varying number of rooms from a fairly wide pool. Monsters are shown on the forecast, including some monsters that are rarely seen in ordinary quests. The area is unstable, allowing other monsters to spawn. You cannot “fail” an expedition, but monsters can run after a certain amount of time has elapsed. An expedition is completed simply by running to the end, and can be finished even if you do not slay or capture any monsters. These are single-player only (cats are fine!)

As a reward for either gathering shinies or hunting monsters during an expedition, you may receive guild quests. A guild quest also takes place in the Everwood, but unlike expeditions, they can be posted in the Gathering Hall (or Elder Hall), which means you can play them online with other players. Also unlike expeditions, they function more like normal quests. You are limited to fifty minutes and three carts. There’s no ending area and no subquest, and you are given a main objective of hunting a monster (or sometimes two monsters), for which you are given extra rewards.

Which leads us to relics. Relic weapons and armor can be gathered from both expeditions and guild quests, and are also given as quest rewards for completing a guild quest. Relic equipment is sort of randomly generated (we’ll go into this later), and can come with a variety of models, including models that aren’t available from crafted weapons/armor. Disappointed that you can’t craft Damascus, Death Stench, or Wroggi armor? There are relics for that!

<Continued>
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...

User Info: soma2035

soma2035
6 years ago#2
Expeditions

The game gives you a pretty good introduction on expeditions, so I’ll try to be brief here. If you haven’t seen it, go work on your caravan quests. Learning to do expeditions is a must, even if you plan to trade with others for the guild quests you want, because in addition to giving you guild quests, expeditions are also the best source of caravan points. Relic equipment can’t be upgraded traditionally. Instead, they’re upgraded in Harth and cost a ridiculous amount of points.

You can run low rank, high rank, and G rank expeditions. In higher difficulties, not only are the monsters harder, but you can also encounter new monsters. Higher difficulty monsters also reward you with more caravan points, and guild quests from higher ranked expeditions start at a higher level.

When you check on the world map, it will show you one or two monsters when you select an expedition level. Even if it shows two, though, it usually only spawns one to begin with. The game only allows two monsters at once. If there is room available for a monster to be added, after a few minutes, another monster will be spawned onto the map. The second monster listed initially will be the first additional monster to appear. After that, anything could happen! Okay, not anything – an expedition only goes up to five monsters.

The game maintains a “discovery rate” for rare areas in expeditions. Every time you finish an expedition, you’ll see the meter fill up a bit. The higher it is, the more likely it is that an expedition will be rare. Finishing a rare expedition resets the meter. The most important thing about rare expeditions is that some monsters only appear in rare expeditions.

The more monsters you kill, and the more shinies you gather, the more guild quests you’ll receive.

This wonderful guide on Reddit shows how to unlock additional monsters for your expeditions, what monsters can only appear in rare areas, and what guild quests you can receive for hunting specific monsters during an expedition.

http://www.reddit.com/r/MonsterHunter/wiki/guild_quest_monsters

The wiki link here also includes some drop rates for G rank expeditions, though how these rates are used, we’re not exactly sure.

http://monsterhunter.wikia.com/wiki/MH4U:_Expeditions

<Continued>
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...

User Info: soma2035

soma2035
6 years ago#3
Guild Quests

This is where things start to get complicated. For starters, any quest you receive is first automatically added to your guild quest pool, if you have space. You can hold up to 50 quests here, but you can’t do anything with them. You can then “register” them to move them to your registered list, but you can only have 10 quests registered at once. Only registered quests can be posted / sent to other players.

Each guild quest has many defining features.

1. Each guild quest is for a specific monster, or pair of monsters. Gore Magala, Shagaru Magala, Kushala Daora, Teostra, and Chameleos cannot appear alongside other monsters, and their guild quests are always stable. For other monsters, the guild quests are unstable until they reach a certain level.

2. Each guild quest has a weapon/armor bias. This determines what types of weapons and piece of armor you can receive, and factors into deciding the model of relic armor found from that quest.

3. Each guild quest has a set map, although there is no way to view it without going into the quest. They’re constructed from pre-designed rooms, just like the Everwood, but a specific guild quest’s layout will never change, even when shared to other players.

4. Each guild quest has a starting level (which goes up to 120). Each time the guild quest is finished, its level will increase. With each level, the monster, or monsters, will deal more damage and have a higher HP modifier. Also,

- At level 31, the monsters become high rank.
- At level 76, the monsters become “elite” high rank.
- At level 86, the monsters become G rank.
- At level 126, the monsters become “elite” G rank.
- At level 136, the quest becomes stable, and monsters that have apex forms will become apex.

At each of these breakpoints, the quest requirements will be updated/increased. You need a G-special permit to participate in level 126+ guild quests.

Thankfully, the quest will gain several levels per completion the person who posts it has a higher rank than it requires. Assuming the person posting the guild quest has the G-special permit:

- Between levels 31 to 75, and 76 to 85, the quest will gain 5 levels with each completion.
- Between levels 86 and 125, the quest will gain 3 levels with each completion.
- Once you’re at level 126+, the quest will only gain 1 level with each completion.

The quest will stop at each breakpoint (76, 86, 126), so if you complete a level 124 quest, it will reach level 126, not level 127.

As I mentioned before, you can send registered quests to other people. You keep the quest when you do so, and the other person receives a copy of your quest at its starting level.

Now comes the hard part – determining which guild quest will give you what you want.

<Continued>
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...

User Info: soma2035

soma2035
6 years ago#4
Drop Quality and Rates

Most of the information included in this section is taken from:

http://ryogakucx.blog.fc2.com/blog-entry-104.html

Most of the information there is fairly accurate, though I have observed at least one inaccuracy. Nevertheless, the numbers are still very helpful in determining what quest to choose.

Let’s get a few things out of the way first.

Drop rates are maximized at 136+. All the numbers provided are for guild quests that are at least level 136. Generally, the relics you will find in expeditions or low level GQs aren’t even worth bothering with. You can start finding decent relics at GQ 126+ from some monsters, but the rates are much lower.

Ever since MH4G, people have claimed that “left-hand monster determines model, right-hand monster determines quality, dual quests are best.” This is very misleading, so please do yourself a favor and put that out of your mind entirely.

First of all, the actual quality of your relic rewards does not directly relate to the monsters you killed. Instead, each “tier” of weapon/armor, before being appraised, has its own set of possible templates. It works a lot like charms, actually. Graven Charms and Enduring Charms have their own possible skills and skill ranges. Relic items work the same way. Beshackled are top-tier, and have a pool of “templates” to choose from. Champion are the second-tier, and has its own pool. There is overlap between the two pools, but the beshackled pool is higher quality in general. Your goal is find as many beshackled Weapons / Armor as possible.

This is where the monsters come into play. When you finish a guild quest, you receive additional base loot from each monster, plus guild quest rewards. The additional base loot from each monster includes a bunch of monster parts, but can also include relics. If there are two monsters in your quest, you get loot from both monsters.

Here’s your chance of getting extra beshackled items for each monster:

Apex Rajang, Apex Deviljho, Apex Diablos*
50% Beshackled Weapon (x2)
50% Beshackled Armor (x2)

Teostra, Shagaru Magala, Kushala Daora, Apex Seregios
40% Beshackled Weapon
10% Beshackled Weapon (x2)
40% Beshackled Armor
10% Beshackled Armor (x2)

Apex Zinogre, Stygian Zinogre, Apex Tigrex, Chameleos
50% Beshackled Weapon
50% Beshackled Armor

Kirin, Oroshi Kirin
30% Beshackled Weapon
30% Beshackled Armor

Black Diablos, Brachydios, Brute Tigrex, Chaotic Gore Magala
25% Beshackled Weapon
25% Beshackled Armor

Yian Garuga
20% Beshackled Weapon
20% Beshackled Armor

Plum Daimyo Hermitaur, Blue Yian Kut-ku, Yian Kut-ku, Ruby Basarios, Basarios
7% Beshackled Weapon
8% Beshackled Armor

Velocidrome
5% Beshackled Weapon
5% Beshackled Armor

* My personal testing indicates that Diablos does not always give 2 beshackled items as the chart implies. Without exact knowledge, though, I have left the data on the table intact.

<Continued>
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...

User Info: soma2035

soma2035
6 years ago#5
Drop Quality and Rates Part Two

The next source of beshackled items is your guild quest rewards. Each monster is worth a certain number of points. Both monsters contribute points. The more points you get, the more rewards. The first reward will always be an abrasive, and the rest are rolled from a table.

Monster Point Values
12 points: Teostra
10 points: Shagaru Magala
9 points: Kushala Daora, Chameleos, Apex Rajang, Apex Deviljho, Apex Seregios, Chaotic Gore Magala
8 points: Apex Diablos, Apex Zinogre
7 points: Stygian Zinogre, Apex Tigrex, Black Diablos
6 points: Brute Tigrex, Yian Garuga
5 points: Brachydios
4 points: Plum Daimyo Hermitaur, Blue Yian Kut-ku, Kirin, Oroshi Kirin
3 points: Yian Kut-ku
2 points: Ruby Basarios
1 point: Basarios, Velocidrome

Number of Rewards
1 point: 2 ~ 3 Rewards
2 points: 2 ~ 4 Rewards
3 points: 3 ~ 4 Rewards
4 points: 3 ~ 5 Rewards
5 points: 4 ~ 5 Rewards
6 points: 4 ~ 6 Rewards
7 points: 5 ~ 7 Rewards
8 points: 5 ~ 8 Rewards
9 points: 6 ~ 8 Rewards
10 points: 7 ~ 9 Rewards
11 points: 8 ~ 9 Rewards
12 points: 8 ~ 10 Rewards
13 points: 9 ~ 11 Rewards
14 points: 9 ~ 12 Rewards
15 points: 10 ~ 13 Rewards
16 points: 11 ~ 14 Rewards
17 points: 12 ~ 15 Rewards
18 points: 12 ~ 16 Rewards

However, not every monster will give you access to beshackled items from your guild quest rewards. If at least one monster in the quest is on the following list, each extra reward has a 12% chance of being a Beshackled Weapon and a 16% chance of being a Beshackled Armor:

Teostra, Shagaru Magala, Kushala Daora, Chameleos, Apex Deviljho, Apex Seregios, Apex Diablos, Apex Zinogre, Stygian Zinogre, Apex Tigrex, Oroshi Kirin, Black Diablos, Brachydios

If it’s a single monster quest and the monster is not on this list, or if it’s a two monster quest and both monsters are not on this list, you will not get beshackled items in your guild quest rewards at all.

So what does this all mean?

- If your goal is to find the best relic weapons/armor, since the drop rates from guild quest rewards are mediocre, search for quests that include monsters with lots of base drops (Rajang, Deviljho).

- If you are here for Divine Armor Spheres, Graven Charms, and Abrasives, you care more about point values. For single monsters, Teostra is the best, followed by Shagaru Magala. Then you have a tie between Rajang, Deviljho, Seregios, Chameleos, and Kushala Daora. Of course, two monster quests give you more points in total, so a double Rajang or double Deviljho is still better.

- The ever so popular strategy of adding a weak monster into a Rajang quest is not actually that helpful. A Rajang + Velocidrome gives you 1.89 Beshackled Weapons on average, while a Rajang by itself gives you 1.72. Two monster quests apply -30% HP to each monster, but it’s additive with the base modifier of 300% (not 100% sure if it’s +300% or x300%). What you’re really doing is reducing Rajang’s health by somewhere between 7.5% and 10%, but adding a Velocidrome. Not necessarily bad, but not necessarily amazing either. Double Rajang, on the other hand, gives you a whopping 3.56 Beshackled Weapons on average.

<Continued>
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...
#6
(message deleted)

User Info: soma2035

soma2035
6 years ago#7
Relic Models

But wait, there’s more! Or not, if you’re not a fashion hunter. If you don’t care what your lovely relics look like, then you’ve already read everything you need to know. But if looks matter to you, read on!

This is the chart I personally use for looking up relic models:

https://docs.google.com/spreadsheets/d/1-oyh86FG6V4-T5zegGIZuX0b-_tyy7_TIe8Wv8jkfZE/edit#gid=560953449

In a single monster quest, that monster is the one used to determine models. In a two monster quest, it uses the monster on the left (when the quest is posted), or the monster listed on top (in the quest description). This is not the same as the monster listed in the guild quest when it’s in your pool. Rajang, etc. does not mean Rajang is first/left!”

Let’s start with weapons, as they’re simpler.

A monster has a set of “monster series”. You can find these monster series in the spreadsheet above on the worksheet labeled “Monster.” For example, Deviljho cannot drop Battered Weapons. Seasoned and Venerable Weapons are monster series G. Champion and Beshackled Weapons are monster series R.

Now look at the second worksheet labeled “Weapons”, and scroll down until you see row 19, labeled “R”. These are the weapons in series R. If your quest was Sword and Shield / Dual Blades bias, every Champion or Beshackled Weapon you find from your Deviljho will be either Jhen Kodachi or Ritual Ephemera. Simple, right?

So let’s work backwards. Say you want a Dragonseal Great Sword. You need the quest to be GS/LS bias. Your desired model comes from Monster Series F, O, and P. No monster gives monster series F Beshackled Weapons. Stygian Zinogre, Black Diablos, Brute Tigrex, and Brachydios give O/P. You want a guild quest that features one of these four monsters, either alone or on the left. If you can get something with extra drops on the right, all the better. Stygian Zinogre + Rajang, for example.

Armor is a little more complicated, since there’s an armor series bias as well as an armor piece bias. The monster series works the same way as it does for weapons, so for a Deviljho GQ, you are still going to receive Champion and Beshackled armors from series R. Let’s say your quest is Freedom Series D (Chest). That means you’ll get only chest pieces. If you look at the third tab on the spreadsheet, labeled “armor”, you will see three tables, one for each Original, Freedom, and Tri Series. Freedom D, Monster R is “C. Fatalis Z, Death Stench.” That means your quest gives you C. Fatalis Z or Death Stench chest pieces.

Now let's reverse it. Say you want Arc/Storge relic armor. Tri A, monster series G and Q give Arc/Storge. Tri B and Tri C do, too, but they also have Kirin U or Akantor. G is low tier, Q relates to Yian Garuga and Rajang. Rajang with Tri A is your ideal option here, with 100% chance of any drops coming from the right set, and with a good drop rate without even factoring the second monster.

One last thing about relic armor. Each piece/model has 4 distinct names. An Arc chest piece can be Arc Mail, Arc Vest, Arc Pizanne, or Arc Armor. This has absolutely nothing to do with the armor’s stats, or even if the armor is Blademaster or Gunner. Instead, each relic armor can have up to four different models, and each of these four names correlate to a specific model. For example, Storge Pizanne and Storge Armor share a model, but Storge Mail has its own, as does Storge Vest.

Here's a Japanese blog that shows you what some (but sadly, not all) the variants look like. You can also experiment yourself, by previewing each piece in the polish menu.

http://mh-soubigazou.com/blog-category-10.html

<Continued>
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...

User Info: soma2035

soma2035
6 years ago#8
Relic Stats

There's one last question that gets asked a lot. What makes a relic weapon/armor good or bad? Aside from the obvious solution of comparing the stats with your existing weapons/armor, you can also compare your findings to what relics can potentially get.

Relic weapons go off of templates. You can find lists of templates here:

http://wiki.mh4g.org/data/1806.html

This page is for Great Swords. Near the end of the list of templates, you’ll see that Great Swords can get up to 1728 attack. The 1728 attack model comes with innate purple, but does not benefit from Sharpness +1, and has -25 ~ -10 Affinity. That means it starts with -25 Affinity, but if you fully upgrade it, it will have -10 Affinity instead. If you look up a bit, you’ll see a template with 1680 attack, innate white, and with Sharpness +1, it gets a slightly larger chunk of purple. That’s not a bad option, either, but the 1728 is considered the better model.

Beneath that is a table for element/status. For Beshackled, you can get 630, 670, 700, 750 element, or 660, 690, 720, and 810 requiring the Awaken skill. Or you can get 360, 400, or 450 status, or 390, 430, or 480 status requiring Awaken. Of course, you could also end up getting no element/status at all.

Finally, there’s sockets. All relics can roll 0-3 sockets. If it has sockets, it may end up with a built-in relic decoration that can’t be removed. These decorations can’t be crafted, either, and give skills unavailable on normal decorations. For instance, you can get a 3 socket weapon with an Edgemaster +5 Jewel built int.

Relic armors have their own templates, too, that relate to defense. There's fewer templates since the templates just relate to defense. Elemental resistances vary randomly as well. They cannot have skills, but just like relic weapons, they can come with up to 3 sockets and relic decorations. However, some decorations are restricted.

Edgemaster only goes up to +4 on armors, even though it can go up to +5 on weapons.

SteadyHand only goes up to +4 on armors, even though it can go up to +5 on weapons.

Edge Lore / Edgemaster are only available on Blademaster weapons and armors.

SteadyHand / Brutality / Covert are only available on Gunner weapons and armors.

These are just the most notable restrictions. There’s numerous sources that try to list the restrictions on each skill, but as none of them have been 100% verified, and not all of them agree, I don’t know which to include. There are some people who say that Nimbleness only goes up to 4 on armor too, for example, and at least one blog that agrees, but it’s also said that only “ultimate” jewels are restricted to weapons, and there’s a +5 “true” nimbleness jewel.

I know it’s not everything there is to know, and that some of you might have questions still. I don’t think it’s feasible to cover absolutely everything, though, so I’m just going to hope that I’ve covered the basics, at least, and stop here. Please remember that most of the information here is taken from other sources (most of which are listed), and therefore I cannot 100% guarantee that they are accurate.

Happy hunting!
To right the countless wrongs of our day, we shine this light of true redemption,that this place may become as paradise. What a wonderful world such would be...

User Info: MartinAW4

MartinAW4
6 years ago#9
I`ll just add some more information concerning maximum relic weapon stats, so it`s all in one place and sticky requested.

Here is the list of the maximum raw, affinity, defense, element and status on relics. They are sorted from best to worst stats:

Weapon...Displayed Raw...True Raw...Affinity...Defense...Element (unawakened)...Status (unawakened)
GS....................1728.................360 .........-10%............0 .................750 (810)........................450 (480)
Hammer............1872.................360 .........-10%............0 .................500 (540)........................300 (320)
LS.....................1122.................340 .........+10%...........0 .................500 (540)........................300 (320)
DB......................476..................340 .........+10%...........0 .................370 (400)........................220 (240)
Lance.................782..................340 .........-10%...........35 ................500 (540)........................300 (320)
SnS....................476..................340 .........-10%...........35 ................370 (400)........................220 (240)
HH.....................1768.................340 .........-10%............0 .................750 (810)........................450 (480)
SA.....................1836.................340..........-10%............0 .................500 (540)........................300 (320)
CB.....................1224.................340..........-10%............0 .................500 (540)........................300 (320)
GL......................782..................340..........-10%............0 .................500 (540)........................300 (320)
Bow....................408..................340..........-10%............0 .................370 (400)
IG......................1054.................340..........-10%............0 .................370 (400)........................220 (240)
LBG...................442..................340...........-10%...........0
HBG...................510..................340...........-10%...........0

(source: http://wiki.mh4g.org/data/1806.html)

And here is a more detailed table showing other possible relic weapon stats that are worth considering:
http://i.imgur.com/VqKa0Gh.png

User Info: Darkwasabi

Darkwasabi
6 years ago#10
Effort posted...
Wouldn't this be better if it was under FAQs? I mean why even have it when no one will use it?


Did you really have to cut the guy off? You could have waited a few minutes before posting that message.

Anyway good info.
darkwasabi | ARdevdog(psn) | Gutts | 200 | Strider
darkwasabi | darkwasabi2(psn) | Velka | 200 | Sorcerer
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