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User Info: miki_sauvester

miki_sauvester
3 weeks ago#21
gamefaqs needs image thumbnails. it's such a basic feature.

User Info: Notti

Notti
3 weeks ago#22
miki_sauvester posted...
gamefaqs needs image thumbnails. it's such a basic feature.


It's not a simple feature because images from other websites don't always have thumbnails.

For instance, let's say you get packages delivered from all over the US to you via USPS. And you tell USPS

"Hey, if I want, why doesn't USPS simply print some easy text label on whats in the box on the outside so I can prioritize what to open first? Basic!"

The analogy could be better I guess, but I think the point is clear. USPS just delivers the packages. It doesn't necessarily know exactly what's inside to be able to print a quickie "whats in the box" label for you.
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User Info: LOOOPS

LOOOPS
2 weeks ago#23
Notti posted...
miki_sauvester posted...
gamefaqs needs image thumbnails. it's such a basic feature.


It's not a simple feature because images from other websites don't always have thumbnails.

For instance, let's say you get packages delivered from all over the US to you via USPS. And you tell USPS

"Hey, if I want, why doesn't USPS simply print some easy text label on whats in the box on the outside so I can prioritize what to open first? Basic!"

The analogy could be better I guess, but I think the point is clear. USPS just delivers the packages. It doesn't necessarily know exactly what's inside to be able to print a quickie "whats in the box" label for you.


Have you used any non gamefaqs forum? It's not hard to just scale an image down to thumbnail size.
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User Info: vlado_e

vlado_e
2 weeks ago#24
Notti posted...
miki_sauvester posted...
gamefaqs needs image thumbnails. it's such a basic feature.


It's not a simple feature because images from other websites don't always have thumbnails.

For instance, let's say you get packages delivered from all over the US to you via USPS. And you tell USPS

"Hey, if I want, why doesn't USPS simply print some easy text label on whats in the box on the outside so I can prioritize what to open first? Basic!"

The analogy could be better I guess, but I think the point is clear. USPS just delivers the packages. It doesn't necessarily know exactly what's inside to be able to print a quickie "whats in the box" label for you.

Except nothing you said makes sense when it comes to images. Image tags in HTML have a width and heigth attribute. Setting those will automatically resize the image displayed on the screen:

https://jsbin.com/tiqexasibe/1/edit?html,output

You can also resize the image with CSS alone:

https://jsbin.com/gosawoxugo/1/edit?html,css,output

Although the full image is still loaded in the background it still doesn't take as much space in the page.

I have no clue how you thought the delivery analogy would work, I can only say it doesn't.
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User Info: Notti

Notti
2 weeks ago#25
vlado_e posted...
Notti posted...
miki_sauvester posted...
gamefaqs needs image thumbnails. it's such a basic feature.


It's not a simple feature because images from other websites don't always have thumbnails.

For instance, let's say you get packages delivered from all over the US to you via USPS. And you tell USPS

"Hey, if I want, why doesn't USPS simply print some easy text label on whats in the box on the outside so I can prioritize what to open first? Basic!"

The analogy could be better I guess, but I think the point is clear. USPS just delivers the packages. It doesn't necessarily know exactly what's inside to be able to print a quickie "whats in the box" label for you.

Except nothing you said makes sense when it comes to images. Image tags in HTML have a width and heigth attribute. Setting those will automatically resize the image displayed on the screen:

https://jsbin.com/tiqexasibe/1/edit?html,output

You can also resize the image with CSS alone:

https://jsbin.com/gosawoxugo/1/edit?html,css,output

Although the full image is still loaded in the background it still doesn't take as much space in the page.

I have no clue how you thought the delivery analogy would work, I can only say it doesn't.


Because a "thumbnail" main point is not just width, but bandwidth. Speaking from website design that's probably the main consideration when a site uses thumbnails. (height and width tags are trivial)

It works because I am approaching the issue from the perspective of mobile loading images and saving bandwidth.

If by size and massive and "thumbnails", we mean merely width and height (and not also bandwidth saving, especially on mobile) that is less problematic, a simple and primitive variable to alter. (or modify display behavior, such as quoted images stay as links)

For instance.

https://en.wikipedia.org/wiki/Thumbnail

Thumbnails are ideally implemented on web pages as separate, smaller copies of the original image, in part because one purpose of a thumbnail image on a web page is to reduce bandwidth and download time. Some web designers produce thumbnails with HTML or client-side scripting that makes the user's browser shrink the picture, rather than use a smaller copy of the image. This results in no saved bandwidth, and the visual quality of browser resizing is usually less than ideal. Displaying a significant part of the picture instead of the full frame can allow the use of a smaller thumbnail while maintaining recognizability. For example, when thumbnailing a full-body portrait of a person, it may be better to show the face slightly reduced than an indistinct figure. However, this may mislead the viewer about what the image contains, so is more suited to artistic presentations than searching or catalogue browsing.


That's the way my analogy works. As in creating TRUE thumbnails from many random offsite images.

Anyway. What dimensions should GFs use to scale down pages images on the forums? (keeping in mind we have many varying image ratios of some extremely long images (lists), and some extremely wide (often a landscape), and sometimes people post 10 images in a row in 1 reply.)
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User Info: 91210user

91210user
2 weeks ago#26
Maybe a way to explain, is if the image feature is turned on by default, as there's an option to turn the images to plain text from every account, then limit the images to a certain size. I would think the users who post massive images to force users to scroll past them is meant to get them to do something like they don't know how to use the functions. I would find that a bit opportunistic from those users end and yeah, I think there should be a limit to how big the images should get or be resized automatically.

Any images I've seen which are huge in size that I found helpful for many users, none yet. Seems like everyone who I've seen posted huge images are only giving out the idea like other users don't know how to use the functions and I find those are the users who don't discuss anything.

Not unless they find a decent reason to post a massive image in size.

User Info: HipsterSora

HipsterSora
6 hours ago#27
Eevee-Trainer posted...
Or just turn the image into the link if it's inside, to be honest; seems like the easiest way to handle it.

*signs*


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