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To make my side clear, I believe that all three active Hero cards are strong cards. However, there is nothing that indicates that they warp the meta to the point that classes and decks without them aren't viable. The best deck doesn't play a Hero card, and the first deck that does has a win rate within 300 basis points of eight other decks, some of which, also have zero heroes. And using a super niche format like Specialist that next to none of the player base will ever play is also very flawed.
Furthermore, the Hero cards in the past have been objectively stronger than any we see now. Rexxar and Jaina gave those classes more "infinite value" than the current three. Anduin, Gul'Dan and Malfurion gave their decks notable long-term damage and pressure. None of those were ever nerfed, Hall of Famed, and only Anduin saw a related card nerfed during its time in Standard, which was Raza.
I also don't buy into the whole "Blizzard doesn't want to give us dust" nonsense, as they gave a pile when Hall of Faming the Odd/Even cards.
Handcuffing design to allow LESS interesting cards seems counter-intuitive to the whole idea of Hearthstone in the first place when little to no data correlates that it should occur.