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User Info: billyclark

billyclark
7 years ago#1
This all comes out of the Dengeki interview with the producers of the game.

The previous game (EXVS)
- has been available on PS3 for 2 years now
- held in high regard by arcade and console players alike
- 95% of console players are connected to the internet
- compared to other games, more EXVS players were buying the DLC
- thus we heeded the call for more online functionality

What players wanted
- with EXVS the only online option was competitive play
- many players wanted co-op as well
- we added co-op arcade and mission modes
- the competitive environment is so fierce that it can be difficult for beginners
- the online co-op should be a better place for beginners to start or be taught the basics from other players
- also improved hosting options so the host doesn't have to manage a lot of room criteria (win percentage, connection quality, ect)

Full Boost's reception (arcade)
- FB was made using the improvements and enhancements of EXVS as a guide
- EXVS is the core and FB further enhances those gameplay systems
- FB adds 2 types of extreme burst but players who started with EXVS (PS3) have had an easy time going to FB (arcade)
- monthly updates have let us further fine-tune the gameplay systems
- players are very satisfied with the game

The Concept of Full Boost (PS3)
- the goal for the PS3 FB was that of the completed arcade version
- what we want you to be playing as soon as you get the game is the final arcade version
- a character not yet in the arcade version is included as a bonus for first print copies of the game
- the arcade's customizable elements will be made available via DLC
- not using things like "DX" or "Plus" in the title because this is a recreation of the arcade version

Full Boost Mission
- this time trial missions have become full boost missions
- the menu layout is made more simple and easy to use
- unlike the previous game you can freely select missions and difficulty
- online co-op should be beneficial to beginners
- there are also about 40-50 online only missions

Arcade
- both online and offline have the same arcade mode scenes
- difference is that online follows the route you choose without branching
- in the arcade you could talk to your buddy about branch selection, but online we didn't want to make the other person wait on your branch selection or be forced into a route that was too hard for them
- working on new routes that have special unlock conditions for scenes

Online Pass
- need 1 online pass for every 1 Sony Entertainment Account
- 1 pass is included with each retail disc
- for the download version, the pass will automatically be applied to the account that downloaded the game
- will be able to buy multiple passes for multiple accounts
- online pass introduced because players complained about too many sub accounts
- struggled about whether to implement an online pass or not
- because of how pairing online matches works it would be pointless if one person had lots of sub accounts
- additional online passes are 1,000 yen

User Info: billyclark

billyclark
7 years ago#2
Online Versus
- better matching for players of different quality connections
- more specific room conditions to make things easier on the host
- can limit rooms by connection quality, win percentage, unit cost, only random, ect.
- host can now send messages to all in the room to improve communication with members
- room size increased to 12 people
- makes it easier for those on high win streaks to get paired with each other
- now you pick your character before being paired so it doesn't keep other players waiting
- once you are paired you instantly go into the match

Custom Operators and Gauges
- this has been in the arcade version for some time
- players wanted to use it in the home version so we implemented it as DLC
- have a lot of content prepared
- too much to drop it all at once so it will be released gradually
- the plan is for updates every 2 weeks
- these are all cosmetic fan items
- they have no influence on vs mode so just buy whatever you like
- Haro will be a free operator
- gauges in Full Boost red, green, and black will be free
- there may be other campaigns that let you get gauges
- for now try out the free ones and see if you would be interested in getting more

Custom Titles
- these will not be in Full Boost (PS3)
- they consist of various graphics and moving images
- the game has online custom soundtracks and other things running in the background
- it was not something we wanted to devote space to in light of other things

Premium G Soundtrack questions are boring. I'm going to skip these.


1st Print Bonus and DLC

Ex-S Gundam is the 1st print bonus character
- 3000 cost ranged unit
- functions like a sniper
- movement is not that great
- if it was you could win by just constantly running away and shooting
- basic tactics are spread out your charge shot and special melee, while sniping with the beam smart gun
- has a wealth of ranged weapons so keeping opponents out is possible
- has beam smart gun and melee counter to deal with incoming opponents
- during extreme burst melee potential increases
- the requests for Ex-S Gundam came from players of the home versions rather than arcade
- initially proposed for EXVS - 4 years later it finally makes it into the Vs Series
- for various reasons it has no pilot
- having no pilot is against the usual design of the series, but going to watch player reactions and see how it is received
- in EXVS Hi-Nu Gundam was the 1st print bonus but it was quickly offered as free DLC
- not the case with Ex-S Gudam, it will only be 1st print bonus

Other 2 DLC Characters (Infinite Justice(Lacus) and Johnny Ridden's Zaku II)
- just like with EXVS there are 2 DLC characters from the start
- both have cut-ins and voice to make them fit into the Vs. Series style
- in EXVS the 2 new characters were already included in the game
- In FB they will be day one free downloads

Infinite Justice(Lacus)
- Infinite Justice(Lacus) basically functions like the other one except it's 1000 cost
- mobility, health, and so on have been adjusted to fit the 1000 cost
- also it can't transform
- special melee and burst attack both involve calling in Strike Freedom
- very basic properties make it suited to learning how to use 1000 cost units
- once learned can move on to the 2500 Infinite Justice

Johnny Ridden's Zaku II
- unlike the Zaku Kai, the Zaku II High Mobility Type does not have difficult and unorthodox attacks
- uses the Zaku machine gun, giant baz, and cracker grenades
- designed for series fans as an "easy-to-use Zaku"
- 2000 cost and good usability

Future DLC Characters
- future DLC characters will not be free (400 yen per character)
- can't say anything about them at this time

User Info: genIon

genIon
7 years ago#3
Thanks Billy.
F**k you Namco.
Put your DLCs in your ass.
PSN: Eriksharp
EXVSFB doesn't have enough Takehito Koyasu love! Where are the 90 characters of Takehito Koyasu?

User Info: ShotgunSamurai

ShotgunSamurai
7 years ago#4
well nice and thank you for the easy to read info. I like that the producers are some what listening to the fans reactions thats nice to know they do that. Looking forward to what else is in store for us.
[Keikaku intensifies]

User Info: Sir-Marth

Sir-Marth
7 years ago#5
billyclark posted...
- online pass introduced because players complained about too many sub accounts

Was this lost in translation?
Kira took too many risks, didn't always know what he was doing and always cried. But he was kind. He was a nice guy!
-Eyewitness accounts-

User Info: billyclark

billyclark
7 years ago#6
Yeah, if anything is hard to read then let me know. I was trying to make the info as compact as possible so sometimes I might have abbreviated too much.

In this case the producer said that they received many requests from players to put a limit on sub accounts. They are referring to players who use multiple sub accounts to reset ranks and win percentage. If a player has many sub accounts it becomes difficult to determine how skilled the player actually is.

User Info: X-SkyBlaze

X-SkyBlaze
7 years ago#7
so, there's still no confirmation of Gundam MK-V? only EX-S?

User Info: DarkMiroku

DarkMiroku
7 years ago#8
This looks like it's going to be the perfect Gundam game for PS3 ever made. Everything looks perfect, except for the payed DLC and the no confirmation of voice chat,

If voice chat is in, this will be a day 1 purchase. Shin Gundam Musou will have to wait. Not much money. Besides this have Story Missions coop too so thats a plus.

User Info: genIon

genIon
7 years ago#9
ShotgunSamurai posted...
well nice and thank you for the easy to read info. I like that the producers are some what listening to the fans reactions thats nice to know they do that. Looking forward to what else is in store for us.



Yes, Namco: "we listen our fans and they are very happy with EXVS, what Can we do? Put trillion of DLCs to f*** everyone and laugh in their faces, we are great producers!! :D".
PSN: Eriksharp
EXVSFB doesn't have enough Takehito Koyasu love! Where are the 90 characters of Takehito Koyasu?

User Info: billyclark

billyclark
7 years ago#10
I don't see anything wrong with the DLC in this case. You pay for Full Boost and you get Full Boost. If you want stuff that isn't in Full Boost then you have to pay a bit for it. That actually makes pretty good sense.

They can't say what the DLC is at this point, but I have a pretty good guess. They are most likely going to go the same route as they went with EXVS(PS3). What incentive did players have to buy EXVS(PS3) when Full Boost was the new and current thing? They released Full Boost characters into EXVS(PS3) as DLC. And they did it before those characters were unlocked in Full Boost(Arcade). Thus providing a great incentive for arcade players to go a version down to EXVS(PS3).

My guess is that they will be doing the same thing here. They need to get Maxi Boost arcade players to go a version down to Full Boost(PS3). I'm pretty sure that the DLC is going to be Maxi Boost characters. I don't really know what the issue is with that. When you buy Full Boost, you get the 100% complete Full Boost. You want more than Full Boost has to offer then you pay more for it. It isn't even ridiculously expensive or anything. Say a Maxi Boost character is one of the DLCs; you could download it to Full Boost(PS3) and play it infinitely for 400 yen. Or you could go to the arcade and play it 4 times for 400 yen. Which is the better value there?

I don't support big companies or DLC. I'm not in the pocket of Namco-Bandai. I don't work for them and I don't care if they sell their products or not. I'm just saying that this really is not a raw deal. I don't see what is unreasonable about it.
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