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Lord Bob Bree 7 years ago#1
What has been changed/removed/added in this version?
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behindtheword 7 years ago#2
Removed:

1) Not so much removed as changed, but Hybrid skills and "maturation" status are gone...however these skills have simply been moved to various human and monster classes.

Added:

1) Lithograph system, which functions like the Grotto system of DQ9, and contained within can be mini medals, various weapons and armour of extreme rarity, rare monsters, special maps that are good for making money or experience farming.

2) Secret extra bonus dungeon I can find NO specific info on how to access, where it's located, what its purpose is, or if there is/isn't a new boss.

3) A secret character...Kiefer rejoins in the post game...however I have no idea how this works, how to trigger it, and most details even on wiki's that mention it are sketchy at best.

4) New weapons and armour (not much, it's like 5-7 pieces all told between weapons/armour/accessories, and almost entirely in fun, with a few useful end-game pieces like a new Hela's hammer that has a higher bonus to critical hits and a higher base damage). The vast majority of this new equipment is exclusive to the Lithograph system.

Changed:

1) Monster park functions as the gateway for the Lithograph system.

2) Monster hearts (rumour, speculation, no proof), can be dropped before the Monster Park opens.

3) Human classes have had their job point requirements cut by 1/2 to 1/3 depending.

4) Roughly 1/2 of all skills and spells are now only usable with the classes they were learned in. This holds true for Human classes (I have seen no confirmation on monster classes). Most to all (not positive) of human skills/spells that are fixed to a particular class, can become universally usable if relearned by a monster class that knows the same skill. So if you want your skills/spells universally useful, gotta ca..I mean learn all of them monster classes. The monster classes are the same as before, as are the tiers, so just farm the base hearts.

5) Monster classes have virtually all of their empty spaces filled out with skills, making them ever more useful to level up.

6) Battles take place in standard 1st person when actions are being selected, and switches to a 3rd person isometric view that shifts the camera depending on the action to make it more cinematic. Very different cinematic feel than 8's and 9's camera movement.

7) Many shops have been altered and "rebalanced".

8) Enemies have fluid and constant battle animations. As well both human and enemy models are 3D.

9) The world map/boat/flying maps are more in line with the DQ8 and 9 changes. And like DQ9, enemies appear on screen.

10) Human classes now have their own special models that show up in battle, towns/castles, dungeons, and on the field. These are unlocked the moment a character takes up a particular class. Ala DQ3 original! As far as I know, character models cannot be altered by changing equipment like in DQ9 and with some costumes in DQ8.

11) Township was altered and streamlined to be more like DQ4's remake.

12) Casino games were slightly altered, like with all DQ remakes, especially slots, which are apparently still forgiving and token happy, but not as much as they were.

13) Some minor tweaks to certain armour resistance bonuses...very minor, a +5 here, a -5 there....stuff like that.

14) The beginning was streamlined, as with all DQ's, especially 6's remake. Sadly, this means the puzzle elements of the Temple are either removed or dumbed down to such a point as to be...well, subtle puzzle-look-alikes.


...that's all that comes to mind. I know there are a few other changes and additions. Nothing was really removed though, that I know of anyway.
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VeghEsther 7 years ago#3
Monster jobs to transfer over to human jobs so if you mastered the only free Platking Heart for Healus All then any human job class would be able to cast it.

So take Mega Magic Rose vine only after its mastered any human class can master it preferably Sage/Summoner to have 999 MP to use it.

But its damage goes from 999 x3 MP for a total of about 2700 damage to 2x so it only does a max of about 1900 damage on this DS version.

Also for Any area who's job level cap isn't 99/infinite its -4 exp levels so Dharma Temple PS1 version has a level cap of 23 on this 3 DS version its at level 19.


Some enemy exp that aren't bosses gives out more exp/gold then their PS1 counter parts as well and the Death Pal Boss Mt Cede (Orph Region) past PS1 version is in a anti magic zone field so no spells.

On this 3DS version that got removed so that Upper/Sap/Heal CAN be used during the fight
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VeghEsther 7 years ago#4
But I'm not sure if you can "relearn" moves after all due to the new slime forest 1 to 7 exp per battle and the area as a job cap of level 19.

So if you had access to the Jobs at level 12 to 15 you can have all human jobs mastered by level 19 but if you do this then go to do monster job leveling I'm not sure if the human job moves can be used by monsters.

A good example if you mastered Hero/Sage/Godhand to eventually have healus usable by all 3 of those jobs first could you relearn the same spell via mastering Healer Slime then keep the spell usable by a human job that doesn't naturally learn healus at all.
W_R 7 years ago#5
behindtheword posted...

14) The beginning was streamlined, as with all DQ's, especially 6's remake. Sadly, this means the puzzle elements of the Temple are either removed or dumbed down to such a point as to be...well, subtle puzzle-look-alikes.

Gahh. I was loving all the changes to that point. I mean I get why (it's about 5 hours until you get to your first battle) but that stuff seems so important to the story as we know it now.
VeghEsther 7 years ago#6
Actually it only took me 3 hours to reach the first battle PS1 version and that's still a long time to wait for the battles.

At least on this 3DS version if it every gets localized may only take 30 minutes to 1 hour since all those temple puzzles from the PS1 version got removed completely for this 3DS version.
VicomteDeChaney 7 years ago#7
Doesn't matter, because we won't ever get the 3ds version, lol!
The power of the 27 true runes won't save you any money on your car insurance.
behindtheword 7 years ago#8
VicomteDeChaney posted...
Doesn't matter, because we won't ever get the 3ds version, lol!


I'm going to say this is a false assumption. We'll get it.
Life can be unexpected. Embrace and prepare for anything.
Searchable public mass Declassification, Project Apario: https://projectapario.com/
VicomteDeChaney 7 years ago#9
behindtheword posted...
VicomteDeChaney posted...
Doesn't matter, because we won't ever get the 3ds version, lol!


I'm going to say this is a false assumption. We'll get it.


I envy your faith and ability to retain hope. I just simply can't believe that they care about the foreign Dragon Quest market anymore. And it breaks my heart.
The power of the 27 true runes won't save you any money on your car insurance.
W_R 7 years ago#10
Maybe not the 3DS version per se, but I gave up on DQ 5 & 6 a long, long, long time ago. And that ended up happening. So.
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