Post the most overrated card of the set. (a la Troggzor, Hunter Quest, Uther DK)

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  3. Post the most overrated card of the set. (a la Troggzor, Hunter Quest, Uther DK)

User Info: Hero3ziz

Hero3ziz
4 months ago#21
Kingsbane is not about the whole "OMG this new leg is a must craft and enables a new archetype and it's broken plz bliz nerf!" but it's about the cheap weapon that Rogue always wanted. I remember being pissed off when they revealed Nzoth's first mate as a Warrior card, but then I thought about it and I actually thought that it would be broken in Rogue (that's of course before the Flurry nerf).

Since then I always thought that even a vanilla 1/3 weapon would be insane. Not only we got a 1/3 weapon but it also has an insane upside that pretty much counters the main thing that Oil Rogues hate, which is weapon removal. So yea, this card is good.

Also, people have rated it too high because the other weapons suck ass.
I swear I'm not insane. Yes, most likely not insane.

User Info: k_pflipsen

k_pflipsen
4 months ago#22
Aluneth is extremely overrated, IMO.

"It's at worst Nourish for 1 more mana!"
That's not correct. It's a lot worse than Nourish +1 mana because (1) it cannot ramp, and (2) you cannot play the cards you draw this turn. So it's essentially "Battlecry: Draw 3 additional cards at the start of your next turn."

That's significantly slower than Nourish is, which is already a slow play if you take the card draw on-curve. Really, you need this to go off twice and play those cards two full turns later in order to get back enough value to offset the tempo loss. I feel like if a Tempo Mage played Aluneth on turn 6 in a close game with any other tempo deck, they would just get Bonemared to death every time.
It takes a big man to cry, but it takes a bigger man to laugh at that man. -Jack Handy

User Info: Jedibaracuda

Jedibaracuda
4 months ago#23
They kind of dialed it back a bit. There isn’t really a card like Shadowreaper Anduin, UI, or the Lich King this set that everyone agrees is meta shapingly powerful. Kingsbane is probably the closest thing, but even that isn’t as unanimous as the above three were.
Talk is cheap...because supply exceeds demand.

User Info: DonnyG33

DonnyG33
4 months ago#24
+1 on Kingsbane. Gotta rely on drawing cards in order and reclaiming it to get any value
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User Info: YourLuck

YourLuck
4 months ago#25
mada7 posted...
slumpcat posted...
mada7 posted...

It's gotten quite a bit of hype because it's the only weapon that isn't garbage. Seeing as it's going to be a thing going forward that each new set will have a cycle of legendaries one in each class that share a type or theme those cards are always going to get a lot of attention. In the case of this set the cycle has largely been a flop so people are kinda latching on to the only not obviously terrible one.

I don't think Twig and Aluneth are obviously terrible.


Aluneth has the problem of you never being able to keep up with that kind of card influx each turn. If you play this on turn 6 you'll probably have 4 or 5 cards in your hand left on average once it comes out. End of your turn you draw 3 cards from it putting you at 7 or 8 cards. Start of your next turn you're at 8 or 9 cards with 7 mana. Even if we go with 8 cards in your hand you now need to play 3 cards not to burn something on your next draw. That is not easy to do on 7 mana while also playing optimally. So within a couple turns of playing this you're going to end up burning off a good chunk of your deck because no deck can play 4 cards per turn. For the amount of cards you're likely to get an benefit from you're better off with arcane intellect which has higher flexibility, won't fatigue you, won't burn your cards, and a lower cost.

The argument regarding Aluneth is the same argument people have for saying Fel Reaver is a bad card. You get to draw a bunch of cards because of Aluneth. You're saying that the cost of drawing so many cards is that eventually you'll have too many cards and you can't play them all. You don't need to play out all the cards that you draw, you have a crap ton of cards in the first place. If you're already consistently playing lots of cards, then who cares about you burning them? You don't run this in a deck that's worried about burning specific cards.
A familiar note is produced.
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User Info: mada7

mada7
4 months ago#26
YourLuck posted...
mada7 posted...
slumpcat posted...
mada7 posted...

It's gotten quite a bit of hype because it's the only weapon that isn't garbage. Seeing as it's going to be a thing going forward that each new set will have a cycle of legendaries one in each class that share a type or theme those cards are always going to get a lot of attention. In the case of this set the cycle has largely been a flop so people are kinda latching on to the only not obviously terrible one.

I don't think Twig and Aluneth are obviously terrible.


Aluneth has the problem of you never being able to keep up with that kind of card influx each turn. If you play this on turn 6 you'll probably have 4 or 5 cards in your hand left on average once it comes out. End of your turn you draw 3 cards from it putting you at 7 or 8 cards. Start of your next turn you're at 8 or 9 cards with 7 mana. Even if we go with 8 cards in your hand you now need to play 3 cards not to burn something on your next draw. That is not easy to do on 7 mana while also playing optimally. So within a couple turns of playing this you're going to end up burning off a good chunk of your deck because no deck can play 4 cards per turn. For the amount of cards you're likely to get an benefit from you're better off with arcane intellect which has higher flexibility, won't fatigue you, won't burn your cards, and a lower cost.

The argument regarding Aluneth is the same argument people have for saying Fel Reaver is a bad card. You get to draw a bunch of cards because of Aluneth. You're saying that the cost of drawing so many cards is that eventually you'll have too many cards and you can't play them all. You don't need to play out all the cards that you draw, you have a crap ton of cards in the first place. If you're already consistently playing lots of cards, then who cares about you burning them? You don't run this in a deck that's worried about burning specific cards.


Not eventually, almost immediately. Fel Reaver would die after burning off 10ish cards max and would do substantial damage before it did. This doesn't ever stop. You're largely not going to be playing more than 2 cards in the late game but even then you're most likely playing one big card. So you're not consistently playing a lot of cards. You're consistently burning a lot of cards. A faster burn deck would benefit more from either more burn spells or more controlled drawing.

Also fel reaver only ever saw fringe play and that was because the body was threatening enough. The turn you play this is a dead turn. You're doing nothing threatening and are going to very quickly be hurting yourself
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User Info: Gaze51

Gaze51
4 months ago#27
mada7 posted...
YourLuck posted...
mada7 posted...
slumpcat posted...
mada7 posted...

It's gotten quite a bit of hype because it's the only weapon that isn't garbage. Seeing as it's going to be a thing going forward that each new set will have a cycle of legendaries one in each class that share a type or theme those cards are always going to get a lot of attention. In the case of this set the cycle has largely been a flop so people are kinda latching on to the only not obviously terrible one.

I don't think Twig and Aluneth are obviously terrible.


Aluneth has the problem of you never being able to keep up with that kind of card influx each turn. If you play this on turn 6 you'll probably have 4 or 5 cards in your hand left on average once it comes out. End of your turn you draw 3 cards from it putting you at 7 or 8 cards. Start of your next turn you're at 8 or 9 cards with 7 mana. Even if we go with 8 cards in your hand you now need to play 3 cards not to burn something on your next draw. That is not easy to do on 7 mana while also playing optimally. So within a couple turns of playing this you're going to end up burning off a good chunk of your deck because no deck can play 4 cards per turn. For the amount of cards you're likely to get an benefit from you're better off with arcane intellect which has higher flexibility, won't fatigue you, won't burn your cards, and a lower cost.

The argument regarding Aluneth is the same argument people have for saying Fel Reaver is a bad card. You get to draw a bunch of cards because of Aluneth. You're saying that the cost of drawing so many cards is that eventually you'll have too many cards and you can't play them all. You don't need to play out all the cards that you draw, you have a crap ton of cards in the first place. If you're already consistently playing lots of cards, then who cares about you burning them? You don't run this in a deck that's worried about burning specific cards.


Not eventually, almost immediately. Fel Reaver would die after burning off 10ish cards max and would do substantial damage before it did. This doesn't ever stop. You're largely not going to be playing more than 2 cards in the late game but even then you're most likely playing one big card. So you're not consistently playing a lot of cards. You're consistently burning a lot of cards. A faster burn deck would benefit more from either more burn spells or more controlled drawing.

Also fel reaver only ever saw fringe play and that was because the body was threatening enough. The turn you play this is a dead turn. You're doing nothing threatening and are going to very quickly be hurting yourself


Fel Reaver was godlike in aggro druid, could pop them out on turns 1-3 with innervate.

User Info: Guillermo55

Guillermo55
4 months ago#28
rogue weapon is trash
mage lego is trash
darkness is trash
rogue lego is a meme card
http://i.imgur.com/2JZtq.jpg http://i.imgur.com/cm8Fy.jpg http://i.imgur.com/kvK4g.jpg http://i.imgur.com/5vPpu.jpg

User Info: mada7

mada7
4 months ago#29
Gaze51 posted...
mada7 posted...
YourLuck posted...
mada7 posted...
slumpcat posted...
mada7 posted...

It's gotten quite a bit of hype because it's the only weapon that isn't garbage. Seeing as it's going to be a thing going forward that each new set will have a cycle of legendaries one in each class that share a type or theme those cards are always going to get a lot of attention. In the case of this set the cycle has largely been a flop so people are kinda latching on to the only not obviously terrible one.

I don't think Twig and Aluneth are obviously terrible.


Aluneth has the problem of you never being able to keep up with that kind of card influx each turn. If you play this on turn 6 you'll probably have 4 or 5 cards in your hand left on average once it comes out. End of your turn you draw 3 cards from it putting you at 7 or 8 cards. Start of your next turn you're at 8 or 9 cards with 7 mana. Even if we go with 8 cards in your hand you now need to play 3 cards not to burn something on your next draw. That is not easy to do on 7 mana while also playing optimally. So within a couple turns of playing this you're going to end up burning off a good chunk of your deck because no deck can play 4 cards per turn. For the amount of cards you're likely to get an benefit from you're better off with arcane intellect which has higher flexibility, won't fatigue you, won't burn your cards, and a lower cost.

The argument regarding Aluneth is the same argument people have for saying Fel Reaver is a bad card. You get to draw a bunch of cards because of Aluneth. You're saying that the cost of drawing so many cards is that eventually you'll have too many cards and you can't play them all. You don't need to play out all the cards that you draw, you have a crap ton of cards in the first place. If you're already consistently playing lots of cards, then who cares about you burning them? You don't run this in a deck that's worried about burning specific cards.


Not eventually, almost immediately. Fel Reaver would die after burning off 10ish cards max and would do substantial damage before it did. This doesn't ever stop. You're largely not going to be playing more than 2 cards in the late game but even then you're most likely playing one big card. So you're not consistently playing a lot of cards. You're consistently burning a lot of cards. A faster burn deck would benefit more from either more burn spells or more controlled drawing.

Also fel reaver only ever saw fringe play and that was because the body was threatening enough. The turn you play this is a dead turn. You're doing nothing threatening and are going to very quickly be hurting yourself


Fel Reaver was godlike in aggro druid, could pop them out on turns 1-3 with innervate.


Not a terribly popular deck at the time. Oil Rogue. Mech Mage, and Control Warrior were all quite big at the time. The main druid deck was a midrangey one that used force of nature + savage roar as a finisher. With a 3 mana BGH all over the meta Fel Reaver wasn't a terribly common site.
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User Info: k_pflipsen

k_pflipsen
4 months ago#30
Jedibaracuda posted...
They kind of dialed it back a bit. There isn’t really a card like Shadowreaper Anduin, UI, or the Lich King this set that everyone agrees is meta shapingly powerful. Kingsbane is probably the closest thing, but even that isn’t as unanimous as the above three were.

Kingsbane could easily be the new hunter quest: Everyone plays it week 1 of the expansion, and then it's never seen again because the cards that you need to run to support it are independently quite bad.
It takes a big man to cry, but it takes a bigger man to laugh at that man. -Jack Handy
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