There's very little popcap can do at this point

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User Info: SneakyRene

SneakyRene
1 month ago#21
"I guess I’d be okay with one-week bans...grumble, grumble. : )"

One week bans and field limitations (hazard tiles and mold colonies) are the only thing ther can do to change things up...

User Info: Andrex_93

Andrex_93
1 month ago#22
I agree with a lot of things, particularly with pretty much everything OctoZombie said, so I'll just say a couple of things:

- real time PvP is a pain, especially on mobile, and would be next to unfeasible to implement, especially considering how they're handling PvZ as it is now. I did not know that another game "In the family" was real-time PvP, though, even though the development team proper is surely different.

- Blover + Stallia is really strong, but it's not so broken as to give that much advantage like some users are saying: this week, for example, it's pretty much effective only in the last 20 seconds or so, which means that, if you were already ahead, the combo itself doesn't change much.

- I love Octo's ideas for new Zombies, and that's definitely how they should approach this, because, as was already said, directly nerfing something after people invested so much in it (time, possibly money, etc.) is unfortunately likely to cause backlash.

- I agree with TC that I like Blover + X (especially Stallia) because it's all about timing, rather than "plant and watch", and I also agree that, while ice winds and water levels would likely be a pain, they'd be also a good way to have more variety

- GoldBloom also brings up an interesting point about locking specific weeks to specific World Plants; I'm not sure I trust them enough to balance this properly, but, if they do, it should be fun!
"Actors are agents of change. A film, a piece of theater, a piece of music, or a book can make a difference. It can change the world."

User Info: SneakyRene

SneakyRene
1 month ago#23
Andrex, yeah PVZ : Heroes (PVZH) is a turn based card game kinda like hearthstone. I played it for a couple of years and then stopped when they kept releasing better cards that was hard to keep up with unless u spent money lol...damn popcap...but where PVZH focuses on purely pvp, PVZ 2 has been keeping focus on adventure mode, hopefully this doesnt change and they still release single player content

User Info: Leonidas123

Leonidas123
1 month ago#24
Lets be honest, battlez is just an extension of the single player game. It's not real pvp. With the current financial model pvp is not feasible. It would require too much extra infrastructure and manpower to run. There are already problems with hackers and occasional crashes, now imagine that in real time pvp.

User Info: SneakyRene

SneakyRene
1 month ago#25
Leonidas123 posted...
Lets be honest, battlez is just an extension of the single player game. It's not real pvp. With the current financial model pvp is not feasible. It would require too much extra infrastructure and manpower to run. There are already problems with hackers and occasional crashes, now imagine that in real time pvp.


I agree...its not, which is why it bugs me so much. Why are they trying so hard to try to maintain the illusion that this is real when we are all clearly seeing right through it? Except for a few rare instances, matches are already determined before u even play. Why label it as pvp? Just seems pretty shady to be honest. But like ive been saying, there's not much they can do about it...

User Info: bry6trump

bry6trump
1 month ago#26
Drake9 posted...
bry6trump posted...
Ok if you are matched with strictly player recorded matches, should they be thrown at us from all different leagues or just from the league we are in?either or you can expect to lose more often than you are now but at least it would be real pvp..wasted have now is just plain generic and rigged


Strictly player replays. When a league does not have enough replays in the pool (some percentage chosen by Popcap), the replay pool expands to include the league beneath it. So if Jade league doesn't have enough player replays, a Jade player may be matched against a Gold replay, & even again down to a Silver replay if there still aren't enough replays in the pool. Not the other way around though - Gold players would never play against a Jade replay.

The only issue I see with that type of system is the very first players won't have any replays to be matched against. I guess this is when they would need some bot replays.


this wouldn't work though I don't think..say you are in Silver league..say there are 100 players in the league..20 are absolute beasts, 40 are very good, 40 are just decent and you are in the bottom 20 group of players..you are going to get your ass kicked every other match and won't be able to string any streak together..the group above you won't either unless they get lucky..only the top 20 of the heap players would be able to get nice streaks going ..

Now, EA could make this type of situation much less painful abd frustrating if they toned down the amount of get needed to continue streaks..instead of needing 10 after first loss, have it be only 2 gems for first few losses, then 5 for a couple but each loss after that goes up by 3-5 ..

Again, most players must be assured somehow that they can get decent streaks on a consistent basis..if they aren't able to, I don't see them sticking with the game but I could be wrong..

there is no way to create a balanced, fun yet competitive system with the way streaks are set up..

User Info: bry6trump

bry6trump
1 month ago#27
Perhaps EA could make it to where players only play replays from players in the league below them? .in the beginning they could be pitted against bots until there are enough replays ..hmm I still think many players would get beaten quite frequently this way because players in lower leagues could have great scores but just have not advanced due to lack of gems etc..

They could try it and see if it works as it would be better than what we have now..I hate the rigged feeling

User Info: Drake9

Drake9
1 month ago#28
bry6trump posted...
Drake9 posted...
bry6trump posted...
Ok if you are matched with strictly player recorded matches, should they be thrown at us from all different leagues or just from the league we are in?either or you can expect to lose more often than you are now but at least it would be real pvp..wasted have now is just plain generic and rigged


Strictly player replays. When a league does not have enough replays in the pool (some percentage chosen by Popcap), the replay pool expands to include the league beneath it. So if Jade league doesn't have enough player replays, a Jade player may be matched against a Gold replay, & even again down to a Silver replay if there still aren't enough replays in the pool. Not the other way around though - Gold players would never play against a Jade replay.

The only issue I see with that type of system is the very first players won't have any replays to be matched against. I guess this is when they would need some bot replays.


this wouldn't work though I don't think..say you are in Silver league..say there are 100 players in the league..20 are absolute beasts, 40 are very good, 40 are just decent and you are in the bottom 20 group of players..you are going to get your ass kicked every other match and won't be able to string any streak together..the group above you won't either unless they get lucky..only the top 20 of the heap players would be able to get nice streaks going ..

Now, EA could make this type of situation much less painful abd frustrating if they toned down the amount of get needed to continue streaks..instead of needing 10 after first loss, have it be only 2 gems for first few losses, then 5 for a couple but each loss after that goes up by 3-5 ..

Again, most players must be assured somehow that they can get decent streaks on a consistent basis..if they aren't able to, I don't see them sticking with the game but I could be wrong..

there is no way to create a balanced, fun yet competitive system with the way streaks are set up..


If you are a bottom player in a certain league, then they probably intend for you to drop down a league. A Soil league player should be losing often if they find themselves in Silver. That's brings up the question though. Would you rather play bots & let EA control your win percentage letting all players win most of their games or would you prefer to only play against player replays even though you might lose more often?

But you're absolutely right about the streaks. Keeping a streak is the main incentive to win games, while what place you come in within a league is minuscule in comparison. I would love to see streak maintain costs lowered, but that is probably unlikely cause that provides EA income.

User Info: SneakyRene

SneakyRene
1 month ago#29
"there is no way to create a balanced, fun yet competitive system with the way streaks are set up.."

And this is the biggest issue they are facing because now they have to let everyone win most of their matches to have a nice streak. And if everyone is winning then how can they claim its pvp. I understand that everyone wants to have a good streak for the sake of plant progression but that's the burden of true pvp, either you're a top tier player racking up mostly wins, a low tier player that actually has to put in a high amount of work in order to get a good footing in the competitive scene, or somewhere in between where you're win ratio is somewhere in the middle. Dont get me wrong, I'm all for everyone progressing and leveling they're plants but they need to stop claiming this is pvp because it's clearly not.

User Info: sir_joe

sir_joe
1 month ago#30
I'm a relatively new player but I am proponent of a true pvp scheme. Those who invested time and money in the game should receive better awards for it. The downside of this approach is the very inefficient way of levelling up. If you are a casual player who has just joined the party, you will have next to 0 chance to maintain your streak and your streak beats all other ways to level up by a great margin. That's why I'm afraid lots of new players would prefer bots to real people and I'm in a minority.
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