This all comes out of the Dengeki interview with the producers of the game.
The previous game (EXVS)
- has been available on PS3 for 2 years now
- held in high regard by arcade and console players alike
- 95% of console players are connected to the internet
- compared to other games, more EXVS players were buying the DLC
- thus we heeded the call for more online functionality
What players wanted
- with EXVS the only online option was competitive play
- many players wanted co-op as well
- we added co-op arcade and mission modes
- the competitive environment is so fierce that it can be difficult for beginners
- the online co-op should be a better place for beginners to start or be taught the basics from other players
- also improved hosting options so the host doesn't have to manage a lot of room criteria (win percentage, connection quality, ect)
Full Boost's reception (arcade)
- FB was made using the improvements and enhancements of EXVS as a guide
- EXVS is the core and FB further enhances those gameplay systems
- FB adds 2 types of extreme burst but players who started with EXVS (PS3) have had an easy time going to FB (arcade)
- monthly updates have let us further fine-tune the gameplay systems
- players are very satisfied with the game
The Concept of Full Boost (PS3)
- the goal for the PS3 FB was that of the completed arcade version
- what we want you to be playing as soon as you get the game is the final arcade version
- a character not yet in the arcade version is included as a bonus for first print copies of the game
- the arcade's customizable elements will be made available via DLC
- not using things like "DX" or "Plus" in the title because this is a recreation of the arcade version
Full Boost Mission
- this time trial missions have become full boost missions
- the menu layout is made more simple and easy to use
- unlike the previous game you can freely select missions and difficulty
- online co-op should be beneficial to beginners
- there are also about 40-50 online only missions
Arcade
- both online and offline have the same arcade mode scenes
- difference is that online follows the route you choose without branching
- in the arcade you could talk to your buddy about branch selection, but online we didn't want to make the other person wait on your branch selection or be forced into a route that was too hard for them
- working on new routes that have special unlock conditions for scenes
Online Pass
- need 1 online pass for every 1 Sony Entertainment Account
- 1 pass is included with each retail disc
- for the download version, the pass will automatically be applied to the account that downloaded the game
- will be able to buy multiple passes for multiple accounts
- online pass introduced because players complained about too many sub accounts
- struggled about whether to implement an online pass or not
- because of how pairing online matches works it would be pointless if one person had lots of sub accounts
- additional online passes are 1,000 yen