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User Info: MrDragonzord

MrDragonzord
7 years ago#1
I'm a competitive FPS player at heart. I am in love with the old-school, arcadey shooters made by ID Software known as Quake and Doom (excluding Enemy Territory: Quake Wars as well as Doom 3).

Call of Duty, as well as other somewhat similar shooters like Battlefield, have sort of taken a chocolate dump on the FPS industry for various reasons.

Lets contrast Quake with Call of Duty.
•In Quake, the base movement speed is very fast. You can move fast in any direction and you can also shoot while being fast. This allows for a constant fast pace and a greater emphasis on strafing, which is randomizing various rapid side to side and diagnol movements to confuse your enemy and avoid getting shot. Strafing is a skill that takes a lot of reflex and concentration but is extremely effective if you master it. It also makes aiming at skilled players much, much harder.
•In Call of Duty the base movement speed is slow. If you want to have any speed, you have to sprint. You can only sprint forward and you cannot shoot while sprinting, taking away your ability to contribute much to gameplay. Side to side movement is slow, severely reducing the effectiveness and emphasis of strafing which the game could have. It also takes away a lot of skill because now the only way to possibly juke your enemy in a firefight is to prone, but once you do that it takes a while to get up, making you an easy target.
•In Quake there is an emphasis on map control, which is the act of securing all goodies that spawn on the map as well as controlling power positions. As stronger weapons and powerups spawn on the map, there will always be opposition when you're trying to get them, rewarding more skilled players with better equipment. It also encourages map memorization and it means it's possible to predict where enemies will be. You also have to to master trickjumps, exploits in the physics engine that allow you to navigate the map more effectively but require tons of practice, timing, and concentration. Also in Quake, your starting equipment is weak. You have to gear up in the battlefield as fast as you can, then battle. Nothing is handed to you at spawn.
•In Call of Duty, there's no structure whatsoever due to the lack of equipment that spawns on the map. Everythings just a mess of scrambled chaos. You don't have to memorize spawn times, and there's no trickjumping. Instead all weapons and items can simply be handed to you at spawn.
•In Quake, there's no reloading whatsoever. It's a good thing as if reloads are too long, they can break the pace. Picking up and swapping weapons is also instantaneous.
•In Call of Duty, reloads take forever. The game encourages you to hide in the middle of a battle as you replace your empty clip, rewarding p**** players who keep their distance and stay away from the action instead of those who are up close and personal and fight their enemies directly. It also serves as a major pace killer. Switching weapons may also take a while.
•In Quake, everyone's on an even playing field initially.
•In Call of Duty, there are perks which make players unbalanced to one another, allowing players abilities others don't have. You can't have all of the perks at once and many are either necessities all players should have anyway or are just cheap/overpowered.
•In Quake, weapons are usually balanced and are to be used in different situations, requiring extra strategy. Kill times are also slow, making it more about who has consistent aim instead of who shoots who first. 1sks are very rare, even with rockets (Q3A requires a direct hit on an unarmored target to kill).
•In Call of Duty, SMGs and especially Snipers overpower other primary weapons due to extremely fast kill times. SMGs have fast reload and fast ads times and Snipers are also easy to use at any range. All weapons kill in less than .5 seconds. Attachments further ruin balance. Pistols are underpowered secondaries.

User Info: SeekAndDestroy2

SeekAndDestroy2
7 years ago#2
cool story bro
PSN & GT: darkstar5577

User Info: MrDragonzord

MrDragonzord
7 years ago#3
•In Quake, you can hold as many weapons as you want at a time if you're man enough to get them. Although it can make you a one man army, it also requires extra strategy. If you have six weapons at once, it's going to be harder for you to decide when and where to use each one. It rewards you for staying calm and thinking smart during the intense heat of combat.
•In Call of Duty, you can only hold two weapons at a time. This makes the game require a lot less strategy overall. It may take some tactical thinking before the battle as you have to decide what you want to bring in, but for you're in the actual battle, strategy isn't required as much.
•In Quake, you can be as accurate as you want and move fast at the same time.
•In Call of Duty, you have to go into aim down sights (ADS) mode to have any accuracy whatsoever. It makes you move at the speed of turtle. If you choose not to aim down sights, you'll have extreme inconsistency with your weapons, spraying all over the place (even snipers).
•In Quake, there are no killstreaks and no bulley penetration, allowing players to have a chance at survival and being able to know what's coming next.
•In Call of Duty, killstreaks are overpowered, many taking no skill from the user and making it near impossible for the user to survive. Players can also shoot through walls. With such problems, players never know what to expect and it's just extreme chaos.
•In Quake, there is no proning, encouraging players to get in their face of their enemies and fight directly.
•In Call of Duty, the proning feature encourages you to hide from your enemies instead of getting up close and personal like a man
•In Quake, weapons all feel unique and creative.
•In Call of Duty, many weapons feel extremely similar.
•In Quake, there's no bullet magnetism and aim assist, increasing the skill gap.
•In Call of Duty, unskilled players are allowed to turn on aim assist which essentially act as a crutch. Instead of the game requiring them to improve it's like HERE YOU GO KIDDIES, YOUR LACK OF SKILL DOESN'T MATTER WHEN THE GAME CAN AIM FOR YOU!

I'm done now. Anyone want to defend this gams. If you're going to make a counter-argument, use logic and experience. I don't engage in childish fights where insults are common.

User Info: SeekAndDestroy2

SeekAndDestroy2
7 years ago#4
Sounds like you like Quake then, maybe you should go to that board instead of trolling this one. Kthanksbye
PSN & GT: darkstar5577

User Info: MrDragonzord

MrDragonzord
7 years ago#5
SeekAndDestroy2 posted...
cool story bro


I want to know why people think this game is so good though. It destroys the competitive nature of the shooting genre. The focus has shifted away from skillful, balanced, and intense competition as well as teamwork over to mere spectacle and the wow factor of gaming. Video gaming used to be an elite skill. Now since Call of Duty is plastered in every casual's face, people see gaming as a joke and this series is to blame. If that's all you have to say you really don't have much faith in this game either.

User Info: MrDragonzord

MrDragonzord
7 years ago#6
SeekAndDestroy2 posted...
Sounds like you like Quake then, maybe you should go to that board instead of trolling this one. Kthanksbye

Trolling is trying to get a negative response out of someone. That's not what I'm doing. I'm trying to spread knowledge of competitive gaming, show the facts, and see why casuals see this game as good.

User Info: SeekAndDestroy2

SeekAndDestroy2
7 years ago#7
MrDragonzord posted...
SeekAndDestroy2 posted...
cool story bro


I want to know why people think this game is so good though. It destroys the competitive nature of the shooting genre. The focus has shifted away from skillful, balanced, and intense competition as well as teamwork over to mere spectacle and the wow factor of gaming. Video gaming used to be an elite skill. Now since Call of Duty is plastered in every casual's face, people see gaming as a joke and this series is to blame. If that's all you have to say you really don't have much faith in this game either.

LOL!

First of all, I see that you're a new user, so there's that. Second of all, you came to the CoD Ghosts board just to make a topic saying how in your opinion call of duty has ruined the FPS genre, and the only other game you compared it to was Quake, which hasn't seen a release in years. A better comparison would be Halo.

If you can't see what people like about this series because you are too biased and narrow minded to even consider that it actually did some things differently and quite effectively, then I'm not going to waste my time explaining it.
PSN & GT: darkstar5577

User Info: SeekAndDestroy2

SeekAndDestroy2
7 years ago#8
You literally just created your account today, and it's April Fools on top of that, I think it's pretty obvious what you are doing. Nobody feed the troll.
PSN & GT: darkstar5577

User Info: JSpilla

JSpilla
7 years ago#9
MrDragonzord posted...
SeekAndDestroy2 posted...
cool story bro

Now since Call of Duty is plastered in every casual's face


somewhere there lies your answer. This game wasn't plastered in the casual's face though, the casuals plastered their face into this game. They did exactly what casuals do, flock to the easiest game which doesn't take much commitment to do good in.

There are still games out there are popular and "take skill" like TF2, but they will never be as big as COD because it does not appeal to the masses.

In this case, I say hate the players, not the game.

User Info: MrDragonzord

MrDragonzord
7 years ago#10
SeekAndDestroy2 posted...
MrDragonzord posted...
SeekAndDestroy2 posted...
cool story bro


I want to know why people think this game is so good though. It destroys the competitive nature of the shooting genre. The focus has shifted away from skillful, balanced, and intense competition as well as teamwork over to mere spectacle and the wow factor of gaming. Video gaming used to be an elite skill. Now since Call of Duty is plastered in every casual's face, people see gaming as a joke and this series is to blame. If that's all you have to say you really don't have much faith in this game either.

LOL!

First of all, I see that you're a new user, so there's that. Second of all, you came to the CoD Ghosts board just to make a topic saying how in your opinion call of duty has ruined the FPS genre, and the only other game you compared it to was Quake, which hasn't seen a release in years. A better comparison would be Halo.

If you can't see what people like about this series because you are too biased and narrow minded to even consider that it actually did some things differently and quite effectively, then I'm not going to waste my time explaining it.


It's not an opinion. Instead of appealing to hardcore, competitive players, it only tries to appeal to casuals and non-gamers. I only compared it to Quake for three reasons: Quake is my personal favorite FPS series, it is a good example of competitive game, and comparing three or more games in this style at once would take far too long. I may be a hardcore gamer...but I still have a life. Quake hasn't seen a release in years because, most likely, Id software wants to do something new and intuitive. That's the reason Quake IV failed in comparison to it's predecessors. It was too much of the same exact thing. The series needs to stay with the same formula, yes, but Quake IV felt like a complete rehash which is a bad thing. It also felt like it didn't have any love during it's creation, instead it felt like it was just a quick cash grab.

I don't see why Call of Duty is good because no one really provides any real positives. No one's doing it here, either. It did things differently yes, but being different isn't always a good thing. It's like comparing those s***** CDi Zelda games to Ocarina of Time. Sure CDi Zelda's different, but are you telling me that makes it instantly good?

Actually counter my argument and tell me. What do you see as "good" in this series? I'm looking for an intellectual debate here.
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