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We are pleased to announce that a new patch for SoulCalibur II HD Online will be deployed very shortly.
Here is the patch note:
Online Matching service improvements:
* Improved matching filters. Players will now have the choice to search an opponent depending on his region. Available region are: “North America”, “South America”, “Europe”, “Asia” and “ANY”. ANY do not means all regions. ANY means all regions except “North America”, “South America”, “Europe”, and “Asia”. * Online matching search settings are now saved until the console is rebooted. * Rematch option can now be chosen during Online Free Match mode. The option have to be activated when player creates the game. * Communication quality meter is now displayed along the fight next to opponent’s ID.
Fixed historical known bugs of the original SoulCalibur II PAL version released 10 years ago:
* Cervantes crash bug from Arcade Version has been fixed Cervantes A+K (Guard Impact) * Fixed bugs on several characters Ivy 4A+B -> B cannot be guard > Fixed Maxi's 3B+K -> B hits twice > Fixed Voldo's "Mantis Fire Dance". Mantis Crawl => 66 is cancelled by pressing G while command is performed > Fixed Kilik's K is hit, it can be cancelled by pressing G > Fixed
I dunno if those are all the PAL bugs, and it's kind of ridiculous that online didn't have a rematch option to begin with, but this is a step in the right direction!
Now let's fix that nasty netcode.
http://backloggery.com/cwistofu We are not who we are.
Almost all the PAL glitches. Leftovers: Ivy SE B (Not sure if fixing 4A+BB fixes this since they have same properties) Mina's Doom Kick (Not sure if fixing the Kilik one means they fixed the Mina one) All the G2 stuff
Scrub Mentality: When you lose, its either: Lag, Opponent Character is Broken, Spam. Remember, it is never your own damn fault
Doom kicks were a glitch in the PAL version exclusive to Kilik and Seong Mi-na. If you hit G at the precise moment of when their K lands, the recovery animation will be canceled. This allows them to do certain combos and setups that wouldn't normally work. They can also lead to an infinite in the corner but this requires extremely precise timing, almost on the level of El Fuerte's RSF (Run-Stop-Fierce) infinite in Street Fighter 4.
USF4: M. Bison, Rolento | TTT2/TR: Feng/Dragunov | BBCP: Terumi, Azrael GameFAQs #1 Noel Vermillion Hater At Your Service